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#281 Puppeteer

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Posted 14 August 2008 - 02:49 PM

Since when was Sauron an elven spirit?
And don't name it Vilya the Blue... sounds so primitive.

#282 Elendil the High

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Posted 14 August 2008 - 03:39 PM

I've finished Thorin, Brand and Elrond. There's only Faramir and Gloin left for your fantasy.
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#283 Ring o' Fate

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Posted 14 August 2008 - 03:48 PM

Wait, doesn't Faramir have a weapon toggle and a mount ability? Those I want to stay!
Gloin, I don't know, I ran out of abilities for Gloin....... Maybe when I play some more I'll think of something...........
Oh and Puppeteer, I couldn't thing of a good name for that power, so I used the first thing that came to mind.

Edited by Ring of Fate, 14 August 2008 - 03:50 PM.

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#284 Baldr

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Posted 15 August 2008 - 04:33 AM

faramir: maybe he could switch weapons even if mounted
gloin: on lvl 7 for example summon a few groups of dwarven zealots

#285 Floris

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Posted 15 August 2008 - 08:36 AM

I have an idea for Gloin, he's the "siege" hero(whit his hammer and shake foundation) mabye you could give him a summon where he summons a catapult or a ram.
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#286 Ring o' Fate

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Posted 15 August 2008 - 02:03 PM

Ok, idea time!
Gloin: Earth Shaker (yeah, I took the name from a CaH power) it IS the powered version of Gimli's Leap.
Or maybe a leadership? I can't think of anything else........
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#287 MorrisB

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Posted 15 August 2008 - 02:54 PM

The problem with Gloin is that there isn't much about him in the books, so it's hard to think of something creative yet fitting for him. Maybe a "Start Fire" (Firebomb-sort of power) or a "Loot Equipment" (takes control of enemy siege engines) kind of power ? I myself can't think of too many things.
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#288 Ring o' Fate

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Posted 15 August 2008 - 02:59 PM

I already suggested some kind of fire starter ability. The control seige weapons thing, I would have never thought of that!
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#289 Floris

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Posted 15 August 2008 - 05:17 PM

That fire thing is a good idea! In the Hobbit ive read that Gloin and another Dwarf where very handy whit a thinderbox.
The race of Men is failing, the blood of Númenor is all but spent – its pride and dignity forgotten… It is because of Men the Ring survives.

#290 Berto916

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Posted 07 September 2008 - 01:31 AM

hey, im new to this mod and was wondering if you were going to use an installer for the next version. i think it would be a good idea.

#291 Miku

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Posted 20 November 2008 - 03:52 PM

hey, im new to this mod and was wondering if you were going to use an installer for the next version. i think it would be a good idea.


Berto they do allready have installer in the most recent version.
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#292 andrej

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Posted 20 November 2008 - 08:36 PM

mostly i dont like instalations sometimes do not work better classic way find and paste files :p

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#293 Guest_araglar_*

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Posted 30 November 2008 - 06:59 PM

You could put all the goblin units in the Mordor or Angmar factions and add Imrahil and Dol Amroth units to gondor as well as the king of the dead he really shouldn't go to the dwarves add Arnor too.

#294 Miku

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Posted 05 December 2008 - 02:03 PM

You could put all the goblin units in the Mordor or Angmar factions and add Imrahil and Dol Amroth units to gondor as well as the king of the dead he really shouldn't go to the dwarves add Arnor too.


But that would disbalance the other factions too much if the other ones would have larger amount of units of whom to choose. That probably won't be done, because it would require adding units to other factions too.

Edited by Miku, 05 December 2008 - 02:03 PM.

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#295 Guest_Araglar_*

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Posted 06 December 2008 - 05:32 AM

add units to the factions that already exist then rename and reskin them or make new powers or heroes there are many ways to balance it

#296 Miku

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Posted 08 December 2008 - 01:12 PM

add units to the factions that already exist then rename and reskin them or make new powers or heroes there are many ways to balance it


I appreciate your opinion, but I myself at least prefer more larger amount of a little bit smaller factions. That would cause some quite useless work if we would start balancing every faction after that. Goblins are a good faction, especially when modified. They shouldn't really be removed in my opinion.
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#297 Guest_Araglar_*

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Posted 09 December 2008 - 01:21 AM

Fair enough but the king of the dead should be added to men and perhaps Durin could be a dwarven ring hero

#298 andrej

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Posted 13 December 2008 - 05:34 PM

i agree with u oathbreakers are men actually dead men :)

“On a given day, a given circumstance, you think you have a limit. And you then go for this limit and you touch this limit, and you think, 'Okay, this is the limit'. And so you touch this limit, something happens and you suddenly can go a little bit further. With your mind power, your determination, your instinct, and the experience as well, you can fly very high.” Ayrton Senna


#299 Guest_Oathbreaker2288_*

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Posted 15 December 2008 - 12:32 AM

Yeah, KOTD (king of the dead) should be for MoTW

Does this mod do anything to ur comp?

and also

IDEA!!!!

Im not sure what to add bc it already seems so full

but

for the Elves:

Elven Trebuchet (Siege weapon)
I know ents are kind of a siege weapon, but i thought that the elves should have something proper

Health: 3000

Cost: 1500

Abilities/Description: A BIG BIG trebuchet (Kind of like a scaled up version of the MOTW trebuchet) that has ents pull the arm down and fires stones and can be upgraded with some sort of silverthorn projectiles enhancement that causes more damage(100% more for example) to buildings, walls and fortresses.

#300 Guest_Araglar_*

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Posted 15 December 2008 - 12:48 AM

perhaps gilgalad for the elves and dragon jewel upgades for dwarven armour as a hero's bonus and maybe arathorn (Aragorns dad in the books) as a hero for men and maps need to be made like annuminas or bree or dol amroth there are a lot of possibilities that can be explored and if they can be done than thats what should go into the mod to make it the best one out there




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