Here's a few units i've made (just written. i suck at drawing)
I plan to design about 2 for each general. even if they never get used its good use of time.
And for no particular reason i've described them in a sort of retail showroom way. sorry if its bugs anyone. O_o
Bear in mind they're all either super units or main battle / support units.
LASER GENERALGO-6 Mobile Artillery Platform:Developed as an advancement of the original Omega Cannon the GO-6 MAP moves at half the speed and measures up and twice the size, its armour and firing conditions remain almost identical. The GO-6 MAP houses a Type 0.7 Photon Cannon. With High Explosion impact capabilities capable of damaging units within 4x4 humvee’s wide.
The weapon itself is fixed the platform structure for support, meaning the tank has to face the target before firing. But it’s very slow moving capabilities and reload times makes for a balanced, but formidable artillery.
Also, as a bi-product of the armament, the Tank spills radioactive plasma residue over its surrounding area which kills infantry instantly and highly damages any tank that passes over it. A Photon dust cloud will appear over the attacked target after contact, which can interfere with Aircraft engines at about the same capacity as toxin Generals Dust Clouds upgrade.
The residue and dust cloud do not remain for very long.
WARNING:
When destroyed, the Plasma reactors will overload causing a blue nuclear explosion, which will devastate every unit within the radius, friendly, enemy, and Aircraft included. Leaves Radioactive Plasma field for some time.
You do not want these to blow up in your base. Use with caution.
Weapon type: Photon
Armour Class: Weak. Unaffected by all types of toxins/radiation/acid on the ground
Range: Very Large (Does not exceed LoS)
Strong vs. Buildings, large groups of units
Weak vs. everything.
Cost: 10,000
Requires Strategy Centre, Particle Cannon, rank 5
Build limit: 1
Power Required: 50
Disables construction of Omega Cannon until destroyed
Avenger Class D-16 Anti Projectile Defence System (APDS):This System is an upgraded, slightly more expensive version of the MTHEL (Upgrade is found in Strategy Centre). Its laser is far more powerful and is able to dispatch of projectiles with delayed arrival times (Such as Howitzers, Artillery Platforms, Earth Shakers, Aircraft payloads etc.) with ease.
It can also fire upon superweapon missiles like Nukes, Scud missiles and the like but is only a little more effective than its MTHEL counterpart. It cannot fire at aircraft however, and requires reasonable amounts of power to use. It is slow moving and is towed by a standard armed ARV without its normal mine laying/repairing abilities.
Weapon type: Non combat laser
Armour class: Light Vehicle
Range: Medium
Strong vs. delayed projectiles
Weak vs. tank shells and non missile weapons.
Cost: 3,000
Power: 5
Requires Strategy centre, Upgrade, Rank 3
AIR FORCE GENERALF-19 Anti-personnel fighterIdentical to the F-18 hornet this plane fires missiles with a powerful emitter that kills infantry. It cannot lock against infantry, like most planes but the payload hits close enough for the emitter to severely injure infantry. Holds 4 missiles
Weapon type: Aircraft payload
Armour class: Standard F-18 armour
Range: Standard F-18 range
Strong vs. infantry
Weak vs. AA defences
Cost: 1,200
No requirements
Mobile Jammer SystemThis vehicle works much like a listening post. Unarmed but fast moving.
This vehicle disables the link between the enemy commander and the vehicle within the MJS’s range. The vehicle will still be able to attack nearby targets but will not be able to continue movement or attack orders until the MJS has either been destroyed or has moved out of range.
The MJS can also disrupt radar, causing black spots in the enemy radar that cannot be cleared (eg. by spy drones and revealing through mini map, area still visible in the affected area), also damages aircraft and has a high chance of disrupting and shutting down helicopter engines, causing instant death. Does not affect allied units.
Weapon type: ECM
Armour Class: Light
Range: Large
Strong vs. aircraft, large grounds of enemies
Weak vs. nearby or ranged units
Cost: 2,500
Requires Strategy centre, rank 3
TANK GENERALK202 RHINOAt two times the size of its smaller cousin, the ZTZ-104. The K202 Rhino boasts brutality, its superior armour barely equalled by the larger, slower overlord tanks.
Its black armoured coating holds a rather geometric shape with sharp angles across the plating.
The factory default arms this tank with a 40.5 mm high velocity plasma beam capable of piercing the strongest tank armour, However, it’s slow reload time and poor performance against buildings makes the K202 Rhino a Mobile Anti-Tank gun platform.
The K202 Rhino can also be upgraded to house a 75 calibre fast fire plasma machine gun for anti infantry purposes.
Weapon type: Plasma
Armour class: Overlord
Range: Medium
Strong vs. tanks, infantry
Weak versus aircraft, buildings
Cost: 2,300
Requires Tech Centre, rank 3
MAG-10 TURTLEThe MAG-10 Turtle is a replica of the standard Emperor Overlord with HE resistant armour plating, its slow moving, poor manoeuvrability makes this tank better in the backlines.
While it is unarmed the MAG-10 Turtle can burrow underground, it moves faster underground but is not as strong. While underground it can attack the supports of buildings with a siege class hydraulic powered jackhammer.
Making this tank a fast, efficient anti-building platform.
While underground the tank emits a signal that attracts fire from self propelled missile systems like the Patriot Missile System, Stinger sites and anti-tank infantry with similar armaments.
Weapon Type: Melee
Armour Class: Overlord
Range: very small
Strong vs. Buildings
Hopeless against Aircraft, infantry, tanks
Cost: 2,300
Requires Tech Centre, rank 3
thats all i've got so far, trying to figure out where some extra firepower would fit in the other Generals Arsenal.
Also i know they seem a little overpowering, but obvisously, specs can be editied to be more balanced.
And yes, i obviously have way too much spare time. Which i don't, its just i choose to do this instead of stuff i should be doing. lol