Suggestions
#1441 Guest_mokey poo_*
Posted 02 January 2007 - 09:15 PM
#1442
Posted 02 January 2007 - 11:02 PM
Hers a suggestion think before u post.heres a suggestion, tanks should have mg's , more generals points, the piolits, should eject and go splat for all aircraft ( i love that efect), give more units to sw gen. Play project raptor. it adss a whole buch of suff ( but infintry still use sticks to shoot) also what happened to the 1000 and 10000 wins honor?
There has been meny suggestions about mgs being on tanks and sure in real life tanks have them but in generals its about every unit having there place.
If all tanks had mgs then why have anti infantry units?
U would not need them u have an tank and infantry killer in one making other units neglected.
This is called contra Not project rapture, and PR has a few too meny unbalencing issuse imo, The malita team sucks ass and so forth. You want to play PR then go play it don't ask another mod to make it like that.
Why dose sw need more units?
Sorry i should explain.
SW = defencsive general, this means she is not about rushing or storming a base.
She is about holding back the enermy long enough to get her SUPER WEAPONS online to pawn from distance.
I HOPE this has cleared this issue up for you.
A wise man chooses death before war, A wiser man chooses not to become war.
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#1443 Guest_Guest_*
Posted 02 January 2007 - 11:11 PM
I think that the superweapon general should have better initial defenses, One way to do thgis would be to give EMP Patriots their EMP effect right away, or have it so they dont popup andhave a delay.
another idea is to give her a Firebase with dual plasma cannons instead of tomahawks ( just to follow her plasma line)
#1444
Posted 03 January 2007 - 01:23 AM
Her side is about what?
DEFENSE.
Sure they need a second to pop-up.
But they last longer.
(Also if you want AA. Build avengers. Have them guard the line too.)
The hand has five fingers. Capable and strong. Able to both create and destroy
#1445 Guest_mokey poo_*
Posted 04 January 2007 - 12:54 AM
#1446 Guest_mokey poo_*
Posted 04 January 2007 - 12:56 AM
#1447
Posted 04 January 2007 - 12:59 PM
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#1448 Guest_monkey poo_*
Posted 05 January 2007 - 01:33 AM
#1450
Posted 05 January 2007 - 03:54 AM
I sure it is because a mod bitched at me for the longest time cos of my old one.... lol
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#1451
Posted 05 January 2007 - 12:58 PM
Well then i guess militia and your mom have something in common. i will vs you and rape you with militia
grow up you stupid sad child. that is so old. immature loser.
dont start all your childish crap. weve been through all that........older members know.
and im not saying PR is crap. all im saying is the millita is crap. PR was the first mod i played, it was really good. i played it once, and it was so poorly armed and armoured it wasnt worth it. i suppose it was quick and cheap to build stuff. but not enough to fight and hold back any general.
what does allied general mean by "pin the install mods by olli"? i dont understand that.
and i agree pheonix, lol i was told to change mine, even thou it wasnt high, just a little bit longer.
Edited by olli, 05 January 2007 - 01:02 PM.
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#1452
Posted 05 January 2007 - 01:29 PM
The mality was cheep and quick to build but units was crap and no matter how fast or how meny units u could get they would be pawned by other teams.
HE had no actuly USEFUL general powers with made any team with a massive strong defence line able to spam airfields and or sws and pawn from a distance.
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#1454
Posted 05 January 2007 - 02:15 PM
1. Helicopter Generals for USA side,
- chinnock [heli] builder or dozer reinforce by a chinnock
- black hawk in supply center, can be upgrade to heli fighter
- all infantry drop by heli carrier not out from baracks as usually
- burton can reinforce a combat chinnock with an infantry inside
- vehicle cost more
- no war factory change with vehicle land pads reinforce by hercules planes
- no airport change with helipad,
- more helicopter units like : cobra [medium fighter], blackhawk [troops carrier], apache [aircraft killer],
Sea Horse [SW units],
- aircraft tower [new structure], tower that can call an aircraft skuadron
2. Artillery Generals for China side,
- artillery cannon for base defense
- mortar soldier on baracks [new model please [i hope u can create them on 2 guys model, not as usually found in other mods]
- tripple barelled inferno, all vehicles basic on artillery attack
- black lotus can call an artillery
- more artillery like nuke artillery, napalm artillery or other that can be access on generals point
- sukhoi on aircraft
- base of artillery, secondary SW
3. Underground / Tunnel Generals for GLA side,
- tunnel network is one only base defense they have and all of them are stealth
- tunnel can be upgraded to anti air and infantry, anti tank, and long range weapon
- no stinger site or other base defense
- can buy more infantry units at the tunnel
- trap soldier, an infantry that have skill to trap the enemies infantry
- Jarmen Kell can plant trap or mines may be
- new units that can hide to underground only stealth fighters [USA], and earth shaker [China], that can blow them up
- sandking [SW units], can dig grounds to make tunnel with special weapon offcourse
- all of the building can be entered to defense
- if the main building with infantry inside destroyed, will be a tunnel with infantry inside that can be attack
- earth quake bomber, secondary SW
4. Off Course an superior AI like usually on a contra mod
So you will make a big transition on contra 005 to contra 006, by the way give the original contra [12 gen earlier] a little changes to balance it.
NB : it's only suggestion but I hope u can release them.
#1455
Posted 05 January 2007 - 03:48 PM
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#1456
Posted 05 January 2007 - 04:53 PM
- aircraft tower already exist (Air Force general)
- artillery cannon base defense already exist (Tank and Infantry generals)
- artillery base (secondary SW) already exist (Nuke general)
- napalm artillery strike already exist (Flame general)
- nuke artillery strike already exist (Nuke general)
- trap soldier already exist (Miner for Infantry general)
- Jarmen Kell can plant traps and mines. Also he can do some other useful things. Build Jarmen Kells for different GLA generals and look what abilities they have.
By the way, some of your suggestions are very interesting. Maybe I'll implement some of them.
#1457
Posted 05 January 2007 - 04:59 PM
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#1458
Posted 05 January 2007 - 05:41 PM
When buildings have got the "camo netting" upgrade(especially Stealth Gen's buildings), they will be covered by camo nettings, like Toxin Gen's defense sites in contra 005
#1459
Posted 06 January 2007 - 12:27 AM
To Creator : Great Job. I hope that in Contra 006 will be a new generals. Only a suggestion how about :
... ... ...
arent all of these from Reborn?!
Edited by Pendaelose, 06 January 2007 - 04:24 AM.
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#1460
Posted 06 January 2007 - 03:22 AM
Possably i can not remember, reborn was lame after v4 anyways.arent all of these from Reborn?!
O and peewee nexttime if all you are gonan say is one line about a post please cut ther persons quote out and simply say something like "the suggestions rainnahd said are they not from reborn" seriosly that was one long post u made
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
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