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#3601 Su8perkillr

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Posted 23 June 2011 - 12:29 PM

I agree with patient, it should be done, but as additional map package. It isnt that hard, the scripting can be done perhaps by using 2 AIs, one of which attacks P1, other one attacks P2. It will take some geniousness, but well, we have those in our team =)
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its like a big ball of tesla troopers firing on down below, but cant attack structures. ION STORM :D


#3602 Guest_Blake Mull_*

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Posted 23 June 2011 - 03:30 PM

Suggestion for the Karakourt: Can it receive an upgrade which gives it an aura that 'Demoralizes' enemy troops around it? Also if possible can other aspects of the "Poison General" receive this upgrade in late game?

#3603 Casojin

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Posted 23 June 2011 - 03:55 PM

Toxin General is powerful enough at late game with camo tanks and camo Krakourt (which already has a lot of good upgrade).
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#3604 kkasll

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Posted 23 June 2011 - 04:40 PM

Toxin General is powerful enough at late game with camo tanks and camo Krakourt (which already has a lot of good upgrade).



The Krakourt tank is slow as hell ,not very strong, and slow !
i mean he is practically useless.
you've got to juice up the gla super units , 0.1 reaction time . * assault + poison *

#3605 The ronaldo2

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Posted 23 June 2011 - 05:38 PM

Can you allow the krakourt to clear areas from mines .

#3606 Guest_amazin50_*

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Posted 23 June 2011 - 08:06 PM

the flame general's super unit (iron fist i think?) should be able to launch shells that create fuel spills as well as the regular shells. shoot them around then shoot a regular shell to create a wall of fire

#3607 Casojin

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Posted 24 June 2011 - 01:34 AM

The Krakourt tank is slow as hell ,not very strong, and slow !
i mean he is practically useless.
you've got to juice up the gla super units , 0.1 reaction time . * assault + poison *

Incorrect, Krakourt is deadly and even more so when it is stealth. Every super unit is slow. Krakourt has very good continuous firepower. Like all GLA units, you need to micro it and attack from the right direction and with right supports.

Also, Krakourt gets new abilities in 008.

the flame general's super unit (iron fist i think?) should be able to launch shells that create fuel spills as well as the regular shells. shoot them around then shoot a regular shell to create a wall of fire

It gets new ability in 008 (Fire Shaft). It can unleashed a flame column that would slowly head toward a target, burning everything within the path.

Edited by Casojin, 24 June 2011 - 02:18 AM.

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#3608 Guest_amazin50_*

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Posted 24 June 2011 - 06:17 AM

i just think that the fuel spills are an awesome concept that is a little underused

#3609 sajezz

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Posted 24 June 2011 - 11:37 AM

suggestion for nuke general: i think nuke should have an upgrade for his gatlingcannon since they are almost useless against aircraft.
i was against an air force general and it was impossible to destroy even 1 of his plains with 3 gatlins. also they are fragile unlike the tank generals gatlin which has a stronger armor and an upgrade that can allow the gatlin to destroy plains. most of the generals are able to destroy even the plains of air force after the upgrade of super speed with new anti aircraft units and nuke stays with his useless gatlin. i know he has an anti aircraft plain but its expensive you cant make alot of them and they get destroyed most of the time.
furthermore i think the nuke panzer should do less damage and this way nuke will be more balanced. in 007 he is very imbalanced

#3610 dcesarec

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Posted 24 June 2011 - 01:36 PM

Gaitlings are useful,and nuke has early red arrows,use them together against af general.
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#3611 Guest_Phil_*

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Posted 26 June 2011 - 10:11 AM

Also, Krakourt gets new abilities in 008.

Have his non-turret weapons been changed?

They seemed more assault style than toxin style last version.

#3612 Roy

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Posted 26 June 2011 - 12:58 PM

So well Contra Team

got some idea's how the game would be more .. like reality, don't get this or me wrong, i will explain what i mean
its not real that all usa genarals only have such less infantry so i would share some ideas with ya

lets start with the usa

1. do you ever heard that the us army/airforce, and like that, ever had only light infantrie with an M4-Carabine, and an Soldier with an Rocketlauncher, so it would be fair for usa genarals to have more unity

-)M4-Carabine [Ranger]
--)like he is now
-)M-249 Squad Automatic Weapon (SAW) [Marine]
--)fast shoot frequenzy but have a cool down time
--)have some c4 with them
-)Javelin (Anti Tank Weapon) [Javeline Soldier]
--)only vs Tank, but carries an pistol with him vs Infantrie but weak
-)Sniper/Pathfinder [Sniper/Pathfinder]
--)like he is now and may have the ability to plant anti infantry mines
-)Stinger (Anti Aircraft) [Stinger Soldier]
--)just the same like Javelin, but he only works on Aircraft
-)Engineers
--)can reapir vehicles
--)can build up some field bunkers
--)got an comabat shot gun
--)can clean up mines
--)can lay mines down
-)Field Paramedic
--)can heal Infantry
--)can clean up nuclear radiation

if you could add this to all usa generals it would be awesome


2. china has too less aircraft, i mean they have no attacking heli, just give them an Z-10 Helicopter and its good


3. how would it be, if the gla have some old russian Mil Mi-24 .. you may know them as Hind
--) not only as attacking aircraft, just give the upgrade to transport four men


4. why doesn't have usa and china some saftysuit against bioharzard


yeah i know is a little much but there some more things in my head

#3613 kkasll

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Posted 26 June 2011 - 02:37 PM

[/quote]
Incorrect, Krakourt is deadly and even more so when it is stealth. Every super unit is slow. Krakourt has very good continuous firepower. Like all GLA units, you need to micro it and attack from the right direction and with right supports.

