So you say a month behind when hell freezes over?
exactly. The cooling process is key
Posted 16 July 2006 - 01:14 PM
So you say a month behind when hell freezes over?
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
Posted 16 July 2006 - 03:32 PM
Yes, there is a way to do mind control thing. But there will be no any mind control in Contra. Too overpowering, imo.Is there a way to do a mind controlling thing, a propaganda tower can demoralize ememies or even turn them?
Posted 16 July 2006 - 04:34 PM
Yes, there is a way to do mind control thing. But there will be no any mind control in Contra. Too overpowering, imo.Is there a way to do a mind controlling thing, a propaganda tower can demoralize ememies or even turn them?
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
Posted 16 July 2006 - 11:13 PM
Posted 17 July 2006 - 07:11 AM
Hijackers. Just crossbreed hijacker with a tank shell and you will get mind control weapon. I made the code for it more than a year ago. It could '"hijack"" even infantryI know the Defector power, but what about something that makes units flee?
Posted 17 July 2006 - 10:12 AM
Hijackers. Just crossbreed hijacker with a tank shell and you will get mind control weapon. I made the code for it more than a year ago. It could '"hijack"" even infantryI know the Defector power, but what about something that makes units flee?
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
Posted 17 July 2006 - 10:25 AM
*~si aeraesar bastosi shai por eil vyri eindral syl sosti eil thasti ail si basti os aeraesar jhyli*~
~*Sufletul ei nu poate să fie salvat. Ea este blestemată.*~
~*ai jhyli o shor eir si volaer os tia shyjael caes, volaer mai mar, si tyr thor syl si ae os ei baedi*~
Posted 17 July 2006 - 10:40 AM
I don't know what im talking about here, but i think BFME/2 and Generals use the same base engine with a few changes...
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
Posted 17 July 2006 - 09:01 PM
Posted 18 July 2006 - 02:06 AM
C&C3s new kick ass engine is STILL the SAGE engine... they've released 4 games already without updating the core engine components... I promise C&C3 will be the same. Don't get you hopes up... Its going to be beutiful, but it will still become unstable in online play just like all the games before it.Now that C&C 3 is coming out with the new kick a'ss engine I don't know if you can control it. Would it be to powerful to have the sabatouers resrt the generals powers? Could one of you map makers make a 1 on 1 tormenent map like front line. unlike the red alert map maker it is very difficut for me.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
Posted 18 July 2006 - 09:16 PM
Posted 19 July 2006 - 12:12 AM
If I regester do I have to make a mod, & are you going to send me some useless adds like gamespot does?
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
Posted 20 July 2006 - 09:54 AM
Posted 20 July 2006 - 10:04 AM
Posted 21 July 2006 - 09:32 PM
Posted 22 July 2006 - 01:07 AM
Posted 22 July 2006 - 04:36 AM
Posted 22 July 2006 - 08:04 AM
Ummm GLA uses stealth hrere (except USAs stealth planes and helis).I have some really good suggestions, atleast i think they are. You know how theres that new "digital camo" that US troops have? Well i think that it should be an upgrade for the US generals and it makes all infantry stealthed except when moving and when getting hurt. Another one i have is USA should also get an infantry unit called "Spec-Ops soldier" that can do all of Burton's abilities and can take out the power of an enemy's base-defenses, and whatever else you would like it to be able to do. One last thing is I'd really like to be able to sell buildings after i build them so i dont have to destroy them. Thanks alot
Posted 22 July 2006 - 09:03 AM
0 members, 1 guests, 0 anonymous users