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#201 M.E.C.H.

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Posted 07 June 2005 - 05:54 PM

Cyber gen is speed based. the mech will have to have speed. unlike other super unit which are slow, the mech will be fast but not as powerful as the destroyer or the shaitan. Plus i think a mech should come in at level 3 but its cool upgrade like a better cannon or missiles should only be available at level 5. the reason for this is because the cuber gen in most cases doesn't last till lvl 3. with these suggestion the Cyber gen can be kick ass. also the mech should detect stealth. the underpowerment can be made up with versatility.

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I agree on Versatility over power... thats a cool balance idea, but it has to be able to hold its own in a fight with other units of the same cost. that can be tough to do without making it a power house. it really comes down to alot of factors, how fast a gun fires can make any unit a super unit, or the range of a cannon... very touchy stuff.

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I DISAGREE !!! Damn it the mech is a superunit ! it will be realy big and it will be fast ? No.... I think that the mech must be regular or slow speed but very powerfull and it will be availiable on lvl5 ! Just think about a monster on this size run like a quad bike and fires machine gun and 20mm grenades..... You guy must be a joking ! :)
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#202 Pendaelose

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Posted 07 June 2005 - 06:28 PM

I DISAGREE !!! Damn it the mech is a superunit ! it will be realy big and it will be fast ? No.... I think that the mech must be regular or slow speed but very powerfull and it will be availiable on lvl5 ! Just think about a monster on this size run like a quad bike and fires machine gun and 20mm grenades..... You guy must be a joking !  :)

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LOL actualy no.. I'm not.. Your Avitar... This Mech... is modeled in body after a mech that did EXACTLY that! have you ever played Epic? Thats where the original unit picture came from! A war hound Titan is a scout titan! like a cougar or raven from Mechwarrior. It has those long gangly legs with big feet so that it can run fast its hunched over body and feet shape is why it was called a warhound. but I never said 20MM gun or grenades... I think it should have a variety of weapons comprable to an average lvl3 anti tank unit, anit air unit and anti infantry unit. If it has ALL of this its still pretty darn super. its just not a single handed base destroyer. You'd just have to be careful with it and use it as a strong supprt line to cover your artil and other main atack units.

Edited by Pendaelose, 07 June 2005 - 06:30 PM.

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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#203 stack111

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Posted 07 June 2005 - 07:51 PM

pendaelose, are you going to have the infantry super unit and stealth super unit, in your remix? cuz man, that would have every general have a super unit

i think the mech should be more like the raptor mech or sillouttee mech, from mech warrior 2 lone wolf... like the type of weapons, or the skin, but creator has his own skin he has been working on, so ya
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#204 Pendaelose

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Posted 08 June 2005 - 01:04 AM

pendaelose, are you going to have the infantry super unit and stealth super unit, in your remix? cuz man, that would have every general have a super unit

i think the mech should be more like the raptor mech or sillouttee mech, from mech warrior 2 lone wolf... like the type of weapons, or the skin, but creator has his own skin he has been working on, so ya

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No, I'm releasing it as is right now. I might add a unit or 2 more down the road, but the current draft is available by FTP. It will be added to Rapid share tonight, and when the Readme is done I will put it on FileFront.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#205 prophet of the pimps

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Posted 08 June 2005 - 10:44 AM

the stealth gen already has a super unit. those super scuds of his are amazing a kicksing an enemies arse. build arond 6 to 10 of those and you can finish of an enemy without even a single unit to his base.

I think creator is working on a super unit for infantry like a super troop crawler or something.
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#206 stack111

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Posted 08 June 2005 - 04:15 PM

creator said he was making a sniper tank for stealth, and yes a super troop crawler for infantry
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#207 M.E.C.H.

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Posted 08 June 2005 - 08:53 PM

I DISAGREE !!! Damn it the mech is a superunit ! it will be realy big and it will be fast ? No.... I think that the mech must be regular or slow speed but very powerfull and it will be availiable on lvl5 ! Just think about a monster on this size run like a quad bike and fires machine gun and 20mm grenades..... You guy must be a joking !   :sad:

<{POST_SNAPBACK}>



LOL actualy no.. I'm not.. Your Avitar... This Mech... is modeled in body after a mech that did EXACTLY that! have you ever played Epic? Thats where the original unit picture came from! A war hound Titan is a scout titan! like a cougar or raven from Mechwarrior. It has those long gangly legs with big feet so that it can run fast its hunched over body and feet shape is why it was called a warhound. but I never said 20MM gun or grenades... I think it should have a variety of weapons comprable to an average lvl3 anti tank unit, anit air unit and anti infantry unit. If it has ALL of this its still pretty darn super. its just not a single handed base destroyer. You'd just have to be careful with it and use it as a strong supprt line to cover your artil and other main atack units.

