The 4th Age discussion's topic..
#122
Posted 25 December 2007 - 12:53 PM
Will heros be availible from the start or will some become availible through the purchase of the kingdom power?
#123
Posted 25 December 2007 - 02:59 PM
Aglarond Catapult won't be... But, a long time ago, I asked Matias what Rohan should have for siege, with the ents going away... And we went with Aglarond Ballista, if they are to have something But that's what I think it will be... it might turn up as something else..
Also, there will be a Rohan Ram With rohirrim infantry carrying it...
The 4th Age version 0.8 has been released: Link
#124
Posted 26 January 2008 - 09:10 PM
About Guards of the Fountain Court (ie: Tower Guards). Given what I've read/seen of them, I think it would be a good idea to limit the number of hordes you can have out, those hordes cannot leave teh castle, but gain a fairly large defensive boost to compensate. The reasoning behind this is the fact that the Guards of the Fountain court were supposed to, more or less, guard the fountain court. Not so much anything else. The only reason I could possibly think of for them to leave the castle was to protect the king/steward, but that's waht the Citadel guard is for.
Meh. Just some ramblings from yours truly.
Edit: Damn. Tried to change my avatar again, but it just shows me a squished flag-bearing horseman. Anyone see a Tower Guard? Or do you see what I see?
Edited by Kyrivian, 26 January 2008 - 09:16 PM.
#125
Posted 26 January 2008 - 09:29 PM
But Fountain Guards are, as said, protecting the Fountain Court...
If you had read the site, then you would've noticed this;
Only 4 hordes available at a time.
So yes, they are limited, and you never have more than 20 of them (16 soldiers, 4 banner carriers... and also a couple of extras for the King)
But keeping them behind the castle walls, would be kinda pointless... I mean, the fountain court isn't in the castle, so why not go out and bash necks?
Besides, atleast in the early days of the mod, it was decided that the City of Minas Anor (Tirith) was besieged by Rhûn, and then Eldaravir sounded the retreat, and thus even the fountain guards had to leave, being ordered by the King, and as far as I know, he is the only one who can command them. Thus, they now fight to reclaim the fountain court.... Yes, they only care about the court! They'll run through the 7 levels to get to the court!
I could perhaps make a couple 'slaved' to guard the citadel in every castle, but I think that should go to the Guards of the Citadel... Which makes me acctually wanna do that But we'll see...
Also, I don't even know if Guards of the Fountain Court is a Tolkien thing, or something made up by PJ, or even just GW.... Still, I like it
edit; and yes, you have a Fountain Guard in your avy Just right-click, then "Reload picture", or something... atleast in Opera
Edited by Lauri, 26 January 2008 - 09:34 PM.
The 4th Age version 0.8 has been released: Link
#127
Posted 26 January 2008 - 10:22 PM
Though, the idea of a few slaved units, made to protect the citadel at all costs, is a grand idea. Could be summonable from the citadel. Huzzah!
And thanks Gollum, it worked like a charm.
Edited by Kyrivian, 26 January 2008 - 10:24 PM.
#128
Posted 03 March 2008 - 04:02 AM
Anyway, I got bored, and read this entire thread, post by post, and had quite a bit of thought about Harad. For example, a hero for Harad could be [insert name here], Fleet Master. A Corsair(ian?) that has ties to the Harad empire. Who knows, maybe he could have ties to the assassin's sect, and be able to throw daggers. With poison. (Huzzah!) Or the fact that, despite the obvious parts of the Harad empire, that is, big lumbering Mumakil, there's also the very subtle side to it, making me think, hey? Why not capitilise on that? Have a lot of Harad's units be able to stealth, and get bonuses when attacking while stealthed. Make them somewhat of a sneaky faction, with a bit of hardcore offense added in with teh Corsairs and the mumakil.
Meh. Just me speaking what I'm thinking, with not much time in-between.
By the way, Lauri, what do you plan for the beta release? Are you going to release the entire mod in one swing? Or maybe a Gondor/Rhun beta, and then release the other two when they're done? Or something.
Edited by Kyrivian, 03 March 2008 - 04:03 AM.
#129
Posted 03 March 2008 - 03:15 PM
And if you want me to add Dalamyr, just say so, istead of sneaking it around and make it 'your' idea If you acctually thought him up yourself... good job
Still, I have a Corairs Captain in mind already Captain, as in hero Corsair, not assasin Reason for this is, atleast one of them;
Feles, which is an assasin hero... Hasharii, assasin units... So, you can make an assasin army if you want If you want to win, I wouldn't recommend it, but still
IMO, Harad is a purely offensive faction, very little stealthed.. Only units that will be stealthed are the assasins Corsairs, as I see them, aren't as offensive as you put them.. I imagen them kinda like Vikings... Raiding cities at the shore... Going off, raiding, and getting out before there is someone to resist them
Mumakil will be as before
Also, of course Corairs have ties with Harad... if not, they wouldn't figth "for" them
So again, Harad will be the most offensive faction, with strong troops and strong support. Their lack you ask? Armor and Fire... You won't be able to tear down buildings with their archers very easily I tell you Units, especially cavalry, but not buildings
The 4th Age version 0.8 has been released: Link
#130
Posted 04 March 2008 - 01:45 AM
Still, it's safe to assume that there would be future Fleetmasters, which opens up the spot for that kind of hero. And, reflecting on what I put before... not my best ideas. Still, like I said. Just thoughts straight to the internet.