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#141 xenomorph

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Posted 08 October 2007 - 05:20 PM

if a mod needs anything it should be big explosions especialy when it involves an massgenocidal warmachine :p

beyond the eternal pleasure of war, when the dead rule and the living die, and the pain of destruction has reigned. when skulls are crushed under the threads of heavy metal. when this time comes i shall arise and rule you all HAIL TO THE KING. praise all forms of xeno for they inherit the future


#142 empirecitizen

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Posted 10 October 2007 - 11:29 AM

Ya, i agree that big explostions are good.
I've figured out why i find that effect unnatural. It's too solid. Rather than having a solid red cricle , wouldnt it be better to have a few concentric hollow circles that expand with the rippling effect similar to the satlelite laser superweapon? It would look more like an explosion with very strong blast waves.
I think this would make the impact effect more in line with the quality of your awsome unit explosion effects.

Edited by empirecitizen, 10 October 2007 - 03:37 PM.


#143 Ash

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Posted 12 October 2007 - 07:34 PM

if a mod needs anything it should be big explosions especialy when it involves an massgenocidal warmachine :p


Correction: Two mass-genocidal war machines. ;)

#144 OmegaBolt

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Posted 12 October 2007 - 08:09 PM

Well... Osiris isn't quite the war machine that NEXUS is. :p

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#145 Nemoricus

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Posted 12 October 2007 - 10:49 PM

Yes, Osiris's units tend to be overbudgeted, overdone, and overpowered.

I think you'll enjoy.
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#146 WrathOfLust

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Posted 13 October 2007 - 03:20 AM

Yes, Osiris's units tend to be overbudgeted, overdone, and overpowered.

I think you'll enjoy.


Ill enjoy crushing them with Freedom League! mwahaha :p

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#147 PurpleChameleon

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Posted 13 October 2007 - 08:39 AM

Bah! let see how they like it when they are erased from their very exsistance! The legion shall prevail!

Actually, on a side note, chrono-erasion is rather pointless now, seeing as these mega-doom bringer units are resistant to the legion's erasion technology... Being powered up for the 2.0 release I presume?
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Bored.

#148 Apollo

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Posted 13 October 2007 - 09:31 AM

Bah! let see how they like it when they are erased from their very exsistance! The legion shall prevail!

Actually, on a side note, chrono-erasion is rather pointless now, seeing as these mega-doom bringer units are resistant to the legion's erasion technology... Being powered up for the 2.0 release I presume?


pointless? no way... I do think it'll be life saver vs Osiris when your AL, nothing like 2 chrono prisons/or few cyclones focusing on heavy super mech unit and making it go away so 4000$ lost in few seconds plus potential passengers onboard it.
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EAApoc wrote:
The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
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#149 PurpleChameleon

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Posted 13 October 2007 - 11:17 AM

Passengers...? So its a walking fortress kinda unit? neat!

Yeah, i just played as the legion against Nexus to toy around with the chrono-beams, and yes, chrono legionaries in groups can make excellent ambush units. :p

Got the dreadnought too, It's a rather... expensive unit.
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#150 WrathOfLust

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Posted 13 October 2007 - 03:18 PM

:p Osiris better protect its harvesters from pesky cyclones and inviso tanks then hehe

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#151 WrathOfLust

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Posted 20 October 2007 - 01:02 AM

Ah,well i was playing some rs on wild animal park map but something glitched and game didnt end lol,yet iv taken a nice screeny of my kewl FL army, SPOILER ALERT if u dotn want to see some of the secret units dont looks at attachment ;)

ah on the side note i tryed to post this in "screenshots" portion of the website but it didnt let me :good:

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#152 Chrisjh0223

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Posted 11 February 2008 - 06:08 PM

This is a great mod. Not only does it have excellent music, but it also has great graphics. The AL has a brilliant lightshow when it comes to assaults, and Nexus' exploding machines leave behind a just plain cool aurora.

That is sort of what the following video has, excellent graphics. And it is all real, footage of our universe captured by NASA. So after you watch it, you might be inspired in image quality for mods.


Dude!!?? WTF!! Sexy beach 3, Schoolmate, and artificial girl 2... WTF is wrong with you? Do you smoke crack!? ~ MadHQ on Beowulf's PC wallpaper

"Religion is a monumental chapter in the history of human egotism." - William James

"I distrust those people who know so well what God wants them to do because I notice it always coincides with their own desires." - Susan B. Anthony

#153 Apollo

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Posted 11 February 2008 - 07:06 PM

:p that music defeats whole purpose of keeping people watching it to the end for your thing ;)
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EAApoc wrote:
The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
-APOC

#154 OmegaBolt

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Posted 11 February 2008 - 09:20 PM

I think that music proves we are in the shit end of the Universe...

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#155 Ash

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Posted 12 February 2008 - 12:59 PM

Yes it does. If he existed, God would be ashamed of humanity for creating music that dire.

Oh and as for that pic giving spoilers...it doesn't. It shows the OLD dreadnought image. You've already seen the new one. :blink: Also other issue...the chrono ivans and commandos will not appear in RS 2.0 :lol:

#156 WrathOfLust

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Posted 12 February 2008 - 11:55 PM

numa numa lmao wtf :blink:

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#157 FullMetal Patrykos

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Posted 28 February 2008 - 01:34 PM

I would like to game be more balanced :alien:
When there is FL vs AL, FL has no chance to win (well, maybe small one :shiftee: )
Also with NEXUS FL has no bigger chances. It should be made 2x better xD Maybe give them a building which can make ALL units more cheap and make them produce much faster???

#158 Apollo

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Posted 28 February 2008 - 01:41 PM

Funny, I used to play most with FL in 1.99 and considered AL the more harder side to stand attacks but there is a very VAST difference in 2.0 gameplay :alien:
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EAApoc wrote:
The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
-APOC

#159 FoRSAkeN_oNe

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Posted 01 March 2008 - 12:51 AM

Funny, I used to play most with FL in 1.99 and considered AL the more harder side to stand attacks but there is a very VAST difference in 2.0 gameplay :thumbsdownsmiley:


Maybe he's talking about Invisibility tank spamming. I still have not figured out a way to counter that well, aside from spamming gates around everything, guarded by Kirovs. Artillery loves to smack my gates or rad tanks (deployed) that I have protecting me against Invisibility Tanks. Maybe a buff to the stealth seekers needs to be introduced (like higher survivability + regen), so they stop being completely useless at base defending. >_>
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#160 Ash

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Posted 01 March 2008 - 02:26 PM

Just spam infantry. Inf can see cloaked units. I think lower-level base defences do, too but I might be wrong. Alternately, fire lots of area-of-effect weapons at base entrances (eg my stormbringer tactic - just forcefire the weather tanks on the ground to make sure there's a constant storm and no stealth tank'll ever get through without you knowing it's there.




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