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WotE Update Topic


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#421 Puppeteer

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Posted 04 November 2007 - 07:17 PM

woah those Morthond Bowmen are the best! Keep 'em coming!

#422 Grizzlez

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Posted 04 November 2007 - 07:25 PM

did i ever get around to sending you thr woodland soldier? if not i can send it now and you can do the touch ups you think it needs to perhaps make this weeks update, but anyway i need either a list of things that need doing or directions to a tech-tree i can make new stuff from
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#423 Captain Beremir

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Posted 04 November 2007 - 07:42 PM

Wow those are so great! Especially love Gil-Galad!
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#424 Elendil the High

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Posted 04 November 2007 - 08:37 PM

Can't wait to play, damn, they very good, keep up the good... no, the great work :party:
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#425 MorrisB

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Posted 04 November 2007 - 08:51 PM

Heh, they look very nice ! A couple of things though:

- the helmets of the Watchers of Esgaroth shouldn't cover the entire head (the face should be shown, I think).
- Gil-galad just... well... he looks man-nish rather than elf-ish :party:
- be sure to replace those "wraiths" around the Loremaster with the "wisps" I told you about PM ;)

PS: do I see it right that you took the writing of the One Ring and placed it on the Loremaster's clothes :party: ? Oh man...

Once WotE will fully get finished, then... wait; I've seen it before... then I'll quote myself from Campaign Sneak Peak:

Hm... I wonder what will happen if we ever manage to fully finish the mod, alongside with the campaign and- oh no, NO ! A VISION ! AAAAGHH !

"And out of many forums, men were moving endlessly: players, skinners, modellers of all nations, idea guys with crazy thoughs and all the great modders."


;) :lol: :lol:
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#426 GrandMoffDima

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Posted 05 November 2007 - 12:08 PM

Sweet Very Sweet ! Make your best. What about Black Serpent Guard for Evil Men ?

#427 MorrisB

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Posted 05 November 2007 - 01:53 PM

Evil Men are already full of units. Black Serpent Guard WON'T be added, at least not until the next Beta is released.
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"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB

#428 IthronAiwendil

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Posted 06 November 2007 - 03:15 PM

@MB:

- the helmets of the Watchers of Esgaroth shouldn't cover the entire head (the face should be shown, I think).

I think those helmets are fine, since they make them look different and unique... It's too llate to change it anyway...

- Gil-galad just... well... he looks man-nish rather than elf-ish :xd:

Blame Elven Alliance for that :p His face does seem man-ish but the rest of the model/skin is extremely good IMO :p

- be sure to replace those "wraiths" around the Loremaster with the "wisps" I told you about PM :p

Sorry MB, but this time I have no chance to do that... The wips you suggested would require quite a lot of work, and could look rather weird ingame :xcahik_: Hope you don't mind ;)

PS: do I see it right that you took the writing of the One Ring and placed it on the Loremaster's clothes ^_^ ? Oh man...

It's not the text of the One Ring, it's some random text written in Tengwar... Some people might see what it actually says...

Thanks for your comments everyone!

#429 Elendil the High

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Posted 06 November 2007 - 05:15 PM

I must say that Ithron talks true, it is increadible hard to make those Wisp, all the modeling and skinning.

I think the Esgaroth town guards looks fine.
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#430 Puppeteer

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Posted 07 November 2007 - 08:57 PM

Couldn't Grizzlez make will-o'-the-wisps out of fx? I think he has done something like that before, and they looked damn good

#431 Dain Ironfoot

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Posted 07 November 2007 - 09:20 PM

woah those Morthond Bowmen are the best! Keep 'em coming!


You do know they're Nertea's don't you?

Dain: Arr Nertea: yarrrr Dain: haharrrr Nertea: graaawwwr Dain: oaaaaaaaarr Nertea: .... honk?


#432 MorrisB

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Posted 08 November 2007 - 02:42 PM

Well...

Gil-galad:
I am NOT going to blame Elven Alliance when you are amongst the most skilled and highly reputated skinners and modellers, Ithron. Understood ?!

