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PLEASE ADD VEHICLE TAG TO CYBERNETIC AIRPLANES They cant be shot down, not good when you are against them!
-I think that some price adjustments would be necesary. I dont have time to name many, but for example, why do the flame and infantry general heroic units cost so much?
-Assault general heroic tank uses it's mortar as a primary weapon. In other words, if you teel it to attack a unit, and it will move close enough for the mortar to attack it, but not the main cannon. This should be fixed.
-New bomb for air force general heroic unit (perhaps neutron or nuke?)
-MIRV nuke upgrade resets nuke timer, just to be fair
-Faster aurora speed, maybe allow for a straightflow engine ugrade for a quick fix
-Neutron missile superweapon (the neutron missile is found in the original ZH object list and in world builder, but it never made an appearance.)
-Air force generals strategic bombers should have more speed or health. They are supposed to be a superweapon (aka fire anywhere on the map no matter how many defences are present, which is not the case here).
-Nuke gen's irradiator needs some kind of spread weapon, like toxin tractor sprayors or a dragon tank's flame wall.
-Dragon tank flame wall attack is only used when right next to target. Increase range, ore somehow fix targeting.
-air force raptors need 6 missiles instead of 4
-make sure drones are targetable by all AA units (cough, cybernetic heroic unit, cough cough).
-earth shaker should have the option of firing in short bursts, or in volleys, like the flame general missile launcher.
-Cybernetic general should maybe have suicidal aircraft built at the airfield.
-Cyber needs 4th level drop, like overlord drop
-F-117 availible to air force general
-Satellite hack 3 is slightly unfair if you have multiple internet centers. Although I love the idea, the reload time should be increased.
-Nuke gen needs radiation fields in the air (fallout?), like toxin general clouds. It might provide the much needed AA defence he needs, without actully giving him a defence structure.
-Laser gen anahilator says it can attack air units in description. Correct me if I'm wrong, but iv'e never seen it down an airplane
-Need more general's challenges if possible, I know that it takes a ton of work to make them
-China and GLA missions, dito
-flamethrowers need longer range
-Mthel should disable mines, not detonate them
-Demo gen need a big suicide plane, maybe the normal transport plane could be used as a generals power. 9/11 style.
- Be able to change starting cash
-Maybe add standard factions and boss general.
- A-10s from grangers defences should not fly towards the enemy's base. Every strike just gives experience to the enemy, it makes me not want to use the defence. Perhaps they could dissapear or fly off the side of the map, or come in from behind and fly towards your base.
-Comanches need to cause more damage, maybe have more missiles that reload slower
-Cyber Gen needs a robot sniper
-Laser Paladin should be more effective vs. infantry after the carbon laser upgrade.
-SW general should have more powerfull defences. A laser general's defensive combonation of mthel, laser turrets, snipers and anahilators provides and unstopable defence, the SW general should get an advanced defensive structure that is a little more special...
There are more fixes that are obvious (like fixing the problems of the last USA mission, for example)
I love Contra 006, its the best mod iv'e seen. Can't wait to see what 007 has.