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#981 Ubermedic

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Posted 03 August 2006 - 09:12 PM

only the nuke general was unbalanced but that is being or has been done.
Bail out is pointless, the aircraft will die before u get a chanse to press the butten and us aircraft pilots already bail out.

The butten to recall is already there but on the aircraft its called "stop" Group your jets and then u can easly slecte and recall them.

Hehe.. Didn't I just say that. No offense.
Yeah well back to suggestions...
Give the X-Jet a better name. It makes me think of X-Men too much...

I said it in more english >.> jkjk

Hahahaha! well anyway......
Flamethrowers burn down the bunkers/buildings you garrison them in.
Sometimes even killing them selves. Thier weapons don't seem to have any range.
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#982 Guest_zeke_*

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Posted 04 August 2006 - 07:04 AM

gundams for cybernetic generals

#983 Ubermedic

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Posted 04 August 2006 - 07:51 AM

gundams for cybernetic generals

I think you are looking for Xenoforce.
Gundams would be a bit... much... beside with all the work Pend has put into CYBER GENS UBER AI
I think it would be backward to go back and add Gundams...
(BTW that needed caps)
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#984 Phoenix911

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Posted 04 August 2006 - 12:19 PM

i vote no to the gundams, this is not gundom wing. lol
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#985 CPT.TIKER

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Posted 04 August 2006 - 01:21 PM

what is the point of flame throwers when there is already a dragon tank.

#986 Pendaelose

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Posted 04 August 2006 - 03:01 PM

what is the point of flame throwers when there is already a dragon tank.


Infantry are cheep, garisonable, and force the enemy to protect thier units/buildings with anti-infantry units. Especialy true in any version of Remix (3 most of all) infantry cannot be ignored. They are a POWERFULL CHEAP REPLINISHABLE defense force. While playing as AirF general I crushed an enemies overlord assault because he overlooked my 2 barracks and thaught only of my airfields. 30+ missle defensers can be trained in 15 seconds (5 man squads, 5 seconds each, 2 barracks). I rocked my friends bad ass nuke general overlord rush with basic starting infantry because he wasn't smart enough to bring a red gaurd (gattling tanks/turrets can be pwned by huge rocket infantry groups)

in another battle I broke my best friends base defense line with only infantry because he was so sure I'd be cmming in with Air or tanks. He had LOTS of rockets to shoot, but he never expected 150 mixed rangers and deffenders. he had too few anti-infantry guns and suffered for it.

Keep this in mind when you look at Dragon infantry. They can screw up a players day just as bad as a dragon tank and don't cost near as much.

what is the point of flame throwers when there is already a dragon tank.


Infantry are cheep, garisonable, and force the enemy to protect thier units/buildings with anti-infantry units. Especialy true in any version of Remix (3 most of all) infantry cannot be ignored. They are a POWERFULL CHEAP REPLINISHABLE defense force. While playing as AirF general I crushed an enemies overlord assault because he overlooked my 2 barracks and thaught only of my airfields. 30+ missle defensers can be trained in 15 seconds (5 man squads, 5 seconds each, 2 barracks). I rocked my friends bad ass nuke general overlord rush with basic starting infantry because he wasn't smart enough to bring a red gaurd (gattling tanks/turrets can be pwned by huge rocket infantry groups)

in another battle I broke my best friends base defense line with only infantry because he was so sure I'd be cmming in with Air or tanks. He had LOTS of rockets to shoot, but he never expected 150 mixed rangers and deffenders. he had too few anti-infantry guns and suffered for it.

Keep this in mind when you look at Dragon infantry. They can screw up a players day just as bad as a dragon tank and don't cost near as much.
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#987 Capt.Drake

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Posted 04 August 2006 - 03:46 PM

Yeah infantry is a big pain in the ass, when I'm playing tank or nuke I normally loose 1-3 overlords to these guys! With nuke I normally use an artillery unit to support, and with tank? Rad Guards! They are cheap, stupid and can shoot at choppers, they are 50 bucks each, so why not heat them, and if you have a Shaitan it doesn't matter anymore, that thing just mowes the infantry like it wouldn't be there

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#988 Phoenix911

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Posted 04 August 2006 - 04:46 PM

