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#101 Harad King

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Posted 11 November 2007 - 12:23 AM

Maybe the harad faction could have corsair hero and cool mod ^_^ the skins are amazing :ex:
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#102 Lauri

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Posted 11 November 2007 - 02:49 AM

a corsair hero is most likely to be in, since Umbar will play an important (or something) role in Harad ^_^

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#103 Guess Who

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Posted 11 November 2007 - 04:27 AM

What about near every farm and resource buildings, have a few villagers near. What about having a harad resource building a mill?
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#104 Lauri

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Posted 11 November 2007 - 12:36 PM

Farm have villagers: What's the point? There are the guys who makes "money", and that's it.. no need for more :thumbsupsmiley:

Mill: uhm, why? What does a mill generate? Electricity? (windmill)

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#105 Devon

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Posted 11 November 2007 - 02:52 PM

desert sands-some kinda of thing that slows down units and does a little damage to them.

sires of the beast-all mumakil get +25% +25% permanently?

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#106 Lauri

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Posted 11 November 2007 - 09:15 PM

desert sands;
I like it...

sires of the beast;
+25% +25% what?
Don't like it though... Harad's not ALL about Mumakils...

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#107 Devon

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Posted 12 November 2007 - 01:26 AM

armor and damage. isnt that their only siege though? I was thinking the empty 3 pp spell, but maybe it needs to be debuffed :rolleyes:

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#108 Lauri

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Posted 12 November 2007 - 05:49 PM

is there a power for Gondor all about Trebuchets?
didn't think so :grin:
Still, I don't like the idea to boost Mumakils in general... don't know why they would fight harder because of someone :sad2:

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#109 Devon

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Posted 12 November 2007 - 10:40 PM

well, no, but you dont want each tech tree to be clones :good: as for the name, i was thinking that some lore or something about breeding for the third age had been bought/researched, but if you don't like it, then don't put it in :evgr:

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#110 Guest_Maverick_*

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Posted 02 December 2007 - 01:11 AM

I dowloaded the first age mod, and They doubled the units as in 5 (one line of guys) per purchase is now 10 (two lines of guys), and they added blood which makes the game funner, and I would DEFINATELY download this mod if you added those two things, also in my opoinon the Rhun need walls, but i mean thats just what I think, Good job on the mod. I would probably stick with tthe first age mod if theere aren't the lines of guys, but thats me...

#111 Dain Ironfoot

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Posted 02 December 2007 - 01:16 AM

Oh gods...

Dain: Arr Nertea: yarrrr Dain: haharrrr Nertea: graaawwwr Dain: oaaaaaaaarr Nertea: .... honk?


#112 Lauri

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Posted 02 December 2007 - 03:10 AM

1) Most of the hordes comes in a size of 5, but you can combine the horde with another horde.
For instance, you can combine a fighter horde with another fighter horde, archer horde or spearmen horde, but not any cavalry horde.
Same goes around, and cavarly can only combine with cavalry.

2) Blood? Not likely..

3) Rhûn walls? Yeah, well, my first thougths are that they should have walls, but.. after a second thought, they're offencive, so they probably don't build walls in their advance towards Gondor, ie..

4) merged..

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#113 Eonwe

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Posted 23 December 2007 - 05:49 AM

Well the mod seems to look good. Your website is working fine for me now. I think their should be a list of buildings. I wish the gaps would be filled in under the question mark. It looks like a fun mod to play when it gets done. Good Luck.

I see Arnor as summons for Rohan. Will they be apart of Gondor as the Reunited Kingdom?

Edited by Eonwe, 23 December 2007 - 06:01 AM.


#114 Lauri

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Posted 23 December 2007 - 03:42 PM

Buildings?
Well, there's really no point, is there now? :p
There are only the standard buildings so fra, like barracks, armory, ect....

The reasons for the gaps is because I don't know what to add... That's one reason for this topic, for people to suggest :p

The Men of Arnor are not a part of Gondor. The reason they are a final power summon for Rohan, who are their allies, and not Gondor, who are their 'leader', is because frankly, they would either go a detour to get to the aid of Gondor, and probably come too late, OR they would come to the much closer Rohan, and help them out :p That is also the reason for Arnor not having anything to do with Gondor, because it's too long a way :p

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#115 Eonwe

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Posted 23 December 2007 - 08:03 PM

Maybe for Rohan Agese's Royal line could be a power that causes fear, or maybe grants a bonus to him and King Eothain a bonus when near. Like Agese could get a large armor boost, and Eothain a attack.

I also think Farin should get a change of armor for his namesake (SteelChin.) at level 5.

I am not very good with Ideas.

Are Mumakil going to be as big as they were in the movies. They seem rather small in the bfme game.

Maybe the Minas Anor Trebuchet could actually be a real trebuchet.... (Up to You)

Maybe for Rohan call the mark. Defenders of Helms Deep. Eastfold Veterans. Westfold Axemen.

Random Ideas I am throwing out.

Edited by Eonwe, 23 December 2007 - 08:11 PM.


#116 Lauri

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Posted 23 December 2007 - 08:27 PM

looks like good random ideas so far :p
some of them :p

we'll see about Farin :p
The two leaders of Rohan... we'll see... I'm not overly fond with the idea though, as Agense has a huge armor already, and Eothain has a large attack :p But those types of power I'm usually not fond of at all, unless there is a REALLY good connection between them...

Mumaks probably won't be as big as in the movies, but they will be bigger :)

Trebuchets will depend on me yes... if I am willing to animate, or able to borrow cahik's anims, which I don't really wanna ask :D :p
The only trebuches who would be 'real' would be the ones on the castles though... not the ones you drive around :D I don't wanna mess with that stuff (as RA does)

Call the mark;
We'll see... I'd like to have more original ideas though :p

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#117 Eonwe

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Posted 24 December 2007 - 02:30 AM

Maybe Harad could have a power to slow down units called Quicksand.

Maybe one of the heros ingame. If units or heros stand next to him or her they level up slowly. Inspiration as a passive ability.

Will all factions get new buildplots. I see Rhun has one.

Edited by Eonwe, 24 December 2007 - 02:43 AM.


#118 Lauri

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Posted 24 December 2007 - 09:06 AM

Quicksand, eh... maybe, I like it ;)
Passive Experience... I don't think it's possible, but frankly, I don't think it's very logical... at all :p
Rhûn has a new buildplot, and Gondor will most likely get a new plot, since it's tree is changed ;)
Rohan and Harad though, has pretty good plots already :)

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#119 cahik_

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Posted 24 December 2007 - 08:02 PM

Passive Experience... I don't think it's possible, but frankly, I don't think it's very logical... at all :p


possible. you can spaw and object each x second that has power like Kings Favour that is used automaticly (code it via Lua scripts). not sure if it is logical through :)

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#120 Eonwe

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Posted 24 December 2007 - 09:14 PM

Should Tirgil get a power dealing with the steward of Gondor? Like Stewards Blessings. Lev 10 Heals, and gives targeted units experiance.

Maybe for the kingdom of Rohan they could have the Wildmen (Woses) I think...

Edited by Eonwe, 24 December 2007 - 09:16 PM.





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