Edited by Garrison Nomad, 14 June 2007 - 10:49 PM.
Downloading, Installation & Crashes!
#242
Posted 14 June 2007 - 10:50 PM
-OR-
Start menu--->Electronic Arts---->BFME2---->Check for updates.
EDIT: Let's all give three ways
When giving help, let's be a little more specific...
Edited by clonecommand, 14 June 2007 - 10:51 PM.
#243
Posted 15 June 2007 - 09:58 AM
YEEEEEAAAAAHHHHH!!!!!! it woked!!!! 1st mod that ive used that acually worked...im so proud *wipes tear* ok ill stop bugging you all, thanks for all the help!
#244
Posted 15 June 2007 - 01:48 PM
Good thing that it works!
P.S. I bet other mods will now work
#245 Guest_Installation_*
Posted 26 June 2007 - 05:50 PM
Im actually quite good on hte computer and get clean it regularilybut then thats not my problem so ...it dont matter. I dont have a clue how to install this(great!) mod. It like reading an installation manual in japanese..
The installation in structions (when i double click them in winRAR are just random letters and nembers with a few references to Adobe stuck in every so often. I tried to open it with Adobe since it was a pdf but couldnt find out how to. would really appreciate help.
Cheers,
fantastic work on the mod by the way(i even voited for it)
EDIT: Wrong thread! // Naz (I'll move it)
Edited by Nazgûl, 26 June 2007 - 06:58 PM.
#246
Posted 26 June 2007 - 07:02 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#247
Posted 27 June 2007 - 02:00 PM
Ok so heres the issue,i put in - "C:\Program Files\Electronic Arts\The Battle for Middle-earth ™ II\lotrbfme2.exe" -mod SEE.big in target
then i go to paste in "C:\Program Files\Electronic Arts\The Battle for Middle-earth ™ II"
over what it originally had in the Startin Box - "E:\EA GAMES\The Battle for Middle-earth II"
When i do this and a warning message reads:
The folder "C:\Program Files\Electronic Arts\The Battle For Middle Earth ™ II" specified in the Start in box in invalid . Make sure this folder exists and that the path is correct.
I have checked and the folder exists and (if i no what "Path" means) its correct too.
Please help.
Cheers thanx
Ps im the above unregistered person.finally got past tha stage after much messing about.
PPS. cheers naz for moving my previous post!=)
How come i only noticed this thread now???
#248
Posted 27 June 2007 - 02:35 PM
- You've installed the game on the C drive
- You've installed the mod as told in the readme
- It doesn't work.
Question: what is this about an E drive? If you've installed the game on your E drive, you've got to put that in the target and starting box.
#249
Posted 27 June 2007 - 03:27 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#250
Posted 27 June 2007 - 05:14 PM
Firsly I installed Bfme 2 on to the C drive . I could not finish installation of the mod becasue of the encountered problem above it wont let me put in what Clonecommand has in his Instructions document (top of page).
"E:\" and "EA GAMES\The Battle for Middle-earth ™ II" was what my computer had in the start in box befroe i changed it ..i suppose ti must have autoassigned the drive ...thoguh even when i try install in that start up location it gives me that error message agin but with "E:\EA GAMES\The Battle for Middle-earth ™ II"
us not a valid folder .....balh blah. so to clarify
- I have not yet Installed the game fully. Though i have but the SEE.bigin in the "the battle for middle earth 2 files .
- Apparently the Location "C:\Program Files\Electronic Arts\The Battle for Middle Earth 2
Is invalid as is "E:\EA GAMES\The Battle for Middle-earth ™ II"
Really hope this clears things up thoguh due to my record of bad explaining i reckon it wont...=)
#252
Posted 27 June 2007 - 06:17 PM
"C:\Program Files\Electronic Arts\The Battle for Middle-earth (tm) II\lotrbfme2.exe" -mod SEE.big
#253
Posted 27 June 2007 - 10:00 PM
ok sorry this was inappropriate it would take me to understand this ...sorry=)
Well i mean really that the mod as far as i know hasnt taken effect and that the i havnt finished doing every in the mod instructions..hope THIS clears it up:D
Oh and Adummy i have taht in" Target" do you mean to put it in "start in" aswell??? Anyways it still gave the error message ".......blah balh is an invalid folder or path....blah blah...- "as above" (in last post)
cheers for all the help guys
Edited by Hobbit-Feet, 27 June 2007 - 10:02 PM.
#254 Guest_LoneJackel_*
Posted 30 June 2007 - 10:22 AM
---------------------------
Game crash
---------------------------
Expected floating point value, math op, or predefined macro, but found 'M_GONDOR_WELL_AOE_RADIUS_DECAL'
Error parsing field 'ShadowSizeX' in block 'Object' in file 'data\ini\object\evilfaction\structures\isengard\isengardherostatue.ini', line 1.
Error parsing field ' ShadowSizeX' in block 'Object' in file 'data\ini\object\evilfaction\structures\isengard\isengardherostatue.ini', line 1.
Error parsing field ' ShadowSizeX' in block 'Object' in file 'data\ini\object\evilfaction\structures\isengard\isengardherostatue.ini', line 1.
Error parsing INI block ' ShadowSizeX' in file 'data\ini\object\evilfaction\structures\isengard\isengardherostatue.ini'.
5 addresses:
(unknown)(0): game.dat+241550 Debug::PostStaticInit+3390
(unknown)(0): game.dat+2294796 FXParticleSystem::DefaultModuleKey<0>::operator=+209278
(unknown)(0): game.dat+2325810 GameClientRandomVariable::setRange+15179
(unknown)(0): game.dat+6460555 Xfer::operator==+119787
(unknown)(0): kernel32.dll+94167 RegisterWaitForInputIdle+73
Because of the severity of this error the game will now exit.
#255
Posted 30 June 2007 - 12:15 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#256
Posted 30 June 2007 - 03:46 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#257 Guest_LoneJackel_*
Posted 30 June 2007 - 05:35 PM
#258
Posted 30 June 2007 - 05:44 PM
#259
Posted 30 June 2007 - 06:17 PM
Yes, that will get rid of the mod. It won't leave things behind, much like the Elvenstar mod would.
You have the SEE.big in the BFME2 already when you try the shortcut? Your paths are correct....
Btw, could I get moderating powers for THIS paticular part of the forum? This is my area of expertise....
#260
Posted 03 July 2007 - 04:24 PM
Thanks Clonecommand
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