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Yes i've played epic for years..... BUT im not saying only for warhound.... Im saying about the wh40k TITANS !!! for example the "wolf class warhound lucius pattern titan" it can destroy a hole city in one shot.... Now if this is a scout im a martian.... Ok it can run fast nut i never thought a scout with this power... Just imagine in nowdays a scout with a nuclear launcher ! I agree with you for the speed but not for the firepower and the lvl.... :p
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#208 Pendaelose

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Posted 08 June 2005 - 09:02 PM

Yes i've played epic for years..... BUT im not saying only for warhound.... Im saying about the wh40k TITANS !!! for example the "wolf class warhound lucius pattern titan" it can destroy a hole city in one shot.... Now if this is a scout im a martian.... Ok it can run fast nut i never thought a scout with this power... Just imagine in nowdays a scout with a nuclear launcher ! I agree with you for the speed but not for the firepower and the lvl....  :sad:

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I don't htink at all it should be a lvl3 unit... it should be for sure a lvl5... but there were TONS of titans in Epic... and many were not city destroyers. Revnants and warhounds are quick examples that were not. They were fast, agile, and had class 3 weapons (Inquisitor rules conversion for epic to 40K) a class 3 las cannon would just a tank down in moments, but was not a city destroyer by a long shot.

I don't think anything as heavy as a Warlord or Emperiator is realy apropriate in zero-hour
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#209 M.E.C.H.

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Posted 08 June 2005 - 10:20 PM

Now we agree ! allright... as for the second titan it is called Imperator and its simply the best thing in all over the battlefield
Imperator_Titan_good.jpg
(something else do you know what kind of weapon it has in its left hand "the big one"???)
now lets stop the fluff of the warhammer and lets continue our conversation about the mech ! My opinion is that the mech just has the structure of the warhound and not its role (as for the weapons of it just thing that a single bullet from its mega bolter is 1 meter tall it can rip through everything !!!) In generals the mech (in my opinion as i said) must be quick but not that much (cause a mech in this epoch will be a cutting edge technology) must has the lates on the armour technology and a very good array of weapons just like devastator (gla assault) or if you want more balance make it at lvl 4 with the life of a paladin and twin cannons plus chain guns for weapons and in lvl 5 with upgrades : 1st twin plasma cannons or laser cannons 2nd armor like an emperor and 3rd rocket pod for aircraft only.... What do you think ? :sad:

Edited by M.E.C.H., 08 June 2005 - 10:53 PM.

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#210 Pendaelose

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Posted 09 June 2005 - 12:25 AM

Now we agree ! allright... as for the second titan it is called Imperator and its simply the best thing in all over the battlefield
Imperator_Titan_good.jpg
(something else do you know what kind of weapon it has in its left hand "the big one"???)
now lets stop the fluff of the warhammer and lets continue our conversation about the mech ! My opinion is that the mech just has the structure of the warhound and not its role (as for the weapons of it just thing that a single bullet from its mega bolter is 1 meter tall it can rip through everything !!!) In generals the mech (in my opinion as i said) must be quick but not that much (cause a mech in this epoch will be a cutting edge technology) must has the lates on the armour technology and a very good array of weapons just like devastator (gla assault) or if you want more balance make it at lvl 4 with the life of a paladin and twin cannons plus chain guns for weapons and in lvl 5 with upgrades : 1st twin plasma cannons or laser cannons 2nd armor like an emperor and 3rd rocket pod for aircraft only.... What do you think ?  :cool:

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the cannon in the left hand... Plamsa something... Plasma destroyer cannon? Plasma anihilator cannon? its been about 6 years sense I played.

its tough to say how big the guns are... we've not seen the model on the field NEXT to somehting... the models are easily scaled... I could put a .3 in the code and sudenly its smaller than infantry.

