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#181 s@m

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Posted 02 June 2005 - 08:14 PM

then how can your base defenses detect stealth,

ok how about this, a radio site:
it works like a fire base,but holds 8 people
it has a propaganda tower on it, and a radar to detect stealth

advantages:
horde bonus effects troops
propagada tower bonus
detects steath
slowly but gradualy repairs itself
bunker busters have less effect

disadvantages:
has no weapons on its own
toxins damage the troops
but if you put a biochemical trooper in the radio site he cleans toxins

<{POST_SNAPBACK}>

hmmm yes this is good idea and by the way your supersonic fighter disign was pretty damgn good

#182 stack111

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Posted 02 June 2005 - 08:44 PM

:rolleyes: :) ty, im going to post a concept art but my drawings are way to big and i dont have photo shop... this is an other idea:
instead of the regular mig for flame general why not give him a replacement: i got a drawing for that to, but it's to big

Edited by stack111, 02 June 2005 - 09:27 PM.

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#183 stack111

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Posted 03 June 2005 - 03:11 AM

X-41 Titan (concept art)
hybryd between f-22, f-23, and jsf
super sonic fighter
cost 2800
for US airforce general
4 anti tank/plane missles

advantages:
anti tank and anti air in one plane
super sonic
good strike fighter for certain targets on the map
good versus stray units
goes slightly faster than an aurora after releasing its weapons

disadvantanges
expensive
requires lots of manangement for it to be effective
not stealth(most planes are for USAF, expect for a few)
requires 5 star general and particle cannon/any superweapon
bad versus mutiple targets


this is my work on the idea... :huh:

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Edited by stack111, 03 June 2005 - 07:51 PM.

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#184 stack111

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Posted 03 June 2005 - 03:29 AM

the second pic is
Mig 46 "Wraith" or "Phoenix"
a replacement for china flame general's iron dragon
cost ????
2 lava bombs

advantages
good vs infantry, large groups, light tanks and buildings
very fast
long bomb range and sight

disadvantages
bad vs tanks and defenses
weak armor
not supersonic
?expensive?
no defense vs aircraft


EDIT will anybody reply

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Edited by stack111, 03 June 2005 - 07:45 PM.

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#185 stack111

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Posted 03 June 2005 - 06:58 PM

well will anybody reply?
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#186 Pendaelose

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Posted 03 June 2005 - 07:17 PM

well will anybody reply?

<{POST_SNAPBACK}>



They're ok. I don't know if Flame or Air USA really need more planes though... I've already added a new bomber, and am having enough trouble skinning an object i've already made.

The USA plane looks very similare to the JSF, but rounder wings and fuel pods, The other plane looks unique enough though. , but to be a SS fighter it would need smaller wings. Those bigguns would be torn off when it went SS.

but over all not bad. Ideas are always good.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#187 stack111

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Posted 03 June 2005 - 07:20 PM

:D dude you've seen these already i want other people's opinions too :huh:
WAIT I GOT ANOTHER IDEA: what if you make missles have a wider turn radius, so they are dodgeable! :huh:
ps my avatar is the jsf

Edited by stack111, 03 June 2005 - 07:47 PM.

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#188 Pendaelose

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Posted 03 June 2005 - 09:49 PM

ps my avatar is the jsf

<{POST_SNAPBACK}>


The JSF in game and the real thing look rather differnt... the one in game reminds me of the Boing Xplane that was the Runner up for the JSF project. The F-22 in game looks a whole lot like the real JSF
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#189 prophet of the pimps

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Posted 03 June 2005 - 10:34 PM

X 41 titan doesn't look like a super sonic plane and the tail is too thin. the wings are too broad and would show up like a Xmas light on radar.

The MIG looks like a U-2 on steroids.
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#190 s@m

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Posted 04 June 2005 - 09:09 AM

i liked both of your planes but i dont think that ther is need for more aircraft...
and your avatar is nice. :huh:

#191 Guest_Guest_*

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Posted 04 June 2005 - 02:54 PM

You really should fix up the mob from teh gla its really messed up it not worth it money... if you attack a tank it does nearly NONE damage...

stealth general has in his barracks a dead link from the motorcycle menü back tp the humans... (its because u wirtten in the commandset.ini a same entry for the line 14 of the barracks)

keep on this good work..

#192 stack111

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Posted 04 June 2005 - 10:06 PM

X 41 titan doesn't look like a super sonic plane and the tail is too thin. the wings are too broad and would show up like a Xmas light on radar.

The MIG looks like a U-2 on steroids.

