Jump to content


Photo

Suggestions


  • Please log in to reply
200 replies to this topic

#41 rutger

rutger

    Gondor is my realm.

  • Project Team
  • 711 posts
  • Location:at home, no duh! (holland)
  • Projects:RCMOD (mainly brainstormer, trying to learn the basics of coding)
  •  who knows?, i don't..........

Posted 28 June 2007 - 07:16 PM

well if we would get together we should be able to do it. but only if everyone would help :p
LIUVAR ALVEREDAR, VREDE ZIJ DE VRIEND.
citated from: de Elfen by: Bernhard Hennen

Posted Image

#42 Taralom

Taralom

    Self-proclaimed A**hole

  • Project Team
  • 1,519 posts
  • Location:Not here
  • Projects:Turned to Writing
  •  I R GOOGL'd

Posted 06 July 2007 - 10:57 AM

even in the movie there's a small scene where the uruks try to besiege the Hornbrug with those greater ladders. at a certain moment there's a one-man hit. one rohan defender falls behand the wall.

so i'd say no splash damage
If the above post offended you in any way,
please take note that, until further notice, I don't care, so get lost.

#43 King Earnur

King Earnur
  • Project Team
  • 216 posts
  • Location:Chino, California

Posted 07 July 2007 - 07:09 PM

Do you have the two towers in front of the gate like the movie? And will Rohan have Theoden's guard people?

Many of the parts for Helm's Deep will be edited in some way, especially the gate area.
Rohan has the units called Helm's Defenders and ther are meant to be Theoden's guards :p

I heard someone say that if you took away the postern gate it would be very hard to hold off ballistas, anyway if you edit the wall to take away the parts of the gathouse that have the postern gate :lol: , I'm pretty sure you can just edit them in in wrold builder. :p

Edited by Rob38, 07 July 2007 - 11:54 PM.


#44 Rob38

Rob38

    Believer of Hope

  • Hosted
  • 3,567 posts
  • Location:USA
  • Projects:Helm's Deep Last Hope
  •  One who is not afraid of new challenges

Posted 08 July 2007 - 05:34 AM

Yes, if I remove the postern gate, the ballistas would have to be weakened a lot :lol:

signature_group1.gif

 

16821.png


#45 zimoo

zimoo

    Ecthelion of the Fountain

  • Project Team
  • 2,009 posts
  • Location:Devon, England
  • Projects:Lurking until the off topic begins...
  •  Guardian of the Books

Posted 08 July 2007 - 01:00 PM

Personally I'd like to see the ballistas removed, as they just removed all fun from that mission.

I don't want it to be really easy, but I also don't want a siege weapon operated by 2 uruks bringing down my entire army. The battle should be about the actual hand to hand fighting IMO, not a case of destroying all the defenders with use of a few ballistas...
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image

Playing games? Ah, you'll never be a good modder if you get involved in actually playing them!


#46 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,438 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 08 July 2007 - 02:06 PM

I agree... the damage done by the ballista is seriously OP....

T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#47 Devon

Devon

    Dark Nerd of the Sith

  • Global Moderators
  • 5,886 posts
  • Location:Colbert Nation
  • Projects:RJ RotWK, Twilight of the Republic, HDLH
  •  T3A Chamber Member
  • Division:Community
  • Job:Global Moderator
  • Donated

Posted 08 July 2007 - 04:54 PM

well rob said (i think) that splash damage would be removed, and maybe if jimiojoe gets this to work they'll only be there for launching ladders up.

Edited by YodaWarrior, 08 July 2007 - 06:09 PM.

yodasig2.png
My political compass
There's a story that the grass is so green...what did I see? Where have I been?


#48 Lotrfan2

Lotrfan2

    title available

  • Banned
  • 328 posts

Posted 08 July 2007 - 05:10 PM

yep thats right
Posted Image
Posted Image
Posted Image

#49 Rob38

Rob38

    Believer of Hope

  • Hosted
  • 3,567 posts
  • Location:USA
  • Projects:Helm's Deep Last Hope
  •  One who is not afraid of new challenges

Posted 08 July 2007 - 07:29 PM

Well, if I do make attacking ballistas, there range would be severly reduced so that archers on the wall can hit it. I would probably remove all splash damage also so that it can only hit one unit at a time :)

signature_group1.gif

 

16821.png


#50 Harad King

Harad King
  • Project Team
  • 220 posts
  • Location:Mexico

Posted 16 July 2007 - 02:23 AM

I have a question what is the the mod abaut does it add new factions or units?
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image

#51 Rob38

Rob38

    Believer of Hope

  • Hosted
  • 3,567 posts
  • Location:USA
  • Projects:Helm's Deep Last Hope
  •  One who is not afraid of new challenges

Posted 16 July 2007 - 05:06 AM

I have a question what is the the mod abaut does it add new factions or units?

All the information you need to know should be here :p The website is a little screwed up right now since it's being redone but it should tell everything you need to know ;)

Edited by Rob38, 16 July 2007 - 05:06 AM.

signature_group1.gif

 

16821.png


#52 Taralom

Taralom

    Self-proclaimed A**hole

  • Project Team
  • 1,519 posts
  • Location:Not here
  • Projects:Turned to Writing
  •  I R GOOGL'd

Posted 23 July 2007 - 07:13 PM

have you ever played The third age?? (game not the site :p )
because the helm's deep in that game is waaay different than the EA's one.
if you want i can try to make a drawing of it like a map with legend...
and of course send it to you.

Edited by Taralom, 23 July 2007 - 07:15 PM.

If the above post offended you in any way,
please take note that, until further notice, I don't care, so get lost.

