WotE Update Topic
#421
Posted 04 November 2007 - 07:17 PM
#422
Posted 04 November 2007 - 07:25 PM
#423
Posted 04 November 2007 - 07:42 PM
#424
Posted 04 November 2007 - 08:37 PM
Wars of the East is the Best
#425
Posted 04 November 2007 - 08:51 PM
- the helmets of the Watchers of Esgaroth shouldn't cover the entire head (the face should be shown, I think).
- Gil-galad just... well... he looks man-nish rather than elf-ish
- be sure to replace those "wraiths" around the Loremaster with the "wisps" I told you about PM
PS: do I see it right that you took the writing of the One Ring and placed it on the Loremaster's clothes ? Oh man...
Once WotE will fully get finished, then... wait; I've seen it before... then I'll quote myself from Campaign Sneak Peak:
Hm... I wonder what will happen if we ever manage to fully finish the mod, alongside with the campaign and- oh no, NO ! A VISION ! AAAAGHH !
"And out of many forums, men were moving endlessly: players, skinners, modellers of all nations, idea guys with crazy thoughs and all the great modders."
---
"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
#426
Posted 05 November 2007 - 12:08 PM
#427
Posted 05 November 2007 - 01:53 PM
---
"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
#428
Posted 06 November 2007 - 03:15 PM
I think those helmets are fine, since they make them look different and unique... It's too llate to change it anyway...- the helmets of the Watchers of Esgaroth shouldn't cover the entire head (the face should be shown, I think).
Blame Elven Alliance for that His face does seem man-ish but the rest of the model/skin is extremely good IMO- Gil-galad just... well... he looks man-nish rather than elf-ish
Sorry MB, but this time I have no chance to do that... The wips you suggested would require quite a lot of work, and could look rather weird ingame Hope you don't mind- be sure to replace those "wraiths" around the Loremaster with the "wisps" I told you about PM
It's not the text of the One Ring, it's some random text written in Tengwar... Some people might see what it actually says...PS: do I see it right that you took the writing of the One Ring and placed it on the Loremaster's clothes ? Oh man...
Thanks for your comments everyone!
#429
Posted 06 November 2007 - 05:15 PM
I think the Esgaroth town guards looks fine.
Wars of the East is the Best
#430
Posted 07 November 2007 - 08:57 PM
#431
Posted 07 November 2007 - 09:20 PM
woah those Morthond Bowmen are the best! Keep 'em coming!
You do know they're Nertea's don't you?
Dain: Arr Nertea: yarrrr Dain: haharrrr Nertea: graaawwwr Dain: oaaaaaaaarr Nertea: .... honk?
#432
Posted 08 November 2007 - 02:42 PM
Gil-galad:
I am NOT going to blame Elven Alliance when you are amongst the most skilled and highly reputated skinners and modellers, Ithron. Understood ?!
No offense meant Gil-galad DOES look cool, just not elf-ish. That's all. It won't be a so big problem if you leave him like that.
Watchers of Esgaroth:
The helmets make them look like heavy foot soldiers from a regular army, while, in fact, Esgaroth (Lake Town) did not have any military force apart from the Town Watch, whose duty was mostly to deal with criminals. And so, these helmets would mean rather a DIS-adventage than adventage against such foes.
I speak with a voice of logical thinking.
PS: to late to change it ? ...damn.
Wisps:
I understand if you don't wish to create them, Ithron, BUT these wraith-like spectres make the Loremaster look EVIL, while he is supposed to be a good guy it's not a problem if you don't add the wisps, but the presence of those spectres IS a problem.
---
"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
#433
Posted 08 November 2007 - 02:48 PM
About the Spectres (that's the name they should be called, right?), do you have any ideas about how to make them look good (or perhaps make a background story for them to explain why they look like that )? Cause that's the best I can do, Wisps would be quite difficult to make...
#434
Posted 08 November 2007 - 03:23 PM
A) most undead beings are evil in Middle-Earth
B) good undead are rare, and have their own purposes (King of the Dead, Akrothir)
So, there are two ways:
1.: Get rid of the spectres and find something else for their role.
2.: Get rid of the spectres and modify the skills of the Loremaster instead of finding something else for their place.
Don't forget: the ONLY role of the spectres is to show how much power is left for the Loremaster to be used.
So it's either the Wisps or slightly modified abilities, having a certain amount of recharge time instead of relying on the number of expandable units within the Loremaster's "battalion".
---
"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
#435
Posted 08 November 2007 - 10:09 PM
Edited by Puppeteer, 08 November 2007 - 10:10 PM.
#436
Posted 09 November 2007 - 02:39 AM
This idea seems really far-fetched, for an elf to split his soul would be sorcery which is clearly an evil in Middle-earth. The Lore-Master shouldn't be too much like a wizard, but more like a old wise elf. His powers could have to do with nature, history, or the valar and still make it believable without it being sorcery. As for the acolytes, there really isn't a way to manipulated that properly without it being more of a cult. I think just glowing lights would be better if not to completely change the whole concept.
What would the wisps be anyways?
"There is some good in this world, and its worth fighting for!"
J.M.J.
#437
Posted 09 November 2007 - 06:29 AM
The wisps are just small orbs of light, circling around the Loremaster. Think about them as the Wisps from Warcraft 3. To be honest, their only role is to display the Loremaster's current power. And that's all. They could be even called as "energy orbs".
---
"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
#439
Posted 09 November 2007 - 05:32 PM
---
"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
#440
Posted 09 November 2007 - 11:53 PM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users