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#1041 {IRS}Athos

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Posted 24 February 2009 - 02:50 AM

*whacks Jeth with the claw anyway* Don't worry, I'll be patient. :twisted:
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#1042 Jeth Calark

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Posted 24 February 2009 - 04:23 AM

*sends out two suited men with violin cases to Ithilien's door*

#1043 {IRS}Athos

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Posted 24 February 2009 - 01:01 PM

I HAVE THIS TOPIC SURROUNDED! EITHER RETURN TO THE POINT OR COME OUT WITH YOUR HANDS IN THE AIR!


:twisted:
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#1044 Florisz

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Posted 24 February 2009 - 01:31 PM

:twisted:
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#1045 entwife

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Posted 29 March 2009 - 07:12 PM

Any thing going on with RA?

#1046 Nertea

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Posted 29 March 2009 - 09:44 PM

% we will be normalizing all wind data to 1.0 m.
ratioHotWire = (2/3)*log((1.0-d)/z0)/log((hotWireZ-d)/z0);
ratioCup = (2/3)*log((1.0-d)/z0)/log((cupZ-d)/z0);
ratioPropeller = (2/3)*log((1.0-d)/z0)/log((propellerZ-d)/z0);
ratioSonic = (2/3)*log((1.0-d)/z0)/log((sonicZ-d)/z0);
 
% Execute the usual time conversion
timeCorrected = [WindData(:,4) WindData(:,5)];
timeCorrected(:,3) = ( fix(timeCorrected(:,1)/100)*3600 ) + ( mod (timeCorrected(:,1),100)*60 ) + fix(timeCorrected(:,2));
 
% Extract required columns from data
% Also corrects wind speed from ultrasonic anenometer
% New data form: 1 = time, 2,3,4 = corrected U, V, W, 5 = sonic temp, 6 =
% propeller wind speed, 7 = propeller wind direction, 8 = cup wind speed, 9
% = hot wire wind speed,
windDataCorrected = [timeCorrected(:,3) WindData(:,6:8).*2 WindData(:,9:12) WindData(:,14)];
 
% Corrects the wind data for height
windHeightCorrected = [windDataCorrected(:,1) windDataCorrected(:,2:4).*ratioSonic windDataCorrected(:,5) windDataCorrected(:,6)*ratioPropeller windDataCorrected(:,7) windDataCorrected(:,8)*ratioCup windDataCorrected(:,9)*ratioHotWire];
 
% Cut out the 2 second averaging
windHeightCorrected = windHeightCorrected(508:length(windHeightCorrected),1:9);

aka sorry don't have time this week. But in case you were wondering, there is a very weak correlation between wind speed/direction and temperature/CO2 concentrations on the Vancouver Burrard Street Bridge :shiftee:

Edited by Nertea, 29 March 2009 - 09:46 PM.

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#1047 entwife

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Posted 30 March 2009 - 06:42 AM

I was going to ask about the wind speed in certain parts of Vancouver, but you read my mind.


:shiftee:

#1048 aNaRcHiSt44

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Posted 25 April 2009 - 05:23 AM

:)

;)

:p

Heehee.
RA 4 TEH WIN!

*Shoots self for heretical lEEt speak*

I must apologize for the immature and brash youth that has been posting on these forums. I will reign him in and teach him proper manners now. I apologize for the time the boy has wasted.

*NOOOOOO*

Anyway, the updates are awesome ;) but in this recent topic I found, I saw something strange that Lauri said;
"I checked, and the latest installer (which is quite old I believe) is actually 226 mbs..
So, you could have gotten the current version..
However, that's not the finished mod, and you'd expect a larger version when finished"

What the....?
He's talking about the closed beta right? Because I know if there was a release the whole website would be in cacophony hehe.....so yeah I'm just wondering.

Edited by aNaRcHiSt44, 25 April 2009 - 05:24 AM.

After all this time, I decided I'd start playing BFME 2 again; after all, it's one of the few games I keep coming back to.....even three-four years after it was made.....
Anyway, my computer has been upgraded; it's just a graphics card, but it's a HD Radeon 4870. How's that for gaming love? I can run Crysis on high at 60fps, maybe at highest (I haven't checked) and the rest of my computer is still actually pretty good; so I'm happy.

Anarchy is so stupid......see IM A REBEL!

Im a lover of footy now, and I can't wait to watch Jarryd Hayne the superhuman and Fuifui Moimoi the tongan bulldozer play in the Four Nations cup. WOOT Hindmarsh is gonna play for Australia now, even with a broken shoulder! Woot he's crazy.

#1049 Lauri

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Posted 25 April 2009 - 10:21 AM

Yeah, closed beta :p

Shadow and Flame BETA 0.6 RELEASED - Link


#1050 {IRS}Athos

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Posted 25 April 2009 - 05:18 PM

Awwwwwwww... :)
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#1051 Lauri

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Posted 25 April 2009 - 05:54 PM

What'd you prefer, I say "Closed beta" and you know it isn't avaliable to you, or I said "Open beta acctually" and you'd be looking and looking but never finding it? :)

Shadow and Flame BETA 0.6 RELEASED - Link


#1052 Jeth Calark

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Posted 26 April 2009 - 02:04 AM

No, we would have preferred that you accidentally said "Public Beta". Then we could have forced you to release a public beta as penance for falsely raising our hopes. :)

#1053 Elvenlord

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Posted 26 April 2009 - 04:28 AM

Hmmm, that whole conversation seems slightly ironic now :)

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#1054 {IRS}Athos

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Posted 26 April 2009 - 01:58 PM

No, the conversation about having something really shocking on Sunday seems ironic...
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#1055 ferlz

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Posted 26 April 2009 - 07:12 PM

Is erebor will be include in the "limited release"?

#1056 Uruk King

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Posted 26 April 2009 - 07:41 PM

I seriously wouldn't count on it.
I will remember Rhovanion Alliance, RIP .

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#1057 Lauri

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Posted 26 April 2009 - 08:17 PM

Not?

I'm curious, what would you count on?
It's just you seemed so certain :shiftee2:
(no, I didn't hint about Erebor in or not)

Shadow and Flame BETA 0.6 RELEASED - Link


#1058 Spartan184

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Posted 20 June 2009 - 02:53 AM

So im guessing only the finished factions will be in the limit one i hope mordors one of them i wanna try out the trolls and grond they look aswome in the pictures like the rhino thingys pull it and the trolls


 

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#1059 CIL

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Posted 29 June 2009 - 12:33 AM

It doesn't matter if they look awesome. If they haven't been coded into the game or balanced, you likely won't like it. Just wait and let the modders decide if they want to release a limited version of the mod.
I'm creeping, not gone.

#1060 Unrealrob

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Posted 30 June 2009 - 05:56 AM

When I saw the main page on The 3rd Age's page for this mod, I was worried that no one has been here working on the mod since christmas '08. I won't be so rude as to ask you to work faster, I know you get enough of that and I respect that you don't wish to release an unfinished product, and that you want to put an incredible amount of work into this modification. I would however ask that you at least update the main page..? Thanks.

Wow, okay, just read the other post, and saw that they stopped working on the mod. You'd think you might want to put that on the main page? You know, something like "We aren't working on this mod, you can't play it or even work with what we left behind, sorry."

Edited by Unrealrob, 30 June 2009 - 06:02 AM.





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