I think akin to a destroyer in firepower is apropriat... a destroyer has LOTS of guns instead of big guns... exactly what I said the mech should have... fast... I'd say about the speed of a crusader, cruader, about the toughness of a paladin, one gun as strong as a single emperor overlord gun, another as strong as a gattling tank and an averger style rocket pack. I agree upgrades should apply... all the upgrades available to a cybr tank (armor and ai etc), plus maybe one weapon upgrade.

thats my input on it.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#211 stack111

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Posted 09 June 2005 - 02:53 PM

I think akin to a destroyer in firepower is apropriat... a destroyer has LOTS of guns instead of big guns... exactly what I said the mech should have... fast... I'd say about the speed of a crusader, cruader, about the toughness of a paladin, one gun as strong as a single emperor overlord gun, another as strong as a gattling tank and an averger style rocket pack. I agree upgrades should apply... all the upgrades available to a cybr tank (armor and ai etc), plus maybe one weapon upgrade.

thats my input on it


i think that is perfect, it makes it more of a support roll, and not this all powerful super mech waiting to kill you :cool:
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#212 Gilgamesh

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Posted 09 June 2005 - 03:11 PM

err.... Destroyer? Pft i think it is one of the weakest unit on the game if we take into account his price...

5000? Extremely slow, good guns but they take forever to shot again, the junk repair effects are very weak for his size, low life....

I could not resist, and edited his weapons, health and junk repair rate. Doubled the rate of fire, 20% more health, and 3 times the repair rate. Now it is a super unit, but even an emperor + battle master can kill it!

#213 prophet of the pimps

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Posted 09 June 2005 - 03:21 PM

well couple a destroyer with gps scramble and then you got a kick ass unit. A invincible destroyer which is invisible is very scary. i would like it to have a better repair rate but other than that its a very cool unit. the destroyers biggest asset is its first strike capability. all those rockets artillery shells and cannon fire is just too brutal.
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#214 Gilgamesh

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Posted 09 June 2005 - 04:57 PM

Yes, it first strike indeed is very good. And invisible better yet. But just try to kill an upgraded emperor, and tell me the results.... The emperor will eat the destroyer for breakfest any time, specially if it has the sniper cannon!
What i'm saying is: the destroyer is a good unit, but not good enough to pay for its price.

#215 stack111

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Posted 09 June 2005 - 06:17 PM

i suggest giving it 2 main cannons and a fast junk repair rate + all of the orginal stuff
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#216 Pendaelose

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Posted 09 June 2005 - 06:28 PM

sounds to me like drop the cost from 5000 down to about 3500 or 4000 and make it a little faster so it can actualy keep up with an attack wave
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#217 Gilgamesh

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Posted 09 June 2005 - 06:36 PM

I liked stack111 idea... The Destroyer looks very strong and menacing, like a mobile weapons plataform, shooting anything while it slowly invades the base... So giving him a better repair rate, with more weapons or faster rate of fire, would be better.

#218 Creator

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Posted 10 June 2005 - 06:07 AM

How about this Destroyer?
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-two cannons are more powerfull than one
-can pick up salvage and gain additional armor
-fixed cannon bug (sometimes it did not bring damage at all)

#219 Gilgamesh

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Posted 10 June 2005 - 10:25 AM

Looks very good! Better armored and with 2 cannons? And about the repair rate?

I was thinking about the repair rate. It should not be as good as a propaganda tower, but not so bad like it is now. Maybe it is possible to upgrade his junk repair too when taking salvage crates? Salvage crates are junk anyway, so it fits the effect :ermm:

Edited by Creator, 11 June 2005 - 09:47 AM.


#220 M.E.C.H.

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Posted 10 June 2005 - 04:12 PM

Very good work creator this is a nice change for the destroyer cause it was having no chance against an emperor... and its price is double than an emperor.....Now as for the conversation with pandaelose well i didn't mean that i will have the damage of destroyer weapons but the array of them... (Lots of weapons) And my opinion exactly was to give it the damage of the paladin cannon in its two barrelled cannons at lvl3 and in lvl 5 it will fire laser or something like that with the damage of an emperor.... Now what do you think ? is this better ? Ooh i forgot and in lvl 5 it gets additional health and the rocket pod for the aircraft ! :ermm:

Edited by Creator, 11 June 2005 - 09:40 AM.

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