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#641 Creator

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Posted 16 February 2006 - 12:15 AM

Not all things are possible to code. Generals engine have a lot of limitations. Propaganda ambush is impossible to make it. As for your variant, it looks codable. I'll give it a try.

#642 meykeru-sensei

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Posted 17 February 2006 - 05:14 PM

hi,new to the forum and to contra!

Air force units

from a CGI show that seems promising ive found some unreal fighter designs;
the home page:
http://www.deepangel..._galleries.html
one of the fighters:
http://www.deepangel...cept_art_7.html
how awesome is this for a stealth fighter?:
http://www.deepangel.com/Explosion.jpg
http://www.deepangel.com/PosterDA2.jpg

#643 Taran

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Posted 18 February 2006 - 07:01 PM

How for this:
All 4 GLA gen have his ComandTruck

Trucks.jpg
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#644 Guest_Ritly 113_*

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Posted 24 February 2006 - 12:55 AM

Hey! I love your mod ,but could you have the artilley units have Guard range the same as the weapon range? the reason is that if you do, the Nuke Launcher can be a very good long range base defence! ;) Also, do not be making a whole bunch of units that replaces the weaker units like shockwave & project raptor did. :D On the Particle Cannon, have an option that shoots a stream like normal or shoot all the energy at once like the Ion Cannon. Other way, Keep it Clean ;)

#645 Guest_Ritly 113_*

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Posted 24 February 2006 - 12:56 AM

Hey! I love your mod ,but could you have the artilley units have Guard range the same as the weapon range? the reason is that if you do, the Nuke Launcher can be a very good long range base defence! ;) Also, do not be making a whole bunch of units that replaces the weaker units like shockwave & project raptor did. :D On the Particle Cannon, have an option that shoots a stream like normal or shoot all the energy at once like the Ion Cannon. Other way, Keep it Clean ;)

#646 Red Alpha

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Posted 24 February 2006 - 07:33 PM

How for this:
All 4 GLA gen have his ComandTruck

Trucks.jpg

nice with this the command trucks can realy be used in battle but i suggest that the assualt truck should lose the rockets 'couse thats more stealth gens weapon

#647 Pendaelose

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Posted 24 February 2006 - 07:45 PM

Hey! I love your mod ,but could you have the artilley units have Guard range the same as the weapon range? the reason is that if you do, the Nuke Launcher can be a very good long range base defence! :blink: Also, do not be making a whole bunch of units that replaces the weaker units like shockwave & project raptor did. :) On the Particle Cannon, have an option that shoots a stream like normal or shoot all the energy at once like the Ion Cannon. Other way, Keep it Clean :)


I'm not sure how feasable a changeable particle cannon is... but Creator and I are both using deploy buttons on our Nuke Launchers and other deploying units. This will fix the behavior on these units.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#648 Red Alpha

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Posted 25 February 2006 - 03:46 PM

hey ive got an idea for the stealth gens aviation a stealthed crobduster that makes a dust cloud that has ecm effects for rockets (took the idea from rise of the reds smoke greneades srry) with the effect that 50% of the rockets get deflected and another 25%gets destroyed this dust tech could also be used in stinger rockets that create a sandstorm that affect planes like the sylicon clouds

(and i know i cant spell most things )

#649 Slowpoke

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Posted 28 February 2006 - 03:15 PM

How about new voices. I hate it to have an Iron Dragon that says 'Stealth Fighter! Ready for flyby!'

#650 Pendaelose

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Posted 28 February 2006 - 04:19 PM

How about new voices. I hate it to have an Iron Dragon that says 'Stealth Fighter! Ready for flyby!'


Sounds and voices are easy to add to a game, but creating the audio is the problem. Most at Mic's and home voice recordings sound worse than a 1970's kung-fu movie dub over.



If we have folks on revora who could make GOOD voice sets, or even find exsisiting voice sets that could be used and not seem out of place I would use them.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#651 Slowpoke

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Posted 28 February 2006 - 04:28 PM

I could make a few voices, but I sound like a 4 year old kid.

#652 Pendaelose

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Posted 28 February 2006 - 05:19 PM

I could make a few voices, but I sound like a 4 year old kid.



thats the problem... to sound good it can't sound like a 15 year old in bedroom using a 10$ mic.

If an older game has a good sound set that is easily ported out or captured into wav files I would use that... especialy from another C&C game. There are tons of voices in C&C1&2 and RedAlert1&2 that could easily be used.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#653 Taran

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Posted 28 February 2006 - 05:25 PM

My MIC cost 2,4$! MADE IN CHINA!!! HA-HA
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#654 Emperor

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Posted 01 March 2006 - 11:28 AM

I wanna ask something:
-why building cannot be sold
-why can't i build enemy base
-why special airport for big planes is so small and planes either
-why stinger site with rocket launcher upgrade is almost ineffective vs troops and aircraft
-why demo and toxin gens have too little units
-who though up units in demo airport - crazy - too much unreal
-who though up design of battle fortress of infa gen

I don't wanna critise your game, I think is real good but these bugs or call it whatever you want aren't so much good, if somebody can fix it will be the Best. And add a lot of units :blush: :grin: :rolleyes:

#655 Taran

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Posted 01 March 2006 - 01:15 PM

-why building cannot be sold

You mast think before bild, my personality.

-why can't i build enemy base

You cant, yoy newer bild EMPEROR with BUNker, and send him NUKE-RPG!!!

-why stinger site with rocket launcher upgrade is almost ineffective vs troops and aircraft

He damege are smol parts of metal, peas of a rocket.

-why demo and toxin gens have too little units

Im no andestent!

