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#121 Guest_Guest_*

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Posted 24 October 2007 - 09:00 PM

Oh I thought .02 was latest version? Well can't wait to next version anyway...

#122 Devon

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Posted 24 October 2007 - 09:25 PM

.02 is the latest public. 04 is the private

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#123 Guest_Guest_*

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Posted 24 October 2007 - 09:44 PM

I see, any rough time when the next release is? :shiftee: Can't wait...

#124 Dalf32

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Posted 24 October 2007 - 10:06 PM

it mite b quite a while, but then again it may not b. it pretty much depends on wen rob thinks its redy 4 another public release.

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#125 Guest_Guest_*

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Posted 24 October 2007 - 10:24 PM

Ok then, whenever he's ready, another update would be good soon though.

I understand updates don't pop out of magic top hats, I know how bad modding can get aswell............ Damn you Dawn of War..

#126 Devon

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Posted 24 October 2007 - 11:51 PM

lol. the next update will probly be awhile, because he wants the factions to be completely finished, or only needing a little work. just think though, the longer we wait the better it will be when released :xd:

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#127 Elrond

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Posted 24 October 2007 - 11:53 PM

quite so

#128 Guest_Guest_*

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Posted 25 October 2007 - 10:47 AM

That speedy pac man's right.

#129 Devon

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Posted 25 October 2007 - 07:16 PM

lol, at first i was like, what?! but then i remembered my avatar :thumbsupsmiley:

[/off topic]

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#130 Kh0rn3kru5h3r

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Posted 26 October 2007 - 04:49 PM

I have played .02 the public version, all good really, and most of the recent updates solve my questions and wonders, but I just find archer range is poor. Most races ranged infantry are just horrid. Any chance of increasing them slightly in the next release? I'm not sure how balanced it would be, but you could always decrease their punch. So it's to you. :)

Edited by Kh0rn3kru5h3r, 26 October 2007 - 04:50 PM.

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#131 Shikari

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Posted 26 October 2007 - 05:30 PM

Archers are being modified, I'm not sure of all the changes, I know their accuracy is being decreased from 100% and steps will be taken to make them stand still on walls. I guess their range will be looked at as part of this as well.

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#132 Elrond

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Posted 26 October 2007 - 11:40 PM

Good news io am A Huge fan of Bowmen Myself [AKA THE bane of all things mordor]

#133 robnkarla

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Posted 27 October 2007 - 05:50 AM

Yeah, basically everything to do with range is being looked at, and I'll give update of the changes.

#134 Zyzzyva

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Posted 03 November 2007 - 09:00 PM

Have/Will any more maps get Return-to-BFME-1-afied? They are really fun :) but it gets sorta boring always playing on the same maps. However, Im sure tons of work goes into making those maps and not everyone wants to play them (Though Im not sure why :) ) so its not like all the maps can be BFME-1-afied.
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#135 Gothmog14

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Posted 03 November 2007 - 09:21 PM

Dwarven Axethrowers have ridiculously long range, longer than Rangers.

For the BFME Revisited Maps: create a capture-able building that has a small area around it in which you can bring builders (or buy them from the building) and build a couple of structures. It would be cool because I always want to build a Lumber Mill around the Aitheons where they have a lot of trees, so that'd be cool. I also don't think Aitheons really fit in with LotR lore, but that's just me, so maybe a remodel is needed.

Another idea, make it so Evil factions have to destroy the Varla Statues instead of capturing. It would take longer but afterward they wouldn't have to buy the upgrades, instead they'd just get them free. And when Good takes back a statue, they can rebuild it for a cheap cost.

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#136 Dalf32

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Posted 03 November 2007 - 11:28 PM

the inn alredy gives a radius on bfme1 revisited maps. and if ur gonna go the route of makin total sense, the evil factions shuldnt b getting inns either, bc they wuld not hav gon into an inn, they wulda killed every1 in it then left :)

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#137 Dangarello

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Posted 04 November 2007 - 08:32 AM

Yea. But maybe they just take the the people of the inn hostile. We never knows what happens inside. :p
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#138 dojob

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Posted 04 November 2007 - 02:29 PM

A bunch of evil guys went in and killed everybody and stayed because they don't like living in caves and tents :p

Just make lumbermills buildable everywhere or maybe make it so that people can build a citadel-like building that has a small build radius that would be like bfme1 outposts

Edited by dojob, 04 November 2007 - 02:30 PM.

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And please add Bear-mans


#139 Devon

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Posted 04 November 2007 - 03:25 PM

there will be some bfme1 pure maps, with build plots, so we can have outposts then :p

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#140 Gothmog14

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Posted 04 November 2007 - 03:34 PM

the inn alredy gives a radius on bfme1 revisited maps. and if ur gonna go the route of makin total sense, the evil factions shuldnt b getting inns either, bc they wuld not hav gon into an inn, they wulda killed every1 in it then left tongue.gif

Well, the Inn is just a house that has friendly units inside, the Statue of the Valar is like a tribute to things they strongly oppose/hate (I think). If anything, they should get a debuff when near a Valar Statue :p

Just make lumbermills buildable everywhere or maybe make it so that people can build a citadel-like building that has a small build radius that would be like bfme1 outposts

Yea, I was kind of saying that Aitheons should be made into something close to the BFME1 Outposts, since they don't really fit in with the LotR world (at least, I'm pretty sure they don't).

Edited by Gothmog14, 04 November 2007 - 03:35 PM.

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