General Comments/Suggestions
#181 Guest_Jonte_*
Posted 27 December 2007 - 03:54 PM
#183
Posted 27 December 2007 - 10:36 PM
I've not played much of Mordor yet, but perhaps these unique Orcs could be given different abilities?
-Morgal Orcs = Slightly Higher Health
-Morannon Orcs = Slightly Faster Moving
-Black Orcs = Slightly Higher Damage
But it still seems pointless when the differences between them are slight. Variety is good, but units need diversity and purpose and you lose those 2 qualities when u throw in units that are basically the same (2nd tier swordsmen) but with different stats.
Game Replays Forums; I am Panda Bear™
Awesome sig by TravTech PANDA POWER!!!
And please add Bear-mans
#184
Posted 28 December 2007 - 01:35 AM
I've not played much of Mordor yet, but perhaps these unique Orcs could be given different abilities?
-Morgal Orcs = Slightly Higher Health
-Morannon Orcs = Slightly Faster Moving
-Black Orcs = Slightly Higher Damage
But it still seems pointless when the differences between them are slight. Variety is good, but units need diversity and purpose and you lose those 2 qualities when u throw in units that are basically the same (2nd tier swordsmen) but with different stats.
True, I think you would notice the difference however if it was something like Slow & Strong Vs Faster & Weaker. Imagine that you are preparing for an assault, you want the Slow&Strong Orcs on the front to breach the base etc, however later on when your attacking you need waves of Orcs to keep the enemy pinned down. So it makes sense to bring in some fast but weaker orcs even to act as cannon fodder. When I play a game I have about 5 barracks and a que 20 orcs and set the rally point to the base i'm attacking, that way I can keep on the pressure on my enemy until eventually they have nothing left.
Some orc differences can be notable I think. You could change the Orc types to focus on different things, a bit like you have dwarves who are strong Vs structures, also have some Orcs which are better Vs structures.
#185
Posted 28 December 2007 - 03:43 PM
In the case of Morgul Orcs, Morannon Orcs, and Black Orcs, they're all just the same pike-killing 2nd tier swordsmen with different stats. I don't think that the level of specialization that you're asking for is needed.
3 kinds of infantry at separate tiers are enough. We don't need 5 kinds of swordsmen.
Game Replays Forums; I am Panda Bear™
Awesome sig by TravTech PANDA POWER!!!
And please add Bear-mans
#186 Guest_F.A.T.E._*
Posted 31 December 2007 - 09:33 PM
#187
Posted 31 December 2007 - 11:12 PM
#188 Guest_Jonasking_*
Posted 02 January 2008 - 06:47 PM
Faction unique-ness I'm guessing. A lot of people (me included) don't want to see the same units used over in two factions, it makes one of them kinda boring. Also, the War of the Rings Elves and Arnor Elves are more than 2000 years apart. IMO the Arnor Elves should be similar to the Last Alliance Elves and the current Elves should be made into Lorién or Mirkwood. BTW, Teleri in the Third Age were called Silvan Elves, otherwise known as Wood Elves, so you kind of have your Teleri Elves .
Prince Of Harad able to mount mumakil ?
#189 Guest_Jonasking_*
Posted 02 January 2008 - 06:48 PM
Faction unique-ness I'm guessing. A lot of people (me included) don't want to see the same units used over in two factions, it makes one of them kinda boring. Also, the War of the Rings Elves and Arnor Elves are more than 2000 years apart. IMO the Arnor Elves should be similar to the Last Alliance Elves and the current Elves should be made into Lorién or Mirkwood. BTW, Teleri in the Third Age were called Silvan Elves, otherwise known as Wood Elves, so you kind of have your Teleri Elves .
Prince Of Harad able to mount mumakil ?
#190
Posted 02 January 2008 - 06:53 PM
#192
Posted 03 January 2008 - 08:13 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#193 Guest_Guest_*
Posted 05 January 2008 - 07:37 PM
change the banners there are now just simple gondor baners
just turn them to the dwarven banners
#194 Guest_F.A.T.E._*
Posted 08 January 2008 - 04:34 PM
#195
Posted 15 January 2008 - 05:05 AM
Robnkarla indirectly introduced me to another mod "Helms Deep Last Hope".
I was wondering has any attempt been made to ask the author to share his work with RJ Rotwk? (Perhaps the beautiful horse skins? )
I don't think I would ever ask for those. Rob38 has helped out RJ already so much, and I really think HD should have those alone. It's an incredible quality mod that I would like to see it keep it's uniqueness in skins, and Rob38 has done so much work on everything.
Robert J.
#196 Guest_Guest_*
Posted 17 January 2008 - 01:13 AM
#197
Posted 19 January 2008 - 07:36 PM
Edited by F.A.T.E., 19 January 2008 - 07:55 PM.
#198
Posted 19 January 2008 - 07:46 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#199
Posted 20 January 2008 - 03:38 AM
And I suggest something new for Isengard, sure they're a bit overpowered now, but still, they're almost untouched.
#200
Posted 20 January 2008 - 03:22 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users