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#1141 Pendaelose

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Posted 26 August 2006 - 02:39 PM

that is y u need other defence buildings, units and airforce


regardless of how you stack your defenses a suitable attack can be made. Its just a matter of out thinking the opnenet. a trong combination of artilery and air can shatter any defense line. A defense line armed with smerches and AA is tough, but not unbreakable.

Edited by Pendaelose, 26 August 2006 - 02:40 PM.

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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#1142 CPT.TIKER

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Posted 26 August 2006 - 02:41 PM

what i hate is a technical run close 2 my short range defence and my smrch kills my whole front line defences

#1143 Capt.Drake

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Posted 26 August 2006 - 06:09 PM

You know shit happens, but I don't think anything can be done about that, frendly fire is a bad thing you know!

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#1144 CPT.TIKER

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Posted 26 August 2006 - 10:42 PM

yeah as some 1 once said
Friendly Fires Aren't So Friendly

#1145 Phoenix911

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Posted 27 August 2006 - 12:37 AM

"Fire" why si the "s" sneaking in on the end :) heh
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#1146 Ubermedic

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Posted 28 August 2006 - 01:05 AM

pssh. I don't know... Anyway

I had an idea for a hero character.
Any GLA side.

Mercenary - 1000 (I'll explain cost later)
Abilities
Timed/C4/Nuke Demo charges
Kill driver
Armamets
Heavy Machine Gun
Grenades

He's so cheap because he cost money to keep on the field.
say 10 per second.
and using a special ability costs say 100.
and if you run out of money he "dies" (Just dissappears.)
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#1147 Phoenix911

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Posted 28 August 2006 - 01:11 AM

I like that idea alot !!!
but idk if it is possable to make a unit cost over time when made.. but i might be wrong.

I do however think the powers need to be changed for watever team gets it, should not have kill driver and time explosive of diff kinds abiltys all in one.
Maybe the explosives could remains remove the snipe driver abilty and give to demo gen.
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#1148 CPT.TIKER

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Posted 28 August 2006 - 01:15 AM

yeah and we could have all sides trying 2 get him
at the Auction place
GLA:10 dollars
China:20 dollars
USA:30 dollars
....

#1149 Phoenix911

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Posted 28 August 2006 - 01:20 AM

yeah and we could have all sides trying 2 get him
at the Auction place
GLA:10 dollars
China:20 dollars
USA:30 dollars
....

Now your just being silly tiker and thats my job :ninja:

£35 and not a peny higher. :)
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#1150 Ubermedic

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Posted 28 August 2006 - 01:27 AM

I like that idea alot !!!
but idk if it is possable to make a unit cost over time when made.. but i might be wrong.

I do however think the powers need to be changed for watever team gets it, should not have kill driver and time explosive of diff kinds abiltys all in one.
Maybe the explosives could remains remove the snipe driver abilty and give to demo gen.

Why not? couldn't you reverse the Black Market logic?
(The powers were just general abilities)
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#1151 CPT.TIKER

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Posted 28 August 2006 - 01:28 AM

silly?
mercenaries go 2 the highest paying man

Phoinex:35
Acution guy:going once, going twice
Tiker:36
Acution guy:going once,going twice,going three times. sold 2 the man that just got rip off :ninja:

#1152 Phoenix911

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Posted 28 August 2006 - 01:30 AM

I like that idea alot !!!
but idk if it is possable to make a unit cost over time when made.. but i might be wrong.

I do however think the powers need to be changed for watever team gets it, should not have kill driver and time explosive of diff kinds abiltys all in one.
Maybe the explosives could remains remove the snipe driver abilty and give to demo gen.

Why not? couldn't you reverse the Black Market logic?
(The powers were just general abilities)


I don't know if its possable, somone posted an idea a while back saying something along the lines of "could u make an aura like the frenzy power But make it give negative effects, any enermys in this area would be worse in combat."
You get what i am trying to say, anyways pend replyed saying it is impossable to do that because of the engin, it sounds simple but if the engin wont let somethign simple liek this be reversed then i don't know if the mercany type idea would work.


No tiker i ment silly as in, silly taking the piss outta his idea, not silly that mercanys go to highest bider, and btw my defence of mercanys is simple hang a sign up saying "any mercanys working for my enermy come talk to em and i'll pay you double to leave me alone and piss my enermy off.

Edited by Phoenix911, 28 August 2006 - 01:32 AM.

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#1153 Ubermedic

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Posted 28 August 2006 - 01:32 AM

I don't know if its possable, somone posted an idea a while back saying something along the lines of "could u make an aura like the frenzy power But make it give negative effects, any enermys in this area would be worse in combat."
You get what i am trying to say, anyways pend replyed saying it is impossable to do that because of the engin, it sounds simple but if the engin wont let somethign simple liek this be reversed then i don't know if the mercany type idea would work.

Actually I belive the "Demoralization" idea was mine.
I know. I'm waiting for Pends final word to give up hope though.
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#1154 Phoenix911

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Posted 28 August 2006 - 01:35 AM

I don't know if its possable, somone posted an idea a while back saying something along the lines of "could u make an aura like the frenzy power But make it give negative effects, any enermys in this area would be worse in combat."
You get what i am trying to say, anyways pend replyed saying it is impossable to do that because of the engin, it sounds simple but if the engin wont let somethign simple liek this be reversed then i don't know if the mercany type idea would work.

Actually I belive the "Demoralization" idea was mine.
I know. I'm waiting for Pends final word to give up hope though.

Yes well you see my point, if something soo simple in theroy to do can't be done because fo teh hardcoding/limitasion of the game then it is possable that reversing the blackmarket code might be impossable too, even tho it sounds simple enough.
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#1155 CPT.TIKER

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Posted 28 August 2006 - 01:36 AM

i will be walking around the battlefield with a sign saying
i will pay u double

#1156 Ubermedic

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Posted 28 August 2006 - 01:40 AM

i will be walking around the battlefield with a sign saying
i will pay u double

Hmm.. Wait for that sniper to say.
"I don't need two cars"
and Bam!
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#1157 Phoenix911

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Posted 28 August 2006 - 01:43 AM

i will be walking around the battlefield with a sign saying
i will pay u double

Hmm.. Wait for that sniper to say.
"I don't need two cars"
and Bam!

My sign would have "ps: u can get a house and a privert jet with the extra over cash."

Edited by Phoenix911, 28 August 2006 - 01:44 AM.

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#1158 CPT.TIKER

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Posted 28 August 2006 - 01:45 AM

i will be walking around the battlefield with a sign saying
i will pay u double

Hmm.. Wait for that sniper to say.
"I don't need two cars"
and Bam!

and bam he fell off the tree
sniper:but i do need another rifle

#1159 Capt.Drake

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Posted 28 August 2006 - 07:43 AM

Mercs, that would be cool, but balance, cause if you got much money then it's a bit overkill!

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#1160 Phoenix911

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Posted 28 August 2006 - 10:18 AM

The abiltys would still have a reuse time but would cost alot more than just 100$ to use in my opion, Something like instead of 2-3 mins it wold be 1-2 mins and the cost depending on the abilty could be 2000+4000.

And no its not expensive, by the time peaple start using heros in the game they should have a good income coming in, if u don't u deserve to be beaten with a spoon.
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A wise man chooses death before war, A wiser man chooses not to become war.
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