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#1101 CPT.TIKER

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Posted 25 August 2006 - 10:10 PM

how about letting the tanks inside fire out

#1102 Phoenix911

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Posted 26 August 2006 - 12:18 AM

I like tht hovercraft idea, but i don't think unit sinside should fire out, that would make it like a combat vehical more than a transport, 1 humvee mg and maybe tow missile launcher is fine.
Altho it is for laser gen so it would be a laser rifle and laser cannon for tow? right?
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#1103 CPT.TIKER

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Posted 26 August 2006 - 12:28 AM

y 4 laser only?
can we ask detailed questions?

can there be 2 of them
1 just 4 transport
other 1 for assult

5 assult hovercrafts smash through enemy defences and depoly its troops at the heart of the enemy base

can u make it so that blown up tanks and dead infantry dont desappear. let them stay on the battlefield i think it is possible because i think there was 1 mod that did it.it looked really cool with a shit load of dead bodys and blown up tanks 2 mark the old battlefield.

Edited by CPT.TIKER, 26 August 2006 - 12:34 AM.


#1104 Phoenix911

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Posted 26 August 2006 - 12:42 AM

y 4 laser only?
can we ask detailed questions?

can there be 2 of them
1 just 4 transport
other 1 for assult

5 assult hovercrafts smash through enemy defences and depoly its troops at the heart of the enemy base

can u make it so that blown up tanks and dead infantry dont desappear. let them stay on the battlefield i think it is possible because i think there was 1 mod that did it.it looked really cool with a shit load of dead bodys and blown up tanks 2 mark the old battlefield.

I do not really see a hovercraft as an attacking unit personly a transport version is all thats needed use your other units to blow there way past the defence.

Leaving body parts and tank part on the map is a big no, some peaples computers may not run as well as others and so u must remember it will incress lag drematicly and decress fps.
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#1105 CPT.TIKER

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Posted 26 August 2006 - 12:49 AM

y 4 laser only?
can we ask detailed questions?

can there be 2 of them
1 just 4 transport
other 1 for assult

5 assult hovercrafts smash through enemy defences and depoly its troops at the heart of the enemy base

can u make it so that blown up tanks and dead infantry dont desappear. let them stay on the battlefield i think it is possible because i think there was 1 mod that did it.it looked really cool with a shit load of dead bodys and blown up tanks 2 mark the old battlefield.

I do not really see a hovercraft as an attacking unit personly a transport version is all thats needed use your other units to blow there way past the defence.

Leaving body parts and tank part on the map is a big no, some peaples computers may not run as well as others and so u must remember it will incress lag drematicly and decress fps.

it ran on my fine and i got a crappy PC
64mb graphic card(NOT ATI or NIVIDA)

#1106 Ubermedic

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Posted 26 August 2006 - 01:01 AM

it ran on my fine and i got a crappy PC
64mb graphic card(NOT ATI or NIVIDA)

Holy crap I thought those went extinct AGES AGO!
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#1107 Ritly 113

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Posted 26 August 2006 - 01:03 AM

Amazing! ;) I dout C&C 3 will work on your computer, I better upgrade if I were you. I saw a 128mb card for $100. I like the idea of dead bodys & tanks but the front line is going to be a messy place, glichy too.

#1108 CPT.TIKER

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Posted 26 August 2006 - 01:05 AM

yeah i am updating
780 dollars for 512MB Nvidia 7950

#1109 Pendaelose

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Posted 26 August 2006 - 01:29 AM

No details yet. Its not coded yet.

I agree units should not fire out.

Not ALL laser general units need to fire lasers. I'm quite fine with having some conventional units in there too.
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#1110 CPT.TIKER

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Posted 26 August 2006 - 01:35 AM

u giving the laser general APC a new skin didnt like the looks of it

#1111 Ubermedic

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Posted 26 August 2006 - 01:41 AM

Well If they fire conventional guns I at least want to see laser sights on them.
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#1112 CPT.TIKER

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Posted 26 August 2006 - 01:50 AM

i wanna c laser and MG

#1113 Phoenix911

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Posted 26 August 2006 - 01:55 AM

and i wanna see an icecream truck that sells icecreams with hidden explosives inside to the enermy troops >.>
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#1114 CPT.TIKER

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Posted 26 August 2006 - 02:01 AM

is the rebel invisable when planting booby traps?

#1115 Phoenix911

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Posted 26 August 2006 - 02:04 AM

is the rebel invisable when planting booby traps?

I don't think so, i must be very honest here BUT i have only ever planted the booby traps ONCE when i first got the game.... i never found them usful only pointless lol.
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#1116 CPT.TIKER

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Posted 26 August 2006 - 02:07 AM

is the rebel invisable when planting booby traps?

I don't think so, i must be very honest here BUT i have only ever planted the booby traps ONCE when i first got the game.... i never found them usful only pointless lol.

they r good
if he is invisable he could plant 1 on a enemy tank or something

#1117 Ubermedic

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Posted 26 August 2006 - 02:19 AM

and i wanna see an icecream truck that sells icecreams with hidden explosives inside to the enermy troops >.>

How about the Icecream truck sells them crack filled Icecream so that they need a fix when they get into battle
and then they're all cold and useless.
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#1118 Phoenix911

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Posted 26 August 2006 - 02:26 AM

Altho its very funny i think we better get back on topic altho i can't help but laugh.
Phoenix™ The Forgotten Samurai
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#1119 Ubermedic

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Posted 26 August 2006 - 02:36 AM

hmm... Now this is serious.
Maybe if you increase drugs power tenfold.
but then if you use it on a unit they "need" it.
say give them like 2:30 mins and then "Withdrawl" effects take place.
They lose speed and firepower. so drugs is a tactical desicion.
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#1120 Phoenix911

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Posted 26 August 2006 - 02:42 AM

OMG this is druggys all over again *looks at a certain druggy on the forum* no names i am safe lol
Phoenix™ The Forgotten Samurai
A wise man chooses death before war, A wiser man chooses not to become war.
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