Making troopcrawlers amphibios is a good idea, but I don't think the rest is. you need to have sth on the ground cause these units are better then aircraft! And the Humvees are fun! A replace for certain generals would be nice, but at least one should keep it!
I think the last part of his post was sarcasem(sp) because of the guest post before.
Ok now onto the guests post.
1) make a accont and become a member >.< gezz is that soo hard???
2)Every unit in game is near enough a basic unit.
Hero units = basic (every side has a hero)
Infantry = every side has infantry of all types (anti infantry, anti armor and some have 1 or 2 special troops) not a big deal.
Tanks = every side has a armor'd devision.
Basicly all units could be classed as basic now. even super units are basic because every side has a super unit, apart from toxin as they have the defiler.
3) just because the us and china have a unit that can side sweep round a defence line means nothing.
Helos vs defences? what planet our you on?
Defence is AA and will ripe your force apart.
what the gla does not have in air they make up on numbers, and there cheep units and fast built times.
And about that quad cannon exsample is not about saying its the same type of units.
You say do we read but do you?
OPEN YOUR EYES.
Now that part about the quad adn the helo was ment to try and teach you about balance, the game is made balanced by making every unit have a weakness yet also a strenth. (this is done in a number of ways)
America/china has helos = gla gets GOOD AA
halos have a max attack range that means they have to get up close and personl, By the time that helos has got into firing range you could have lost 2 or 3 of your helos before they get a shoot off.
This makes it balanced, No 2 teams has to be similer next time think ok. just because one team has one unit does not mean another needs the same.
Have you ever played some of the old RTS's?
that actuly use the logic your using, they was very boring and repetative and each side was too similer.
think os starcraft(a great classic) ther protose has infantry with energy blades and yet the marines have ranged weapons. On there own marines would win as they can attack first, add teh protose shields and it all balances out, zerglins short range attack no shields O no this can't be balanced can it?
They move fast and build 2 for the price of 1.
Can u understand mine and uber point now?
just because things are different does not mean its unfair, hope this has teached you somethign about balance.
4) Demo trucks? have you heard of them? why go around defence when u can blow through them?
demo trucks = powerful and can desguise as enermy units thus being abel to get close enough to kill defence before they are detected. (heavon forbid u try thinking of a stratagy)
5) gla artil weak? My ass are they weak, scud do fire slow but there missile can not be shot down well by patriots and guess what while the enermy defence is shooting at the missile they can't shoot at ground targets, thus rush them with tanks while your missiles are destrating the defence. build 2 or 3 scuds and that defence will come down easy.
Rocket buggys weak? um NO, they are fast an have a nice small scatter area damage, get the extra ammo upgrade and they are evil. Build more than 1 and you can easly take a defence line down pretty easy.
6) "sneak attack" "do you know of it?"
it is easy to get round an enermys defence using it.
Now then class lets put all we have learn't into context.
teams can be different yet balanced even if they don't have the same type of units.
there is always stratagys and units for every situation.
Each general has the own unqie playing styles, learn to play with them instead of bitching about how things aint fair.
ps: your point about the general powers is all well and good and i agree they could use some better strike or something in general power but that has nothing todo with balance in units wise.