Sneak Peeks
#1041
Posted 24 February 2009 - 02:50 AM
Careful. This link is DANGEROUS. Do NOT click it. This one, however, is fine.
I had the meaning of life in my signature, but it exceeded the character limit.
#1042
Posted 24 February 2009 - 04:23 AM
#1043
Posted 24 February 2009 - 01:01 PM
I HAVE THIS TOPIC SURROUNDED! EITHER RETURN TO THE POINT OR COME OUT WITH YOUR HANDS IN THE AIR!
Careful. This link is DANGEROUS. Do NOT click it. This one, however, is fine.
I had the meaning of life in my signature, but it exceeded the character limit.
#1044
Posted 24 February 2009 - 01:31 PM
#1045
Posted 29 March 2009 - 07:12 PM
#1046
Posted 29 March 2009 - 09:44 PM
% we will be normalizing all wind data to 1.0 m. ratioHotWire = (2/3)*log((1.0-d)/z0)/log((hotWireZ-d)/z0); ratioCup = (2/3)*log((1.0-d)/z0)/log((cupZ-d)/z0); ratioPropeller = (2/3)*log((1.0-d)/z0)/log((propellerZ-d)/z0); ratioSonic = (2/3)*log((1.0-d)/z0)/log((sonicZ-d)/z0); % Execute the usual time conversion timeCorrected = [WindData(:,4) WindData(:,5)]; timeCorrected(:,3) = ( fix(timeCorrected(:,1)/100)*3600 ) + ( mod (timeCorrected(:,1),100)*60 ) + fix(timeCorrected(:,2)); % Extract required columns from data % Also corrects wind speed from ultrasonic anenometer % New data form: 1 = time, 2,3,4 = corrected U, V, W, 5 = sonic temp, 6 = % propeller wind speed, 7 = propeller wind direction, 8 = cup wind speed, 9 % = hot wire wind speed, windDataCorrected = [timeCorrected(:,3) WindData(:,6:8).*2 WindData(:,9:12) WindData(:,14)]; % Corrects the wind data for height windHeightCorrected = [windDataCorrected(:,1) windDataCorrected(:,2:4).*ratioSonic windDataCorrected(:,5) windDataCorrected(:,6)*ratioPropeller windDataCorrected(:,7) windDataCorrected(:,8)*ratioCup windDataCorrected(:,9)*ratioHotWire]; % Cut out the 2 second averaging windHeightCorrected = windHeightCorrected(508:length(windHeightCorrected),1:9);
aka sorry don't have time this week. But in case you were wondering, there is a very weak correlation between wind speed/direction and temperature/CO2 concentrations on the Vancouver Burrard Street Bridge
Edited by Nertea, 29 March 2009 - 09:46 PM.
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#1047
Posted 30 March 2009 - 06:42 AM
#1048
Posted 25 April 2009 - 05:23 AM
Heehee.
RA 4 TEH WIN!
*Shoots self for heretical lEEt speak*
I must apologize for the immature and brash youth that has been posting on these forums. I will reign him in and teach him proper manners now. I apologize for the time the boy has wasted.
*NOOOOOO*
Anyway, the updates are awesome but in this recent topic I found, I saw something strange that Lauri said;
"I checked, and the latest installer (which is quite old I believe) is actually 226 mbs..
So, you could have gotten the current version..
However, that's not the finished mod, and you'd expect a larger version when finished"
What the....?
He's talking about the closed beta right? Because I know if there was a release the whole website would be in cacophony hehe.....so yeah I'm just wondering.
Edited by aNaRcHiSt44, 25 April 2009 - 05:24 AM.
Anyway, my computer has been upgraded; it's just a graphics card, but it's a HD Radeon 4870. How's that for gaming love? I can run Crysis on high at 60fps, maybe at highest (I haven't checked) and the rest of my computer is still actually pretty good; so I'm happy.
Anarchy is so stupid......see IM A REBEL!
Im a lover of footy now, and I can't wait to watch Jarryd Hayne the superhuman and Fuifui Moimoi the tongan bulldozer play in the Four Nations cup. WOOT Hindmarsh is gonna play for Australia now, even with a broken shoulder! Woot he's crazy.
#1050
Posted 25 April 2009 - 05:18 PM
Careful. This link is DANGEROUS. Do NOT click it. This one, however, is fine.
I had the meaning of life in my signature, but it exceeded the character limit.
#1052
Posted 26 April 2009 - 02:04 AM
#1053
Posted 26 April 2009 - 04:28 AM
#1054
Posted 26 April 2009 - 01:58 PM
Careful. This link is DANGEROUS. Do NOT click it. This one, however, is fine.
I had the meaning of life in my signature, but it exceeded the character limit.
#1055
Posted 26 April 2009 - 07:12 PM
#1058
Posted 20 June 2009 - 02:53 AM
#1059
Posted 29 June 2009 - 12:33 AM
#1060
Posted 30 June 2009 - 05:56 AM
Wow, okay, just read the other post, and saw that they stopped working on the mod. You'd think you might want to put that on the main page? You know, something like "We aren't working on this mod, you can't play it or even work with what we left behind, sorry."
Edited by Unrealrob, 30 June 2009 - 06:02 AM.
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