-who though up units in demo airport - crazy - too much unreal

Contra - it is no REAL!!!!
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#656 Creator

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Posted 01 March 2006 - 08:04 PM

1) why building cannot be sold
2) why can't i build enemy base
3) why special airport for big planes is so small and planes either
4) why stinger site with rocket launcher upgrade is almost ineffective vs troops and aircraft
5) why demo and toxin gens have too little units
6) who though up units in demo airport - crazy - too much unreal
7) who though up design of battle fortress of infa gen

1) For you to think twice before to build something.
2) Because I wanted each general to use his unique abilities to the end of game. (It will be removed in next version)
3) It is difficult to find a place for large buildings on some maps. Buildings must not be too large.
4) It is effective enough vs aircrafts. And it is effective enough vs infantry after toxin missiled upgrade. But do not expect that one such thing will take off whole attacking force.
5) They have as many units as others.
6,7) Me. I'm crazy Posted Image

Edited by Creator, 01 March 2006 - 08:05 PM.


#657 Pendaelose

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Posted 01 March 2006 - 08:31 PM

1) For you to think twice before to build something.

I agree with this, but I have many times thaught of putting the sell option back onto base defenses... a war factory or an airfield should be permanent, but defenses in real life are marked by thier ability to be moved... It would make some sense to me... also it would make base expansion into the late game a little more feasable.


2) Because I wanted each general to use his unique abilities to the end of game. (It will be removed in next version)

I like it this way... stealing a dozer doesn't give you knowlegde to build buildings in real life... I wouldn't change this at all... I think bringing back the "I stole your tech" is a bad move. there are many more Neutron and sniper weapons in contra and it will become easier to steal dozers... you don't even have to finish the command center with that dozer... if you can just start it in your base befoer the dozer is destroed you've gotten a whole tech tree. GLA shouldn't have particle cannons and USA should not have overlords... It is cute to build a double base, but I don't think its very balanced or realisitc.


6,7) Me. I'm crazy Posted Image

:blush: good answer.




Also, what do you think of this... with limit superweapons turned on limit the constrution of China internet centers & hackers, USA supply pads, and GLA black markets. They don't have to limited to exactly 1 of each... I'm thinking limit of 1 internet center and 8 hackers... then the also number of supply pads and black markets to make equal money per time for each faction.

I think this might be good for a couple reasons. In a limit game it puts a cap on player income, and it also puts a cap on how many hack3s a player can get (they're as powerful as some superweapons). Also, other buildings could limited to make a much more regulated game play for more tournament style play... heck instead of "limit super weapons", just rename it "Tournament Mode"
Posted Image
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#658 Thunder_Head

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Posted 02 March 2006 - 08:18 AM

why building cannot be sold

Think before you build something up. But, I think defenses and Supply center is the best option.

why special airport for big planes is so small and planes either

If you have so many big planes in the game, it will SERIOUSLY slowdown the game and cause crash for the low-performance PC.

-why stinger site with rocket launcher upgrade is almost ineffective vs troops and aircraft

In real life, stinger can only harm heli and low-flying planes. But, I doesn't a very little treat to aircraft. :p

why demo and toxin gens have too little units

Are you sure?

who though up units in demo airport - crazy - too much unreal

Yeah, I agree on that I guess creator watch too much 'Dr.Stranglove or how I used to dismantle and love the bomb'

who though up design of battle fortress of infa gen

I don't know. Don't you think it is awesome to have one?

To Creator how do you get that smile?








How about M1A3 King Crusader for Airforce or Superweapon(Maybe robot)? A crsader armed with AA missiles, also effective vs. infantry can detect stealth(I want to say abrams anyway but It's kinda boring to say). I think Laser need Laser Paladin or Paladin Alpha(two barllel Paladin) as a replacement for normal ones
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#659 Creator

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Posted 02 March 2006 - 11:48 AM

Also, what do you think of this... with limit superweapons turned on limit the constrution of China internet centers & hackers, USA supply pads, and GLA black markets. They don't have to limited to exactly 1 of each... I'm thinking limit of 1 internet center and 8 hackers... then the also number of supply pads and black markets to make equal money per time for each faction.

It is impossible to limit hackers to 8 units. You can build 1 unit or infinite. There is no 3rd option.

To Creator how do you get that smile?

I found this smile on one of the forums in the net, uploaded it to www.imageshack.us and placed the link to it in my post.

How about M1A3 King Crusader for Airforce or Superweapon(Maybe robot)? A crsader armed with AA missiles, also effective vs. infantry can detect stealth(I want to say abrams anyway but It's kinda boring to say). I think Laser need Laser Paladin or Paladin Alpha(two barllel Paladin) as a replacement for normal ones

Airforce and Superweapon must not have strong ground force. Cyber already have usual Crusaders and Fafnir. It is enough for him.

Edited by Creator, 02 March 2006 - 11:50 AM.


#660 Pendaelose

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Posted 02 March 2006 - 05:09 PM

It is impossible to limit hackers to 8 units. You can build 1 unit or infinite. There is no 3rd option.




Directly in the game it's imposible, but I think the scripting might be able to do it. I've never lookedfor it, but the LimitSuperWeapons options should be a selectable condition in WorldBuilder... also, missions have the ability to give or take way command buttons, so worldbuilder must have to have the ability to hide or show buttons... Ofcourse, it would all depend on WordBuilder having Limit superweapons as a selectable condition for the scripting trigers.

The script would look a little like...
If LimitSuperWeapons = Yes
And Hackers >= 8
Then HideButton BuildHacker


Plus one button in reverse......
If LimitSuperWeapons = Yes
And Hackers < 8
Then ShowButton BuildHacker

Posted Image
Posted Image

Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.





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