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Modeling projects


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#21 Lotrfan2

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Posted 07 July 2007 - 01:14 PM

it makes perfect sense for skinners,binders,coders,and mappers :p
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#22 Devon

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Posted 07 July 2007 - 05:30 PM

hey, speak for urself :lol:.

i think i might have understood, but i have no idea how to do it. I think it would work though. Good look :p

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#23 jimiojoe

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Posted 09 July 2007 - 10:39 AM

hey, speak for urself ;).

i think i might have understood, but i have no idea how to do it. I think it would work though. Good look :p


its working around the idea that its the model that gets deployed to the wall - not a projectile, and there are bones which the units follow to climb up it, so if you just make them all at the right distance and just make an animation with new bits like rope and presto!


Binding this siege balista is still Realllly annoying me - it keeps crashing stupid RenX!!
- I'm trying to use the crossbow uruks like you said ... but they are being awkward and i really dont get why their going so... crazy
- I DID IT!! ;D

Almost binded it now though... ;) soz i have the ideas but my moddeling /animating arn't great - maybe if i actually get it working a good animator could just redo the animations or something ? :p theres plenty a lot better than me ;)

Edited by jimiojoe, 09 July 2007 - 11:52 AM.

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#24 Rob38

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Posted 09 July 2007 - 06:51 PM

its working around the idea that its the model that gets deployed to the wall - not a projectile, and there are bones which the units follow to climb up it, so if you just make them all at the right distance and just make an animation with new bits like rope and presto!


Binding this siege balista is still Realllly annoying me - it keeps crashing stupid RenX!!
- I'm trying to use the crossbow uruks like you said ... but they are being awkward and i really dont get why their going so... crazy
- I DID IT!! ;D

Almost binded it now though... :D soz i have the ideas but my moddeling /animating arn't great - maybe if i actually get it working a good animator could just redo the animations or something ? :p theres plenty a lot better than me ;)


Yes, Cahik_ said that he would help me with the uruk shieldman, so I'll ask him about helping with some of the animations fo the model you're working on. I think he'll help with this one also because it's so unique and different from other animations ;)

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#25 jimiojoe

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Posted 12 July 2007 - 03:08 PM

:/ a few things keep going wrong which is discouraging

i'll try a few more things though...

btw did you want the ladder to go just on the outer hornburg wall
(the same on the gate is on)

or right up to the inside higher deepening wall...
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#26 Rob38

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Posted 12 July 2007 - 07:52 PM

:/ a few things keep going wrong which is discouraging

i'll try a few more things though...

btw did you want the ladder to go just on the outer hornburg wall
(the same on the gate is on)

or right up to the inside higher deepening wall...


The outer hornburg walls... I want you to know that I'm going to be adjusting the size of the hornburg walls and are going to make them taller. That will probably affect the modeling because the ladder will need to be taller :xd:

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#27 jimiojoe

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Posted 13 July 2007 - 04:15 PM

:/ a few things keep going wrong which is discouraging

i'll try a few more things though...

btw did you want the ladder to go just on the outer hornburg wall
(the same on the gate is on)

or right up to the inside higher deepening wall...


The outer hornburg walls... I want you to know that I'm going to be adjusting the size of the hornburg walls and are going to make them taller. That will probably affect the modeling because the ladder will need to be taller :lol:


okay...

on a rather annoying note for some odd reason my model has just screwed up completely - buttt
i think before it did it was working pretty much :evgr: .... on the deepening walls - (so as the ladder will appear when its deployed and go up with the animation, stay there then go down and disappear when retracted - i havn't added ropes to the model yet but that shouldnt be too hard its just my animating will probably make them look more like sticks :p thats next on my list...

butt i think if your going to be changing the hornburg walls - to make siege ladders work on them you have to add the ladderbone onto them - just look at the deepening wall ones there are 3 boxes and the one in the middle is the siegeladder bone =)
so if you have or are going to make the new model for these walls to make them higher you will need to add these 3 simple boxes =)


i will try to resurect my model... - yay i did

Edited by jimiojoe, 13 July 2007 - 04:22 PM.

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#28 Rob38

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Posted 13 July 2007 - 07:36 PM

okay...

on a rather annoying note for some odd reason my model has just screwed up completely - buttt
i think before it did it was working pretty much :evgr: .... on the deepening walls - (so as the ladder will appear when its deployed and go up with the animation, stay there then go down and disappear when retracted - i havn't added ropes to the model yet but that shouldnt be too hard its just my animating will probably make them look more like sticks :p thats next on my list...

butt i think if your going to be changing the hornburg walls - to make siege ladders work on them you have to add the ladderbone onto them - just look at the deepening wall ones there are 3 boxes and the one in the middle is the siegeladder bone =)
so if you have or are going to make the new model for these walls to make them higher you will need to add these 3 simple boxes =)

i will try to resurect my model... - yay i did


Yes, I will add those boxes to the hornburg walls. For your model, do you have to make the siege ladder bigger and taller?

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#29 jimiojoe

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Posted 13 July 2007 - 10:11 PM

Yes, I will add those boxes to the hornburg walls. For your model, do you have to make the siege ladder bigger and taller?


yessss

orrr....

if its not toooo big a change you could just use the " scale = "
in the object code
but also change one behavior about the distance fromt he wall when it deploys because scaling would make the distance between the balista and ladder bigger aswell
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#30 Hearach

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Posted 19 July 2007 - 08:05 PM

If you want I can help with the arcade?
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#31 Lotrfan2

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Posted 19 July 2007 - 08:08 PM

please help
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#32 Hearach

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Posted 19 July 2007 - 09:51 PM

I had a practice earlier and it turned out OK, but I will try another version when I am more awake ^_^
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#33 Lotrfan2

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Posted 19 July 2007 - 11:34 PM

post some screenshots of it ^_^

Edited by Lotrfan2, 19 July 2007 - 11:34 PM.

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#34 Rob38

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Posted 20 July 2007 - 02:50 AM

post some screenshots of it ^_^

Yes, please do if possible :p

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#35 Hearach

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Posted 20 July 2007 - 06:09 PM

I won't post anything of that, I'd prefer to do a better version of it. The one I practiced looked a bit untidy, so...

Edited by HunterGXO, 20 July 2007 - 06:09 PM.

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#36 Lotrfan2

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Posted 20 July 2007 - 06:40 PM

ok, we will wait for the better version :sad:
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#37 Hearach

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Posted 20 July 2007 - 06:45 PM

Btw, how big do you want it?
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#38 Lotrfan2

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Posted 20 July 2007 - 07:12 PM

i dont know, you would have to ask Rob for that. :sad:
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#39 Hearach

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Posted 20 July 2007 - 07:30 PM

Well here is that untidy quick horrible :sad: version I made so you check the size I made it.


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#40 Lotrfan2

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Posted 20 July 2007 - 08:13 PM

Looks good
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