Also, Krakourt gets new abilities in 008.

[/quote]

I still Disagree with you , the Krakourt can be beat with few stealth detectors and medium fire power..(combine rpg troopers with combat tank's etc',and its loses it's mind)
+ the Iron Fist for example ( A Super Unit) is a racing car next to this Granny Trolly.

#3614 lil tasman

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Posted 26 June 2011 - 03:12 PM

Well, this is why you must support your superunit! Send it with a wide variety of other units and formate them. Have the Karakarout in the middle, surrounded by scorpions, mortar buggys, quad cannons, toxin trucks, etc.
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#3615 kkasll

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Posted 26 June 2011 - 03:53 PM

Well, this is why you must support your superunit! Send it with a wide variety of other units and formate them. Have the Karakarout in the middle, surrounded by scorpions, mortar buggys, quad cannons, toxin trucks, etc.


But then you get a massive collateral damage ,caused be the inflaming acid .

#3616 lil tasman

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Posted 26 June 2011 - 04:43 PM

Well, this is why you must support your superunit! Send it with a wide variety of other units and formate them. Have the Karakarout in the middle, surrounded by scorpions, mortar buggys, quad cannons, toxin trucks, etc.


But then you get a massive collateral damage ,caused be the inflaming acid .


Why would there be flaming acid on YOUR tanks? Go around the flaming acid spots. Point is, you need to have more than just the super-unit, you need to have some support too.
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#3617 Casojin

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Posted 27 June 2011 - 01:56 AM

Well, this is why you must support your superunit! Send it with a wide variety of other units and formate them. Have the Karakarout in the middle, surrounded by scorpions, mortar buggys, quad cannons, toxin trucks, etc.

I would bring Sturm-S (long-range AT missile launcher), Radar Van, Acid Sprayer and some AA along with Krakourt. Or I would use Krakourt to draw attention and attack with stealthy Acid Sprayers from the flank.


So well Contra Team

got some idea's how the game would be more .. like reality, don't get this or me wrong, i will explain what i mean
its not real that all usa genarals only have such less infantry so i would share some ideas with ya

lets start with the usa

1. do you ever heard that the us army/airforce, and like that, ever had only light infantrie with an M4-Carabine, and an Soldier with an Rocketlauncher, so it would be fair for usa genarals to have more unity

-)M4-Carabine [Ranger]
--)like he is now
-)M-249 Squad Automatic Weapon (SAW) [Marine]
--)fast shoot frequenzy but have a cool down time
--)have some c4 with them
-)Javelin (Anti Tank Weapon) [Javeline Soldier]
--)only vs Tank, but carries an pistol with him vs Infantrie but weak
-)Sniper/Pathfinder [Sniper/Pathfinder]
--)like he is now and may have the ability to plant anti infantry mines
-)Stinger (Anti Aircraft) [Stinger Soldier]
--)just the same like Javelin, but he only works on Aircraft
-)Engineers
--)can reapir vehicles
--)can build up some field bunkers
--)got an comabat shot gun
--)can clean up mines
--)can lay mines down
-)Field Paramedic
--)can heal Infantry
--)can clean up nuclear radiation

if you could add this to all usa generals it would be awesome


2. china has too less aircraft, i mean they have no attacking heli, just give them an Z-10 Helicopter and its good


3. how would it be, if the gla have some old russian Mil Mi-24 .. you may know them as Hind
--) not only as attacking aircraft, just give the upgrade to transport four men


4. why doesn't have usa and china some saftysuit against bioharzard


yeah i know is a little much but there some more things in my head

I suggest you try some other realistic mods.
- Cold War Crisis is a good one with variety of infantries and realistic damage/accuracy system.
- Vietnam Glory Obscured seems to be interesting realistic mod too. You might want to try it.

Edited by Casojin, 27 June 2011 - 02:00 AM.

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#3618 kkasll

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Posted 27 June 2011 - 08:44 AM

Well, this is why you must support your superunit! Send it with a wide variety of other units and formate them. Have the Karakarout in the middle, surrounded by scorpions, mortar buggys, quad cannons, toxin trucks, etc.

I would bring Sturm-S (long-range AT missile launcher), Radar Van, Acid Sprayer and some AA along with Krakourt. Or I would use Krakourt to draw attention and attack with stealthy Acid Sprayers from the flank.


Well ,You do that , and i'll bring a shaitan with 2 overloads 2 manticore and a banshee , who do you think will win ?
or maybe an Iron Fist + Immolator and Black Lotus.
They are far more destructive and agile...

#3619 Countess

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Posted 27 June 2011 - 03:10 PM

Well try to sneak a shaitan across the map towards my base. Its like begging for superweapons, counterattacks and the like. A stealthed superunit is way harder to kill on the way. Of course the other ones are more powerful when its up to brute strength, but these sneaky little gla devils can hit you without you knowing where and when they come.
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#3620 Casojin

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Posted 27 June 2011 - 04:08 PM

Well ,You do that , and i'll bring a shaitan with 2 overloads 2 manticore and a banshee , who do you think will win ?
or maybe an Iron Fist + Immolator and Black Lotus.
They are far more destructive and agile...

The problem would be, you wouldn't even know until Krakourt or stealthy Acid Tanks attack.

Also, GLA can always hit and run. (In case of your Tank Gen force) GLA can simply use mortar buggies running around your slow tanks while Acid eats your tanks like breakfast. And there are tactics to counter Iron Fist + Immolator (and even with Black Lotus) as GLA. In direct assault, China force is more destructive for sure. But in covert warfare, GLA is the master. You will never be able to use GLA force effectively if you put them to head-on assault like China force. You will never be able to make China force sneaky enough. If you use incorrect strategy, then it's very hard to win.
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