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#2761 ApOcOlYpS

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Posted 01 February 2010 - 01:01 PM

I believe you're thinking of the aurora beta (it's pitch black).

And yes I'm fairly certain that AFG's super weapon is the same as SWGs triple carpet bomb. Creator would you mind giving AFG's strategic bombing a little umph, since at the moment I don't believe it can kill a war factory unless centered on it.

#2762 Casojin

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Posted 01 February 2010 - 02:20 PM

Aurora Beta cost $3000 + Airfield. It's highly fragile and only available at rank 5 with very long build time. At least it should own the Overlord.
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#2763 gundamwen

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Posted 01 February 2010 - 06:02 PM

Aurora Beta cost $3000 + Airfield. It's highly fragile and only available at rank 5 with very long build time. At least it should own the Overlord.

Oh, really? Rank 5 weapon ?!?! :p , Anyway, when i played against SWG, i just feel like these Aurora Beta planes are pretty annoying , since SWG has some super defense that you won't be able to break through their line if you don't gather enough force and that make it even harder to due with these high speed jets, maybe Tank General and Infantry General has better chance.
What is the best tactic to against SWG?? Sometimes i just hurry up build a barrack right in front of his base at the beginning and force them to fight use infantry. it works well. Another tactic??
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#2764 Su8perkillr

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Posted 01 February 2010 - 10:35 PM

Well, 1st I would take one heck of a lot of anti missile shielders to fend of all the missiles coming in.
2nd, I would use some arty. and then not artying like ordering one group to attack one building, but like 3 nuke cannons firing between 4 def buildings. that should take care of some defenses.
3rd, I would take humvees/infantry to counter EMP mines. Those things hurt if you dont see em coming.
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its like a big ball of tesla troopers firing on down below, but cant attack structures. ION STORM :D


#2765 gundamwen

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Posted 02 February 2010 - 03:40 AM

Well, 1st I would take one heck of a lot of anti missile shielders to fend of all the missiles coming in.
2nd, I would use some arty. and then not artying like ordering one group to attack one building, but like 3 nuke cannons firing between 4 def buildings. that should take care of some defenses.
3rd, I would take humvees/infantry to counter EMP mines. Those things hurt if you dont see em coming.


?? Sorry, i don't understand the first step quite well, could you please explain a little more? I know you are talking about defend those coming missles, but how?? with the insane level, SWG will just keep building Super weapons, if you don't attack, you won't level up, and if you attack, the SWG will level up by killing your units, and he will build more Super weapons. I think Robot General is easier to due with.
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#2766 Casojin

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Posted 02 February 2010 - 06:41 AM

Ways to fight SWG for each factions vary, depended on your chosen faction. I can explain in detail but we'd better use the strategy topic here for such discussion.
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#2767 gundamwen

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Posted 02 February 2010 - 08:34 AM

Ways to fight SWG for each factions vary, depended on your chosen faction. I can explain in detail but we'd better use the strategy topic here for such discussion.


I understand.
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#2768 Su8perkillr

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Posted 03 February 2010 - 04:56 PM

1st step : things like erm... ECM, point defense drones, avengers.

as for when you play GLA, i would suggest creating a diversion so you could get some bomb trucks inside. like sending some bikes just to run round while demo truck gets inside and BOOOOOM away with those defs :wacko:
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its like a big ball of tesla troopers firing on down below, but cant attack structures. ION STORM :D


#2769 gundamwen

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Posted 06 February 2010 - 06:43 PM

Will Contra 008 require better computer setting or remain the same. ??? I upgrade my computer 1 year ago to play C&C3,(i didn't like that game so much) i hope that setting should be good for Contra 008, the reason i ask because since all the modes will be back on Contra 008, it should require more memory otherwise the game playing will be very slow. :p ????
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#2770 Casojin

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Posted 07 February 2010 - 08:00 AM

If you can play C&C3, you can definitely play Contra.
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#2771 gundamwen

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Posted 07 February 2010 - 08:58 AM

If you can play C&C3, you can definitely play Contra.


Got it. Thanks. :p

Also, I did try out the Iron Fist seriously, now i know what you are talk about , that thing got some messy powerful ammunition. It is a super unit after all.

Edited by gundamwen, 07 February 2010 - 09:15 AM.

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#2772 Guest_Guest1_*

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Posted 09 February 2010 - 04:10 PM

Creator have you thought of a mech artillery for Cyber General ?
Something like that :

http://vacuita.devia...X-2008-90620698

#2773 gundamwen

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Posted 09 February 2010 - 05:45 PM

Creator have you thought of a mech artillery for Cyber General ?
Something like that :

http://vacuita.devia...X-2008-90620698


There are a lot choices out there, Like Mech.Warriors, Arm Core , even Gundam if he wants it.
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#2774 SpardaSon21

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Posted 09 February 2010 - 07:26 PM

Cyborg general already uses a design from MechWarrior/BattleTech, the Fafnir. I wouldn't mind Cyber General getting other mechs such as the Catapult or Longbow for use as long-range artillery.

#2775 gundamwen

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Posted 09 February 2010 - 08:51 PM

Cyborg general already uses a design from MechWarrior/BattleTech, the Fafnir. I wouldn't mind Cyber General getting other mechs such as the Catapult or Longbow for use as long-range artillery.

I do agree, Robot General should use something different for artillery, and not an AMOS CV90(from Sweden). The Fafnir is truely a good & bold idea for Cyborg General's super unit.
Also i do like to use Troop Crawler / Sniper Cannon from Tank General, but i think the original design is the US LAV-105 Light Armored Vehicle. (Why??, i am just wondering)


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#2776 Allied General

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Posted 09 February 2010 - 09:00 PM

Other robot references might work too

http://mechafans.com...en-Long-Ran.jpg

Could switch between standard HE fire and possibly emp or jammer bomblets
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#2777 dcesarec

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Posted 10 February 2010 - 08:15 AM

I have already suggested that year ago,creator didnt even commented it.Xenoforce mode for zero hour uses bunch of mech designed units like fafnir and i would like to see them in contra too.Replacing amos and avenger would be good.Other cyber units are good,maybe mlrs could be replaced too because it looks like someone is driving it.
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#2778 Creator

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Posted 10 February 2010 - 10:54 AM

Is it ok?
gfgh.jpg

#2779 dcesarec

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Posted 10 February 2010 - 11:42 AM

Yes,its perfect.Cyber gen should have more of those kind "creatures".They should move fast,look terryfing,and able to kill infantry by default,walking over them.Keep going like that.
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#2780 gundamwen

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Posted 10 February 2010 - 05:49 PM

They are all spider shape?? pretty American style. but nice modeling, creator. :rolleyes:

Hey, put me into the contra game , how is that?? i am a robot.


Just joking. :)

Edited by gundamwen, 10 February 2010 - 05:56 PM.

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