No offense meant :) Gil-galad DOES look cool, just not elf-ish. That's all. It won't be a so big problem if you leave him like that.

Watchers of Esgaroth:
The helmets make them look like heavy foot soldiers from a regular army, while, in fact, Esgaroth (Lake Town) did not have any military force apart from the Town Watch, whose duty was mostly to deal with criminals. And so, these helmets would mean rather a DIS-adventage than adventage against such foes.

I speak with a voice of logical thinking.

PS: to late to change it ? ...damn.

Wisps:
I understand if you don't wish to create them, Ithron, BUT these wraith-like spectres make the Loremaster look EVIL, while he is supposed to be a good guy :) it's not a problem if you don't add the wisps, but the presence of those spectres IS a problem.
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#433 IthronAiwendil

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Posted 08 November 2007 - 02:48 PM

It's would be quite hard to change the helmets of the Watchers, since the model has been binded already, and if I changed the face, I'd have to do some major modifications to the model itself... Sorry MB, I do appreciate your feedback, but I guess it can't be changed...

About the Spectres (that's the name they should be called, right?), do you have any ideas about how to make them look good (or perhaps make a background story for them to explain why they look like that :) )? Cause that's the best I can do, Wisps would be quite difficult to make...

#434 MorrisB

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Posted 08 November 2007 - 03:23 PM

Weeell... elves are not necromancers nor evil sorcerers in Middle-Earth, so they can't have such spectres unless some wraiths decided to sacrefice their (second) lives to aid the elves, which - we know this well - will also not happen since:

A) most undead beings are evil in Middle-Earth
B) good undead are rare, and have their own purposes (King of the Dead, Akrothir)

So, there are two ways:

1.: Get rid of the spectres and find something else for their role.

2.: Get rid of the spectres and modify the skills of the Loremaster instead of finding something else for their place.

Don't forget: the ONLY role of the spectres is to show how much power is left for the Loremaster to be used.

So it's either the Wisps or slightly modified abilities, having a certain amount of recharge time instead of relying on the number of expandable units within the Loremaster's "battalion".
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#435 Puppeteer

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Posted 08 November 2007 - 10:09 PM

It could be some form of the Elven Loremaster's soul; he has somehow managed by arcane means to "split parts of his soul", and use them externally so he has stronger spells or can acquire greater powers through channelling his soul. When not casting, the soul can regenerate :)

Edited by Puppeteer, 08 November 2007 - 10:10 PM.


#436 JEV3

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Posted 09 November 2007 - 02:39 AM

Split souls? :ohmy:

This idea seems really far-fetched, for an elf to split his soul would be sorcery which is clearly an evil in Middle-earth. The Lore-Master shouldn't be too much like a wizard, but more like a old wise elf. His powers could have to do with nature, history, or the valar and still make it believable without it being sorcery. As for the acolytes, there really isn't a way to manipulated that properly without it being more of a cult. I think just glowing lights would be better if not to completely change the whole concept.

What would the wisps be anyways?
He who bears skill but lacks effort, makes himself inferior to those who have no skill but try nonetheless.
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#437 MorrisB

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Posted 09 November 2007 - 06:29 AM

JEV3, check out my idea topic (the first one) and take a look at "Elven Sage" (the original version of the Loremaster). I already designed the skills and background story for it.

The wisps are just small orbs of light, circling around the Loremaster. Think about them as the Wisps from Warcraft 3. To be honest, their only role is to display the Loremaster's current power. And that's all. They could be even called as "energy orbs".
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#438 Grizzlez

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Posted 09 November 2007 - 04:24 PM

i spoke to ithron about perhaps me making a small glowing fx and when a power is used some of these glowing fx are removed
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#439 MorrisB

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Posted 09 November 2007 - 05:32 PM

That would be very good, Grizzlez. The only question is if it's possible to make it and combine it with the Loremaster.
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#440 Grizzlez

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Posted 09 November 2007 - 11:53 PM

i can make the fx float around him for sure, but making fx dissapear when used might not work, perhaps if a small new object was made in the same way angmars acolytes were and its just an fx..just a thought but could be quite easily done with only a little coding required
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