Yeah infantry is a big pain in the ass, when I'm playing tank or nuke I normally loose 1-3 overlords to these guys! With nuke I normally use an artillery unit to support, and with tank? Rad Guards! They are cheap, stupid and can shoot at choppers, they are 50 bucks each, so why not heat them, and if you have a Shaitan it doesn't matter anymore, that thing just mowes the infantry like it wouldn't be there

Shaitan would be good if its locamotion coding was fixed, as i haved said and some other peaple i beleave it does have some weird stuff going on withs it moving and attacking coding.

but pend did say he would look into it, when its fixed it will be fun.
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#989 CPT.TIKER

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Posted 05 August 2006 - 05:03 PM

how about more anti infantry denfense and units.
the fire base could fire sharpnels into the sky and have them fall down killing the infantry below like the cluster tomahawk but this could be optional.(u could change the different kind of shells from the fire base like anti air or anti infantry or anti tank.
and the s60 in the game for GLA suck against tanks they should be good against air and tank.(like in world war 2 when field marshal Erwin Rommel made the 88mm(a Flak cannon)into a very effective anti tank weapon)
here is a pic:flak_88.jpg
this 1 is mobile but there are stationary ones 2

Edited by CPT.TIKER, 05 August 2006 - 05:05 PM.


#990 Ubermedic

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Posted 06 August 2006 - 02:05 AM

I usually make a shield of Infantry around a tank.
AI aims for the closest! Even if it's the types weakness.
Make a big circle and hit CTRL + F. Then let 'em run!
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#991 EViLPongoPower

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Posted 06 August 2006 - 02:16 AM

have you ever thought to add a nother faction not gla usa or china just another faction to be (creator) or some other clever name

#992 Ubermedic

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Posted 06 August 2006 - 02:45 AM

have you ever thought to add a nother faction not gla usa or china just another faction to be (creator) or some other clever name

They have said before and (Hopefully never have to) Say it again.
They are Modding CNC Generals ZH to it's fullest potential.
NOT TCING IT! (Caps lock your road to awesome)
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#993 Ritly 113

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Posted 06 August 2006 - 07:50 PM

I notice when I played battle fortress the skins rotated with the treads. Anyone else had it?

Could you make a uniqe unit for the reinforcement pad. Something not creatable unless you capture the pad.

Is the Dust cropter like a YAK in Red Alert, if so, could you show the Machine Guns? :p

#994 Phoenix911

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Posted 06 August 2006 - 07:54 PM

I notice when I played battle fortress the skins rotated with the treads. Anyone else had it?

Could you make a uniqe unit for the reinforcement pad. Something not creatable unless you capture the pad.

Is the Dust cropter like a YAK in Red Alert, if so, could you show the Machine Guns? :p

crop duster sprays toxin.

I liek teh reinforcement pad idea but idk if it is possable.
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#995 Striker26

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Posted 06 August 2006 - 11:57 PM

or a small chance maybe 3% chance of getting a random superunit?

#996 Phoenix911

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Posted 07 August 2006 - 12:23 AM

again i don't know if its possable to add some sort of % to unit type, i think u cna only set it as 1 unit.
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#997 fangfang

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Posted 07 August 2006 - 09:35 AM

a small chance maybe 3% chance of getting a random superunit


Do U mean just a commandbutton, but construsts random unit??
just check the technical code, BuildVariations =...
U can copy & paste 97 normal units name and 3 superunit name.

#998 Phoenix911

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Posted 07 August 2006 - 10:59 AM

Not a command butten, he wants the dropzone to drop a random unit *within reason being 1 of that teams units*
So basicly if u capture a dropzone u would get a random unit that your team can build every 2 mins instead of just a fixed unit.

but idk if this is possable.
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#999 Slowpoke

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Posted 07 August 2006 - 01:30 PM

I've got the idea that Demo General can only make his nuke truck after capturing a nuke bunker which is to be found in most of the maps (we could edit the maps too) and nuke General can make a MIRV silo when he captures that - MIRV needs normal nuke so don't replace it... yet.

#1000 Capt.Drake

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Posted 07 August 2006 - 01:37 PM

About that idea with the drop pad, I really like the one where you get a unit you can't produce we could call on the front line, it has to be flown in from the mother land
And about slowpoke's sug I don't really like this because sth would have to be done about all gens then!

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