Master Thudo on the AI for CNC3.
#21
Posted 09 March 2007 - 05:59 AM
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Some Bullshit Somewhere
#22
Posted 09 March 2007 - 02:37 PM
hehe.. wonder if its the same EA contacts back in the failed Generals/ZH days? Hoping not.I have my EA contacts so it's not impossible to get your message to EA if you have something to say.
Nevertheless.. there is ALOT of good feedback on the game as well as for its AI.
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#24
Posted 09 March 2007 - 02:45 PM
Well that would certainly be a MASSIVE DEPARTURE if true. I don't have fond memories of those EA devs on the Gen/ZH project. Working on its AI had its moments and to this day Generals/ZH ranks up there as one of my top PC RTSes.No, I think Hostile has some really good EA contacts, and EA is more open to suggestions from modders than they were back in the Generals/ZH time.
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#25
Posted 09 March 2007 - 02:51 PM
#26
Posted 11 March 2007 - 01:43 PM
Had a game against a Nod Hard-Balanced AI and lasted much longer than 5mins.
However.. he honestly screwed me over bad as if he learns each game how to own you even though you think yer some tough sh*t..
o He continued to Avatar and Suicide Bomb-rush me more than I've seen
o He loved screwing me with good Air and especially Air Bombing runs against key AA and regular base buildings (this was more prevalent when I sent tank formations out to get close to his base.. he would just Air Bomb me without prejudice).
o He built a SuperWeapon much faster than expected and then to add salt to the wound soon afterwards put a Stealth Gen near it so I could then not lock on to it! Grrrrrr!!
I call all this bloody smart AI ! !
This is why I fail to understand why people want smarter C&C3 AI as it seems to learn from me each time I play. Very impressive and yet I tried to play like others have (based on the YouTube videos of people beating Brutal-Balanced in 50mins.. something isn't right at all with the AI they experience with the one I always do!!)
The ONLY thing I would improve on is always forcing the AI to add more base defenses and stealth Gens around key buildings like the MCV (HQ), Vehicle building, and, of course, the Superweapon. I think this is all easily achievable in the coming weeks after the release.
Otherwise, the AI countered everything I do wondefully but the worse s**t is when I try to send my massive tank column up to his base and I'm slowed down trying to get through his base defenses and hidden surprises since he has Stealth Gens everywhere! Then he has troops and Air Bombers screwing with me. The Air Bombers are the worse and no matter my AA he still can outdo them. Esshhh!
So we need smarter C&C3 AI then this? Ughhhhhhhhhhhhh!!!
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#27
Posted 11 March 2007 - 04:21 PM
Edited by Marcjs, 11 March 2007 - 04:24 PM.
Be Afraid Rodger Smith this dream isnt going to end till i bring your life to a end !!
YE GUILTY
#28
Posted 11 March 2007 - 04:36 PM
Save the environment, use green text
Some Bullshit Somewhere
#29
Posted 11 March 2007 - 06:35 PM
Doesn't work d00d.. I outlasted the AI too long and still did not get the upper hand as he continued to bombard me PLUS he had a superweapon counting down so it forced me to draw resources to attack his super which then caused me to have my guard down a little which he then exploited. I call that utter brilliance. If he didn't have the Super then it would have been a cakewalk but once he builds it and counts down then that psychologically f**ks with you and it can drastically take you off your turtling mentality of just trying to out last him into a massive panic attack.the easyist way to beat the AI is to outlast them they will slowly stop all attacks bar air raids and then you can just roll over them without any trouble
The strategy of simply "outlasting him" does NOT work on my PC. Sorry.. Maybe the AI uses extra scripts when a faster computer is detected. I have an uber PC OC'ed up the arse and the AI does sh*t noone else is reporting.
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#31
Posted 11 March 2007 - 08:24 PM
hehe.. no thanks.. maybe when I was in my early 20s I could handle it. I don't prefer games where its RUSH RUSH RUSH BUILD BUILD BUILD MASS MASS MASS.. Blaaahhh.. Thats so 90s. I hate wasting my mind on mass production with little thought hence the reason I love Dawn of War: DC.Try a Brutal Steamroller rather than Balanced. It's hell with treads and a barrel.
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#32
Posted 11 March 2007 - 10:37 PM
#33
Posted 11 March 2007 - 11:39 PM
Its not so easy taking out his Super when its deep inside his base shrouded by Stealth Gens and gawd knows what else! Damn.. love this AI.
Who said we needed to mod it - its already too bloody good.
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#34
Posted 12 March 2007 - 12:37 AM
Take Only War 2, and Master Windus project, they will have space battles, that will require some AI tweaking to effectively play the comp.
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#35
Posted 12 March 2007 - 12:46 AM
Yep.. I'm quite sure with XML that won't be a problem although lets wait til release to say firmly whats to be done. Going between DoW/DC and C&C3 will be a nice exchange although I am forever DoW/DC -- too much amazing stuff coming for it for me ever to leave.We need to add new units and structures and have the AI use them effectively. That's where the modding part come in. First understanding how it works, then adding new units.
Take Only War 2, and Master Windus project, they will have space battles, that will require some AI tweaking to effectively play the comp.
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#36
Posted 12 March 2007 - 08:57 PM
Hehe, yeah, I'd have to agree with you on that. I've also noticed that the AI sends an attack force proportional to your defenses. If you have, e.g. a lot of Guardian Cannons but few Watchtowers, they'll infantry spam you, and will vehicle spam you if it's the other way around. Likewise, if you have little AA defense and major ground defense, they'll just bomb you to hell.hehe.. no thanks.. maybe when I was in my early 20s I could handle it. I don't prefer games where its RUSH RUSH RUSH BUILD BUILD BUILD MASS MASS MASS.. Blaaahhh.. Thats so 90s. I hate wasting my mind on mass production with little thought hence the reason I love Dawn of War: DC.Try a Brutal Steamroller rather than Balanced. It's hell with treads and a barrel.
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#37
Posted 21 March 2007 - 02:36 AM
Except a war factory and a tech center and fully buy all the upgrades, and build mammoths. I mean build no infantry. I built nothing. I added 2 anti infantry base defenses for cover. But they never attacked. The AI weighted my presence and found me too powerful to attack. Even though I only had 2 mammoths and 2 base defenses.
I played 4 games in a row and won each time the same way. But the AI gives you exactly enough time to buy what you need and upgrade before they come. Than they never seem to come.
Once you're fully upgraded and actually build one or two, the AI dies (goes idle) and does nothing, just sits there. So I move in with 2 mammoths into thier base from thier non tiberium side and walk all over them.
It requires alot of micro, but if you're fast and efficient, the AI drops off quick. Now I'm off to go beat Hard. I'm scared guys, going in for combat. See you on the other side.
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#38
Posted 21 March 2007 - 03:03 AM
VERY frustrating. I mean, the AI isn't perfect (there should be a script which ALWAYS places his Power Generators away from the enemy like we have in Dawn of War). Right now, I see some of his Power Gens sitting right on his base periphery super vulnerable to my first strikes. I would fix that right away! Send Power Gens to the back of his base then have Stealth Gens around = OMG ! ! ! ! !!
Still.. looking forward to inspecting the AI. First need to playtest the retail C&C3 AI to see what areas need improving.
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#39
Posted 21 March 2007 - 04:07 AM
I always go against nod AI, for fear of GDI juggernaut spamming me...
Oh wait...
#40
Posted 21 March 2007 - 04:58 PM
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