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#3861 rodonmanes

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Posted 24 October 2012 - 09:37 PM

It sounds interesting, it could give us solution with naval units etc. But much work is needed to transfer every unit, particles, maps etc to a new engine...to code everything. And not to mention that it is whole another game and not generals anymore. Well, its worth of discussion.


There are too much effects in the video, which interrupt the player's view and affect the gameplay in a negative way. Some graphic effects are redundant. Naval units can be implemented in different ways. To all Contra fans out there - we will improve the graphics in the full 008.


The only trouble is that, Generals Zero hour (SAGE engine) isn´t as good as the RA3 (RNA), and it doesn´t support as good multiplaying as RA3 does. I´m getting very tired of Generals always crashing and lagging, i suggested this change because i think Generals is just getting too old, i´m sorry, i´m kicking me for saying this, but it´s true, and now there is an opportunity to migrate over to a game engine that is much better, not to mention, the mod (evolution) has done most of the work converting RA3 to Generals, and to make it even easier, Gunship has made this mod open sourced, just so great mods like Contra, Shockwave and others can migrate more easily to the RNA engine, my vote (if i may be so bold as to give me one) is to move to the RNA engine as it´s much better suited for visual effects, multiplayer and so on :)

And yes, i agree, maybe too much visual effect going on there, but that´s the nature of war, it´s messy, smokey and so on, but i guess you could dial it down little if you would migrate over, if not, then it doesn´t really matter :) I just know that, when Evolution is ready, i´ll be playing that and i´m afraid that Generals zero hour has sung it´s last song in the SAGE engine at least... well.. until Generlas 2 :p

#3862 tivi12

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Posted 20 November 2012 - 01:39 AM

can we play geneals challenge with simple usa ,china or gla?

#3863 predator_bg

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Posted 20 November 2012 - 12:29 PM

can we play geneals challenge with simple usa ,china or gla?


No, Contra doesn't have vanilla USA, China and GLA.

#3864 tivi12

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Posted 22 November 2012 - 09:00 PM

maybe in contra 009 we can play generals challenge with these 3 factions?

#3865 predator_bg

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Posted 22 November 2012 - 09:06 PM

maybe in contra 009 we can play generals challenge with these 3 factions?


You will be able to play against USA, China and GLA Boss Generals in 008.

#3866 tivi12

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Posted 22 November 2012 - 09:22 PM

i meant that we could play generals challenge with the simple fractions not usa laser or usa super weapons etc. just simple usa .

#3867 dcesarec

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Posted 22 November 2012 - 09:26 PM

Try to understand....vanilla factions are gone!
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#3868 tivi12

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Posted 22 November 2012 - 09:32 PM

in this case i said nothing. i thought the vanilla factions are still in contra sorry for the time wasting

#3869 tivi12

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Posted 22 November 2012 - 09:35 PM

the mode look great and the new imolator looks mean real nice

#3870 Caixos

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Posted 04 January 2013 - 04:50 AM

Hmmm, I had a thought.....

It would be feasible for the Nuke General to have a powerful beam weapon unit, not a steady beam but more one sudden large burst. After all, Chinese C&C tech in part focuses around Electro Magnetics and Nuclear Energy, it would be hypothetically feasible to use a very potent EM field to direct the energies of a small scale nuclear explosion......if handled right.

Something like that would be very powerful (Directed energy of a nuclear bomb and all) but also unstable, given if there was a hiccup in the containment field the entire mechanism would explode.

#3871 Keyz

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Posted 06 January 2013 - 03:25 PM

It is possible that Contra 008 will fix lags?
I have lag if i have a lot of units and if i play some maps... :(

- What will be changes with AI in Contra 008?
In Contra 007 AI built alot of units and that was good,but they did not build all units (Aurora bomber....).
After i destroyed theirs base they did not rebuilt it.
They did not built more that 1 superwepon even if they have money.

#3872 Bozopof

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Posted 07 January 2013 - 02:02 AM

Idea for GLA Assault General.

I was working on a tank lately and thought it would be a good replacement for Scorpion. A versatile tank that can upgrade itself with three upgrades depending on the situation and the role the player wants it to have.

Sabre Tank :

Sabre is Iran's Zulfiqar tank, which is a copy of USA's Abrams tank, fitted with some upgrades. Given how Iran likes to take old US tech and modify it to suit its needs this can be a perfect GLA Assault Unit.

Sabre is faster than Crusader, fires faster but deals less damage, and has less health. but with proper upgrades from facilities (more dmg, faster speed, etc), scavenging and individual upgrades (one of the three upgrades every Sabre Tank has) it can become the main part of Assault Generals' Army. due to it's mobility and versatility.

Individual Upgrades :
think of them as how Overlord tanks upgrade themselves with either bunker, speaker tower or gattling cannon.
Sabre Tank Upgrades are :

Reactive Armor : significantly Increases Sabre Tank's defense against missles and lasers at the cost of it's speed.
Dual Barrel : doubles Sabre tanks DPS, no penalty.
Point Defense Laser : gives Sabres a less powerful version of Paladin's laser defense system.

