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#1441 Guest_mokey poo_*

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Posted 02 January 2007 - 09:15 PM

heres a suggestion, tanks should have mg's :blink: , more generals points, the piolits, should eject and go splat for all aircraft ( i love that efect), give more units to sw gen. Play project raptor. it adss a whole buch of suff ( but infintry still use sticks to shoot) :thumbsdownsmiley: also what happened to the 1000 and 10000 wins honor? :blink:

#1442 Phoenix911

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Posted 02 January 2007 - 11:02 PM

heres a suggestion, tanks should have mg's :blink: , more generals points, the piolits, should eject and go splat for all aircraft ( i love that efect), give more units to sw gen. Play project raptor. it adss a whole buch of suff ( but infintry still use sticks to shoot) :thumbsdownsmiley: also what happened to the 1000 and 10000 wins honor? :blink:

Hers a suggestion think before u post.
There has been meny suggestions about mgs being on tanks and sure in real life tanks have them but in generals its about every unit having there place.
If all tanks had mgs then why have anti infantry units?
U would not need them u have an tank and infantry killer in one making other units neglected.
This is called contra Not project rapture, and PR has a few too meny unbalencing issuse imo, The malita team sucks ass and so forth. You want to play PR then go play it don't ask another mod to make it like that.
Why dose sw need more units?
Sorry i should explain.
SW = defencsive general, this means she is not about rushing or storming a base.
She is about holding back the enermy long enough to get her SUPER WEAPONS online to pawn from distance.

I HOPE this has cleared this issue up for you.
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#1443 Guest_Guest_*

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Posted 02 January 2007 - 11:11 PM

I think that the Superweapon general has underpowered defenses because its supposed to be a really defensive side, her units really dont help much because of how easy they are to kill.

I think that the superweapon general should have better initial defenses, One way to do thgis would be to give EMP Patriots their EMP effect right away, or have it so they dont popup andhave a delay.

another idea is to give her a Firebase with dual plasma cannons instead of tomahawks ( just to follow her plasma line)

#1444 Ubermedic

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Posted 03 January 2007 - 01:23 AM

Her pop-up patriots have more defense.
Her side is about what?
DEFENSE.
Sure they need a second to pop-up.
But they last longer.
(Also if you want AA. Build avengers. Have them guard the line too.)
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#1445 Guest_mokey poo_*

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Posted 04 January 2007 - 12:54 AM

pop up patriots are under powered because they take so long to deploy and can be destroyed before you can fire. I got raped when ve air gen her patrots should be invisible and have farther rang and sight.

#1446 Guest_mokey poo_*

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Posted 04 January 2007 - 12:56 AM

miitia is awsome

#1447 olli

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Posted 04 January 2007 - 12:59 PM

i played PR, and the milita was a pile of dog shite. it honestly was. they had crap units and defences. i dont know why it was included tbh.
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#1448 Guest_monkey poo_*

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Posted 05 January 2007 - 01:33 AM

Well then i guess militia and your mom have something in common. :p i will vs you and rape you with militia

#1449 Allied General

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Posted 05 January 2007 - 02:38 AM

1) Pin the install mods by dave1

2) Register to post comments, stop people with too much time from nitpicking and generally spoiling what seems like a labour of love mod.

Edited by Allied General, 05 January 2007 - 02:10 PM.

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#1450 Phoenix911

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Posted 05 January 2007 - 03:54 AM

Is that signiture more than is aloud in the hight restictions?
I sure it is because a mod bitched at me for the longest time cos of my old one.... lol
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#1451 olli

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Posted 05 January 2007 - 12:58 PM

Well then i guess militia and your mom have something in common. :p i will vs you and rape you with militia


grow up you stupid sad child. that is so old. immature loser.

dont start all your childish crap. weve been through all that........older members know.

and im not saying PR is crap. all im saying is the millita is crap. PR was the first mod i played, it was really good. i played it once, and it was so poorly armed and armoured it wasnt worth it. i suppose it was quick and cheap to build stuff. but not enough to fight and hold back any general.

what does allied general mean by "pin the install mods by olli"? i dont understand that.

and i agree pheonix, lol i was told to change mine, even thou it wasnt high, just a little bit longer.

Edited by olli, 05 January 2007 - 01:02 PM.

