Say what you want
#141
Posted 08 October 2007 - 05:20 PM
beyond the eternal pleasure of war, when the dead rule and the living die, and the pain of destruction has reigned. when skulls are crushed under the threads of heavy metal. when this time comes i shall arise and rule you all HAIL TO THE KING. praise all forms of xeno for they inherit the future
#142
Posted 10 October 2007 - 11:29 AM
I've figured out why i find that effect unnatural. It's too solid. Rather than having a solid red cricle , wouldnt it be better to have a few concentric hollow circles that expand with the rippling effect similar to the satlelite laser superweapon? It would look more like an explosion with very strong blast waves.
I think this would make the impact effect more in line with the quality of your awsome unit explosion effects.
Edited by empirecitizen, 10 October 2007 - 03:37 PM.
#143
Posted 12 October 2007 - 07:34 PM
if a mod needs anything it should be big explosions especialy when it involves an massgenocidal warmachine
Correction: Two mass-genocidal war machines.
#146
Posted 13 October 2007 - 03:20 AM
Yes, Osiris's units tend to be overbudgeted, overdone, and overpowered.
I think you'll enjoy.
Ill enjoy crushing them with Freedom League! mwahaha
~Fear My Kirovs!~
#147
Posted 13 October 2007 - 08:39 AM
Actually, on a side note, chrono-erasion is rather pointless now, seeing as these mega-doom bringer units are resistant to the legion's erasion technology... Being powered up for the 2.0 release I presume?
Bored.
#148
Posted 13 October 2007 - 09:31 AM
Bah! let see how they like it when they are erased from their very exsistance! The legion shall prevail!
Actually, on a side note, chrono-erasion is rather pointless now, seeing as these mega-doom bringer units are resistant to the legion's erasion technology... Being powered up for the 2.0 release I presume?
pointless? no way... I do think it'll be life saver vs Osiris when your AL, nothing like 2 chrono prisons/or few cyclones focusing on heavy super mech unit and making it go away so 4000$ lost in few seconds plus potential passengers onboard it.
EAApoc wrote:
The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
-APOC
#149
Posted 13 October 2007 - 11:17 AM
Yeah, i just played as the legion against Nexus to toy around with the chrono-beams, and yes, chrono legionaries in groups can make excellent ambush units.
Got the dreadnought too, It's a rather... expensive unit.
Bored.
#150
Posted 13 October 2007 - 03:18 PM
~Fear My Kirovs!~
#151
Posted 20 October 2007 - 01:02 AM
ah on the side note i tryed to post this in "screenshots" portion of the website but it didnt let me
~Fear My Kirovs!~
#152
Posted 11 February 2008 - 06:08 PM
That is sort of what the following video has, excellent graphics. And it is all real, footage of our universe captured by NASA. So after you watch it, you might be inspired in image quality for mods.
"Religion is a monumental chapter in the history of human egotism." - William James
"I distrust those people who know so well what God wants them to do because I notice it always coincides with their own desires." - Susan B. Anthony
#153
Posted 11 February 2008 - 07:06 PM
EAApoc wrote:
The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
-APOC
#155
Posted 12 February 2008 - 12:59 PM
Oh and as for that pic giving spoilers...it doesn't. It shows the OLD dreadnought image. You've already seen the new one. Also other issue...the chrono ivans and commandos will not appear in RS 2.0
#156
Posted 12 February 2008 - 11:55 PM
~Fear My Kirovs!~
#157
Posted 28 February 2008 - 01:34 PM
When there is FL vs AL, FL has no chance to win (well, maybe small one )
Also with NEXUS FL has no bigger chances. It should be made 2x better xD Maybe give them a building which can make ALL units more cheap and make them produce much faster???
#158
Posted 28 February 2008 - 01:41 PM
EAApoc wrote:
The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
-APOC
#159
Posted 01 March 2008 - 12:51 AM
Funny, I used to play most with FL in 1.99 and considered AL the more harder side to stand attacks but there is a very VAST difference in 2.0 gameplay
Maybe he's talking about Invisibility tank spamming. I still have not figured out a way to counter that well, aside from spamming gates around everything, guarded by Kirovs. Artillery loves to smack my gates or rad tanks (deployed) that I have protecting me against Invisibility Tanks. Maybe a buff to the stealth seekers needs to be introduced (like higher survivability + regen), so they stop being completely useless at base defending. >_>
And on the eighth day, god created kbyhil.hjfvgchtnm jhv o9, nhp;.
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Be young, have fun, taste ZOMGWTF.
<_<' ...Good day. -F1-
#160
Posted 01 March 2008 - 02:26 PM
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