Note :
I) I suck at skinning.
II) The origional model is from a moddb poster. but I modified it to look more like Abrams and less like a box. also the skin is from the Crusader Hover Tank in the original ZH.

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#3873 Tomeister

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Posted 07 January 2013 - 02:57 PM

Does anyone else feel that the sw general doesn't have particularly powerful suiperweapons?
Any Chinese team for example has a super weapon capable of doing the damage of all 3 of the sw gens offensive super weapons, effectively taking away any advantage in super weapons she might have. I think an upgrade to the ICBM to make it more like a nuke might help.
Also, i feel she needs a weak air to air plane, because apart from defenses and avengers, she has nothing to take down helicopters spawning in her base, avoiding her defenses etc

Edited by Tomeister, 07 January 2013 - 03:03 PM.


#3874 dcesarec

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Posted 07 January 2013 - 03:13 PM

Particle cannon will be stronger in 008, and SW general got new defense system which is very good against any unit, both ground and air.
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#3875 S.Cohen

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Posted 07 January 2013 - 07:03 PM

Does anyone else feel that the sw general doesn't have particularly powerful suiperweapons?


She doesn't really need powerful superweapons. She can build tomahawk storms at rank 1 and that is all you ever need. Cheap, little power consumption, relatively short recharge time and powerful against everything. Three of em' can take out a command center and any superweapon. Avoid building more particle cannons and ICBM's than needed, and only produce one black-out missle for the EMP upgrade.

Also, i feel she needs a weak air to air plane, because apart from defenses and avengers, she has nothing to take down helicopters spawning in her base, avoiding her defenses etc


Two words for ya: security systems. Upgrade all your buildings with them if you can spare the resources, especially crucial buildings like strategy centers and SW's. It can protect you from flank attacks, infiltrations and even airstrikes.

#3876 Dr. Lord

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Posted 16 February 2013 - 01:35 PM

Creator said in a change log, that AF General's Superweapon can be upgraded with both Cluster and MOAB upgrade. Just a question: why does not affect these upgrades the B-3 Wyvern? It will become a potent Super Unit, however its reload time and cost may be increased...
Also there are no specific upgrades for Hazael and Efreet (Nuke Bomb Truck)...why cannot be they more awesome with a specific upgrade. For example Hazael may get the Anti-Radar Missile Upgrade, and Efreet may get Turbodiesel Engines.



#3877 SomeChinaman

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Posted 17 February 2013 - 12:19 PM

Creator said in a change log, that AF General's Superweapon can be upgraded with both Cluster and MOAB upgrade. Just a question: why does not affect these upgrades the B-3 Wyvern? It will become a potent Super Unit, however its reload time and cost may be increased...
Also there are no specific upgrades for Hazael and Efreet (Nuke Bomb Truck)...why cannot be they more awesome with a specific upgrade. For example Hazael may get the Anti-Radar Missile Upgrade, and Efreet may get Turbodiesel Engines.

Anti-Radar missles destroy detectors. Detectors are - Radar Van, Listening Outpost and Sentry Drone. Hazael has a long range,can detect and do radar-sweeps, plus can one-shot kill tanks, let alone these detector units. What would be the point of giving him anti-radar missles? He had them in 006 (I think),and I never had the chance to use them, it was allways his cannon which did the job.

As far as Efreet goes - it's basically a nuclear missle, only controlable. So,speed for him is not that big of an upgrade. He is allready invisible, and pretty much has enormous range. Any further upgrade, such as additional power or armor would be overpowering. Although, I suppose since the detonation range is lower when it is destroyed (which is a good thing), speed upgrade might just be worth it.



#3878 Dr. Lord

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Posted 17 February 2013 - 05:40 PM

Hazael won't be so effective like in 007, it's ROF is lowered a lot. When the enemy realizes, that a Hazel is near his base, he sends out 4-5 Sentry Droids and a few Commanches and your Hazael doesn't have a chance. But if you give it Anti-Radar Missiles, it will kill mobbed detectors faster, giving Hazael a little more survivability. Hazael will become a stealth universal detector/anti-radar/high range sniper unit and not a clay pigeon for enemy radar enforced armies.



#3879 SomeChinaman

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Posted 19 February 2013 - 03:00 PM

Hazael won't be so effective like in 007, it's ROF is lowered a lot. When the enemy realizes, that a Hazel is near his base, he sends out 4-5 Sentry Droids and a few Commanches and your Hazael doesn't have a chance. But if you give it Anti-Radar Missiles, it will kill mobbed detectors faster, giving Hazael a little more survivability. Hazael will become a stealth universal detector/anti-radar/high range sniper unit and not a clay pigeon for enemy radar enforced armies.

Well, still it depends on the rate of fire of the antiradar missles...It may enable him to kill 2 instead of one detector, but still it doesn't change much...Once it is targeted, it will be visible. It is much better to use the allready existing anti-radar missle special power, to destroy the group of detectors before you go in with Hazael...

 

...and I'm from Serbia too...:)



#3880 dcesarec

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Posted 19 February 2013 - 03:29 PM

Anti radar missiles on Hazael are not very useful. Hazael has fast rof and great range too, so situation in which he will get close to some enemy radar without destroying it first with his sniper cannon is very rare.


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