It sounds interesting, it could give us solution with naval units etc. But much work is needed to transfer every unit, particles, maps etc to a new engine...to code everything. And not to mention that it is whole another game and not generals anymore. Well, its worth of discussion.
There are too much effects in the video, which interrupt the player's view and affect the gameplay in a negative way. Some graphic effects are redundant. Naval units can be implemented in different ways. To all Contra fans out there - we will improve the graphics in the full 008.
The only trouble is that, Generals Zero hour (SAGE engine) isn´t as good as the RA3 (RNA), and it doesn´t support as good multiplaying as RA3 does. I´m getting very tired of Generals always crashing and lagging, i suggested this change because i think Generals is just getting too old, i´m sorry, i´m kicking me for saying this, but it´s true, and now there is an opportunity to migrate over to a game engine that is much better, not to mention, the mod (evolution) has done most of the work converting RA3 to Generals, and to make it even easier, Gunship has made this mod open sourced, just so great mods like Contra, Shockwave and others can migrate more easily to the RNA engine, my vote (if i may be so bold as to give me one) is to move to the RNA engine as it´s much better suited for visual effects, multiplayer and so on
And yes, i agree, maybe too much visual effect going on there, but that´s the nature of war, it´s messy, smokey and so on, but i guess you could dial it down little if you would migrate over, if not, then it doesn´t really matter I just know that, when Evolution is ready, i´ll be playing that and i´m afraid that Generals zero hour has sung it´s last song in the SAGE engine at least... well.. until Generlas 2