#53 Rob38

Rob38

    Believer of Hope

  • Hosted
  • 3,567 posts
  • Location:USA
  • Projects:Helm's Deep Last Hope
  •  One who is not afraid of new challenges

Posted 23 July 2007 - 07:21 PM

have you ever played The third age?? (game not the site :p )
because the helm's deep in that game is waaay different than the EA's one.
if you want i can try to make a drawing of it like a map with legend...
and of course send it to you.

No, I haven't... Didn't even know if they had a Helm's Deep in it ;) Sure, make a drawing if you wish to :blink: I've been studying the entire layout of HD and got it mostly figured out. Just trying to figure out some of the inside stuff out now

signature_group1.gif

 

16821.png


#54 jimiojoe

jimiojoe

    War Mungerer

  • Project Team
  • 491 posts
  • Projects:X-Mod, The Harry Potter Modification
  •  Advice

Posted 23 July 2007 - 11:33 PM

have you ever played The third age?? (game not the site :p )
because the helm's deep in that game is waaay different than the EA's one.
if you want i can try to make a drawing of it like a map with legend...
and of course send it to you.


the helms deep on that game is WAAAYY cooler and more realistic - i think i remember reading something years ago where they said the actual plans and stuff used for the movie was lent to EA to make Helms Deep more believable
Its actually perfect butt...
butt
would be extremely hard to make it ingame ;) (in BFME2) a very complicated castle it is...

ie (for one) just the weaponry is underneath the main keep which is accessed through a whole in, the keep/hornburg bit which is at the moment one model.

Then you have the tall stairs which at the top have a shooting platform and a door leading to the hornburg- although a version of that is in this mapmod which is cool

okay that probably didnt make sense

Edited by jimiojoe, 23 July 2007 - 11:35 PM.

Jimiojoe
A light from the shadow shall spring.

#55 Rob38

Rob38

    Believer of Hope

  • Hosted
  • 3,567 posts
  • Location:USA
  • Projects:Helm's Deep Last Hope
  •  One who is not afraid of new challenges

Posted 24 July 2007 - 07:22 PM

Actually, it did :huh: I really would like to see images of this Helm's Deep... :p

signature_group1.gif

 

16821.png


#56 Taralom

Taralom

    Self-proclaimed A**hole

  • Project Team
  • 1,519 posts
  • Location:Not here
  • Projects:Turned to Writing
  •  I R GOOGL'd

Posted 26 July 2007 - 11:01 AM

sure i'll draw the castle for you.
i only have to dig in my memory.. ;)

i'll send it by pm or post it around here if you'd like.
If the above post offended you in any way,
please take note that, until further notice, I don't care, so get lost.

#57 Rob38

Rob38

    Believer of Hope

  • Hosted
  • 3,567 posts
  • Location:USA
  • Projects:Helm's Deep Last Hope
  •  One who is not afraid of new challenges

Posted 26 July 2007 - 06:30 PM

sure i'll draw the castle for you.
i only have to dig in my memory.. :grin:
i'll send it by pm or post it around here if you'd like.

Either way is fine :shiftee:

signature_group1.gif

 

16821.png


#58 Taralom

Taralom

    Self-proclaimed A**hole

  • Project Team
  • 1,519 posts
  • Location:Not here
  • Projects:Turned to Writing
  •  I R GOOGL'd

Posted 27 July 2007 - 08:47 AM

okay,

i've been busy for you already. but i'm not very pleased with the results thusfar.
do you want it like a map or 3d??

edit: it's done. I'm not to pleased with it but it's better than what i had before.
you might want to open up paint or another program to zoom in. With red i've detailed some things.
dammit you guys are going to say i'm noob ^_^

Attached Thumbnails

  • Helm__s_deep_last_hope.jpg

Edited by Taralom, 27 July 2007 - 10:34 AM.

If the above post offended you in any way,
please take note that, until further notice, I don't care, so get lost.

#59 Rob38

Rob38

    Believer of Hope

  • Hosted
  • 3,567 posts
  • Location:USA
  • Projects:Helm's Deep Last Hope
  •  One who is not afraid of new challenges

Posted 27 July 2007 - 04:33 PM

okay,

i've been busy for you already. but i'm not very pleased with the results thusfar.
do you want it like a map or 3d??

edit: it's done. I'm not to pleased with it but it's better than what i had before.
you might want to open up paint or another program to zoom in. With red i've detailed some things.
dammit you guys are going to say i'm noob ;)

Very interesting ^_^ So there are 8 pillars in the throne room correct? and where are the glittering caves located? Also, do you know where the armory location is? The stables are in unique spot...perhaps I can put something there :p

signature_group1.gif

 

16821.png


#60 jimiojoe

jimiojoe

    War Mungerer

  • Project Team
  • 491 posts
  • Projects:X-Mod, The Harry Potter Modification
  •  Advice

Posted 27 July 2007 - 08:05 PM

okay,

i've been busy for you already. but i'm not very pleased with the results thusfar.
do you want it like a map or 3d??

edit: it's done. I'm not to pleased with it but it's better than what i had before.
you might want to open up paint or another program to zoom in. With red i've detailed some things.
dammit you guys are going to say i'm noob :rolleyes:

Very interesting :p So there are 8 pillars in the throne room correct? and where are the glittering caves located? Also, do you know where the armory location is? The stables are in unique spot...perhaps I can put something there :thumbsupsmiley:


i think the armoury was directly under the..... inner keep bit... as in you go through the gate and up the ramp on the right is an entrance into it
Jimiojoe
A light from the shadow shall spring.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users