Helm's Deep Last Hope Map Mod
#41
Posted 08 March 2007 - 05:44 AM
#42
Posted 08 March 2007 - 08:12 AM
#43
Posted 08 March 2007 - 08:51 AM
#45
Posted 08 March 2007 - 10:27 AM
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
#46
Posted 08 March 2007 - 04:08 PM
A light from the shadow shall spring.
#47
Posted 08 March 2007 - 04:35 PM
#48
Posted 09 March 2007 - 04:56 AM
@ Flameguard Awesome! Yes, I can use some help with models so I'll make sure to contact you through pm. I'm really busy right now though with school, so don't really except any requests from me for a couple of weeks. I'm just grateful that a person of your talent is offering their help in my mod. Thank you so much. And don't worry about the textures. I'm pretty good with Photoshop, and I enjoy working on the skin for units. So all I'm going ask for is some assistance with modeling.
Edited by Rob38, 09 March 2007 - 04:59 AM.
#49
Posted 09 March 2007 - 05:30 AM
Edited by adummy, 09 March 2007 - 05:31 AM.
#50
Posted 10 March 2007 - 04:40 AM
And I don't don't if everyone passed over my WorldBuider question or nobody knows, but if anyone has the slightest clue on how to get it to read my modded files, this will really help me out.
#54
Posted 10 March 2007 - 01:22 PM
could you have a few extra elves behind the walls on the ground using their bombard abiity over the wall and when the wall brakes they automatically switch to swords and charge forward like in the movie? because that looked cool in the movies...having the soldiers ready to fight as soon as the wall comes down....and maybe aragorn could join them if he still alive ....just a random idea
A light from the shadow shall spring.
#55
Posted 10 March 2007 - 09:39 PM
Like say, there is a extension to the Helm's Deep map, and there the player builds up his armies, but he can't come within view of Helm's Deep yet because the map size doesn't include it. Then you can only see Helm's Deep's side of the map. And you can't build anymore armies... but the armies you built come to help you.
I'm not saying it is possible, just that it would be really cool if it was possible... and I wouldn't be likely to not play this map if it was set up in a way you had to carefully think about unit preservation.
"There is some good in this world, and its worth fighting for!"
J.M.J.
#56
Posted 11 March 2007 - 07:24 AM
@ JEV3 I actually think you may be able to do that in Worldbuilder. I'll have to think about the idea more. I think I have offically decided though that the Isengard fortress will be included in the map.
@ Lauri Thanks for the help! Will try that soon.
#57
Posted 14 March 2007 - 06:22 AM
Expect an update soon with lots of new images! But before that happens, I have one quick question concerning Photoshop. Right now I'm working on reskinning the Elven Warriors, and I am pretty far along on their heavy armor skin. Now, my question is there a way to easily change some of my armor colors for their other regular skin? I've tried using hue/saturation and color variations to get different colors, but they just don't look right. For many of EA's skins, the only difference they made between the regular and upgraded skins were some color changes, so I'm just curious if there is a way I can do this correctly in Photoshop. Thanks for the help
#59
Posted 16 March 2007 - 02:50 AM
Regular version
Upgraded version
#60
Posted 16 March 2007 - 03:05 AM
Edited by adummy, 16 March 2007 - 03:06 AM.
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