<{POST_SNAPBACK}>


i have a picture of a an f-22 from the top and it is in about the same proportion as my drawing, i made sure by using graph paper
do you mean the tail is to long in lengh or width?
remember i said the x-41 is not stealth, just aerodynamic for supersonic speeds

the mig does kinda look the U-2, now that u mentioned it, but it has very original characteristics
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#193 prophet of the pimps

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Posted 04 June 2005 - 10:49 PM

a fast plane would look like an f-16 or any of the current gen fighters your design is flyable due to fly by wire but it wouldn't be fast. the wings of the raptor are designed for stealth. another thing there isn't an aircraft in the world that can launch its weapons at super sonic speed. its close to impossible because the wings of the missile or bomb would create so much lift that it might come up and hit the plane itself an there is another problem, the missile or the bomb Will also create its own sonic boom at that speed and at that close proximity to the plane it an be very lethal.
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#194 stack111

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Posted 05 June 2005 - 12:13 AM

ya i know about current fighters not able to fire at supersonic speeds
but we are talking about a game here, for example the shaitian
but do the ideas sound cool for a mod? :blink:
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#195 prophet of the pimps

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Posted 05 June 2005 - 10:17 AM

Ahh just messing with you. The airforce gen already has too many toys and having a supersonic anti tank vehicle would be too brutal. for taking out a single tank a raptor would do a good job to mess with a large group an aurora would do a good job and to mess up an attacking formation then the F-117 bunker busters do an excellent job. i usually break of an attack and anti air formation using the F-117 and then use the raptors to take out the anti air units and then use the commaches to finish of the job. un like tanks and aircraft occupies an airfield and having too many types of aircraft make it a bit constricting.
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#196 Pendaelose

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Posted 05 June 2005 - 02:57 PM

Ahh just messing with you. The airforce gen already has too many toys and having a supersonic anti tank vehicle would be too brutal. for taking out a single tank a raptor would do a good job to mess with a large group an aurora would do a good job and to mess up an attacking formation then the F-117 bunker busters do an excellent job. i usually break of an attack and anti air formation using the F-117 and then use the raptors to take out the anti air units and then use the commaches to finish of the job. un like tanks and aircraft occupies an airfield and having too many types of aircraft make it a bit constricting.

<{POST_SNAPBACK}>



Air does have alot of toys... I felt the need to give them a couple more just to change hings up bit. I've given alot more to most other generals and the price reblancing I did left aircraft still very expensive, leaving ome holes in AirF.

My suggestions for Air run along the lines of what I did... ...

To counter how many more units are built in the Remix, I gave a new Mid-Grade carpet bomber, but raised the build requirements on the old one. I also gave a low end artilary piece comprable to the inferno cannon. I felt like Air was really laking having NO ground units worth building. This came up in other threads. Creator Made a light tank for .04, i've made a light Artil for the Remix2. The particle cannon (high damage, low area) has been replaced by Stratiegic Bombing (Low Damage, High area) .Plus the 2 supprt planes I added, ECM and Microwave planes, both having only a supprt weapon, Laser point defense, and are detectors.

Togeather it gives air usa a very new feel.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#197 s@m

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Posted 05 June 2005 - 07:36 PM

Ahh just messing with you. The airforce gen already has too many toys and having a supersonic anti tank vehicle would be too brutal. for taking out a single tank a raptor would do a good job to mess with a large group an aurora would do a good job and to mess up an attacking formation then the F-117 bunker busters do an excellent job. i usually break of an attack and anti air formation using the F-117 and then use the raptors to take out the anti air units and then use the commaches to finish of the job. un like tanks and aircraft occupies an airfield and having too many types of aircraft make it a bit constricting.

<{POST_SNAPBACK}>

GENTLEMANS it looks like we've got an airforce general...STRANGER(GRANGER) lol :D .you impreased me with how you are teling each aircrafts ability.

#198 prophet of the pimps

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Posted 06 June 2005 - 01:15 PM

I personally don't like airforce. i am too much of a fan of Tank gen except when i have to play against Super weapon then i prefer the us air and that is only because i need the auroras to take out the enemies super weapons. The best aircraft in the game is the nukes MIG because that thing is powerful. i was playing against tank gen and he was doing a tank rush with 3 overloads. i was sure that my defence line would break because of them. i sent in the MIG as a last minute measure their missiles just blew away the overlords. one got destroyed, a second one got launched in the air and landed a few distance away and the third one landed in the water and just got stuck there. i am also a big fan of the GLA scorpions. the marauder is nice but the scorpions rocket attack makes their first blow very lethal.
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#199 s@m

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Posted 06 June 2005 - 01:18 PM

I personally don't like airforce. i am too much of a fan of Tank gen except when i have to play against Super weapon then i prefer the us air and that is only because i need the auroras to take out the enemies super weapons. The best aircraft in the game is the nukes MIG because that thing is powerful. i was playing against tank gen and he was doing a tank rush with 3 overloads. i was sure that my defence line would break because of them. i sent in the MIG as a last minute measure their missiles just blew away the overlords. one got destroyed, a second one got launched in the air and landed a few distance away and the third one landed in the water and just got stuck there. i am also a big fan of the GLA scorpions. the marauder is nice but the scorpions rocket attack makes their first blow very lethal.

<{POST_SNAPBACK}>

Just kiding :grin:

#200 Guest_Guest_*

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Posted 07 June 2005 - 05:47 PM

Hey guys just be coooooool ! Now as for hte air force gen i agree with sam there is no need of another plane... it will make him unbalanced and very dificult to play with... How does the work with the mech goes creator ? Your airf tank is really good ! What kind of weapons are you planning to set on the mech ? :)




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