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#1452 Phoenix911

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Posted 05 January 2007 - 01:29 PM

Monkey poo if u can not be mature then don't post simple, PR can and dose have a few nice things but alot has been seen in meny other mods and alot was so unbalanced it was not funny.
The mality was cheep and quick to build but units was crap and no matter how fast or how meny units u could get they would be pawned by other teams.
HE had no actuly USEFUL general powers with made any team with a massive strong defence line able to spam airfields and or sws and pawn from a distance.
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#1453 Allied General

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Posted 05 January 2007 - 02:11 PM

my mistake I meant dave1 topics on installing, uninstalling mods.

militia was rather ill concieved, sort of bolted on.

if you want a proper 4th side it has to be ROTR

Edited by Allied General, 06 January 2007 - 06:34 PM.

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#1454 rainnahd

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Posted 05 January 2007 - 02:15 PM

To Creator : Great Job. :p I hope that in Contra 006 will be a new generals. Only a suggestion how about :
1. Helicopter Generals for USA side,
- chinnock [heli] builder or dozer reinforce by a chinnock
- black hawk in supply center, can be upgrade to heli fighter
- all infantry drop by heli carrier not out from baracks as usually
- burton can reinforce a combat chinnock with an infantry inside
- vehicle cost more
- no war factory change with vehicle land pads reinforce by hercules planes
- no airport change with helipad,
- more helicopter units like : cobra [medium fighter], blackhawk [troops carrier], apache [aircraft killer],
Sea Horse [SW units],
- aircraft tower [new structure], tower that can call an aircraft skuadron

2. Artillery Generals for China side,
- artillery cannon for base defense
- mortar soldier on baracks [new model please [i hope u can create them on 2 guys model, not as usually found in other mods]
- tripple barelled inferno, all vehicles basic on artillery attack
- black lotus can call an artillery
- more artillery like nuke artillery, napalm artillery or other that can be access on generals point
- sukhoi on aircraft
- base of artillery, secondary SW

3. Underground / Tunnel Generals for GLA side,
- tunnel network is one only base defense they have and all of them are stealth
- tunnel can be upgraded to anti air and infantry, anti tank, and long range weapon
- no stinger site or other base defense
- can buy more infantry units at the tunnel
- trap soldier, an infantry that have skill to trap the enemies infantry
- Jarmen Kell can plant trap or mines may be
- new units that can hide to underground only stealth fighters [USA], and earth shaker [China], that can blow them up
- sandking [SW units], can dig grounds to make tunnel with special weapon offcourse
- all of the building can be entered to defense
- if the main building with infantry inside destroyed, will be a tunnel with infantry inside that can be attack
- earth quake bomber, secondary SW

4. Off Course an superior AI like usually on a contra mod

So you will make a big transition on contra 005 to contra 006, by the way give the original contra [12 gen earlier] a little changes to balance it.

NB : it's only suggestion but I hope u can release them. ;)

#1455 olli

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Posted 05 January 2007 - 03:48 PM

yeah i havent play ROTR, but russia looks good. the mod looks good. i will try it after the final remix comes out.
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#1456 Creator

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Posted 05 January 2007 - 04:53 PM

Rainnahd, many of your suggestions are implemented already:

- aircraft tower already exist (Air Force general)
- artillery cannon base defense already exist (Tank and Infantry generals)
- artillery base (secondary SW) already exist (Nuke general)
- napalm artillery strike already exist (Flame general)
- nuke artillery strike already exist (Nuke general)
- trap soldier already exist (Miner for Infantry general)
- Jarmen Kell can plant traps and mines. Also he can do some other useful things. Build Jarmen Kells for different GLA generals and look what abilities they have.

By the way, some of your suggestions are very interesting. Maybe I'll implement some of them.

#1457 olli

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Posted 05 January 2007 - 04:59 PM

i dont like the idea of a tunnel general, it sounds stupid and boring, in my opinion. i think some of your helo ideas could be given to AF gen. i like the tripple barreled inferno cannon idea. that should be included for flame general.
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#1458 oops2005

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Posted 05 January 2007 - 05:41 PM

Just a small suggestion for graphic:
When buildings have got the "camo netting" upgrade(especially Stealth Gen's buildings), they will be covered by camo nettings, like Toxin Gen's defense sites in contra 005

#1459 PeeWee

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Posted 06 January 2007 - 12:27 AM

To Creator : Great Job. :blush: I hope that in Contra 006 will be a new generals. Only a suggestion how about :

... ... ...




;) arent all of these from Reborn?!

Edited by Pendaelose, 06 January 2007 - 04:24 AM.

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#1460 Phoenix911

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Posted 06 January 2007 - 03:22 AM

;) arent all of these from Reborn?!

Possably i can not remember, reborn was lame after v4 anyways.
O and peewee nexttime if all you are gonan say is one line about a post please cut ther persons quote out and simply say something like "the suggestions rainnahd said are they not from reborn" seriosly that was one long post u made :blush:
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