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#21 Nertea

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Posted 03 May 2007 - 08:48 AM

#12 is a possibility, but not too likely, due to other units having traps already.

#13 for Mordor is really not necessary, you're going to have enough to keep track of with all of Mordor's heroes as it is. Isengard may get something like that, I haven't really finalized design for the faction yet.

#14 won't happen because Dale and co. already have some excellent scouts.

#15 also won't happen, because those minifactions have already been finalized (sans cavalry)

Demolisher will certainly not happen. Bah... I liked the old Orc catapult better than the demolisher.

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#22 Uruk King

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Posted 03 May 2007 - 03:22 PM

I agree withh you on #13 *points to the leadership abilities of the Nazgul* but an Uruk captain for Isenguard would be cool. Also you said Isengard hasn't been finalized yet, well like you sid about Gundabad being a defensive minifaction, well couldn't they have some sort of spearmen unit that does relatively lowish damage but retains moderately high defense.
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#23 hdh7

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Posted 03 May 2007 - 08:25 PM

#15 was mostly thought of because I love the idea of a mounted ranger, but yeah it probably wouldn't have fit in anyway. Other units have traps?

Edited by hdh7, 03 May 2007 - 08:32 PM.

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#24 Canterbury

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Posted 04 May 2007 - 12:18 AM

Other units have traps?

Now its up to our imagination to guess what they are. I cant think of anything and even if i did, I dont even think it would be possible to do, like trip wired crossbows.
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#25 Nertea

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Posted 04 May 2007 - 04:46 AM

I agree withh you on #13 *points to the leadership abilities of the Nazgul* but an Uruk captain for Isenguard would be cool. Also you said Isengard hasn't been finalized yet, well like you sid about Gundabad being a defensive minifaction, well couldn't they have some sort of spearmen unit that does relatively lowish damage but retains moderately high defense.



Why?

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#26 Uruk King

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Posted 04 May 2007 - 05:32 AM

Well because the Uruk pikemen are the only anti-cavalry unit on the game, most factions complete with minifactions have at least one spearman unit and I was thinking on the grounds of Gundabad that they could have a defensive spearmen unit.
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#27 Nertea

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Posted 04 May 2007 - 05:42 AM

Like you said, they have pikemen. They're far and above the best anti-cavalry unit in the game. Who will build less powerful spearsmen from a minifactoin when the main faction already has superior troops?

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#28 Olorin

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Posted 04 May 2007 - 06:40 AM

I agree withh you on #13 *points to the leadership abilities of the Nazgul* but an Uruk captain for Isenguard would be cool. Also you said Isengard hasn't been finalized yet, well like you sid about Gundabad being a defensive minifaction, well couldn't they have some sort of spearmen unit that does relatively lowish damage but retains moderately high defense.

Well because the Uruk pikemen are the only anti-cavalry unit on the game, most factions complete with minifactions have at least one spearman unit and I was thinking on the grounds of Gundabad that they could have a defensive spearmen unit.

What you're saying here sorta makes sense from a gameplay perspective (except for the part about Uruk Pikemen being the only anti-cavalry that we know of in the faction; they're like the best in the whole game!), but from a 'Tolkien' view it's wierd. I mean, why would cave-goblins from Gundabad be more defensive or tougher than Uruks? Uruks are like the best type of orc, if there were actual ranks.
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#29 Canterbury

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Posted 05 May 2007 - 02:39 AM

you dont need ranks. just let a uruk fight a orc and you would know whos best
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#30 Olorin

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Posted 05 May 2007 - 03:50 AM

Uuuuh...the Uruk? :p Well Saruman (was it Saruman?) or someone described them as being stronger, faster, tougher or just plain better than normal orcs - they could walk in daylight for one thing, so that already makes them more useful. ;)
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...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...

...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King

#31 Canterbury

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Posted 05 May 2007 - 04:19 AM

plus in the books, the goblins from moria were burned by the sun so i think thats why they went into the forest
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#32 hdh7

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Posted 05 May 2007 - 05:33 PM

What if #5 was a unit for umbar instead. It fits them very well.

#16. Khand has a large unit of horse archers that rain down huge amounts of arrows into enimies.

#17. Harad minfaction concepts
Khand: based around fast, powerful, expensive cavalry. Will be useful lategame when alot of recorces have been built up. Units: Khandic horse archers, Varaig riders, Varaig warlord.

Umbar: based around assault tactics and siege, has powerful attack pirates, stealthy infaltrators, and siege weapons that are best used to break into an enemy fortress or as an addition to your assault forces. Units: Coirsair warriors, pirate elite force, umbar catapult.

Far Harad: based around fast beserkers and shock troops, good for quick, violent assaults. Troops are inexpensive, fast, and have a strong attack, but totaly lack a defensive side. Units: Trollmen, Tribal wildmen, Shaman warchief.

not including heroes
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#33 Canterbury

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Posted 05 May 2007 - 09:31 PM

You know what shocktroops are? They are suppose to be frontline units that absorbs damage, so i'd think the farharadmen should have defense
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#34 Uruk King

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Posted 06 May 2007 - 07:49 AM

I'm not so sure about a catapult for Umbar, a ballista-type weaopn would be closer to what we saw in the movie, possibly an elite archer for one of the minifacs. I like the ideas for Khand are pretty good but I can't really imagine a mounted captain unit. Far Harad is awesome. ;)
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#35 hdh7

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Posted 06 May 2007 - 02:59 PM

;) Thanks Fr Harad's my favorite too. I ballista would be fine, I just think they need some sort of siege. Well the cav archers could be considered elite. The warlord should probably be replaced by a hero.
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#36 Olorin

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Posted 07 May 2007 - 09:57 AM

I'm not so sure about a catapult for Umbar, a ballista-type weaopn would be closer to what we saw in the movie, possibly an elite archer for one of the minifacs. I like the ideas for Khand are pretty good but I can't really imagine a mounted captain unit. Far Harad is awesome. :p

I do agree with you on the ballista (it suits their style way more), but I don't understand how you can't imagine a mounted captain unit. :mellow: It would give Harad another unique quality in my opinion, seeing as Mirkwood, Gondor, and maybe Isengard and Erebor have captains that are all relatively the same in terms of style of unit (i.e. they're all on foot with melee, as far as I know). And it would be able to attach to any type of unit (well, with the exception of pikemen :cool2:); it would be able to go at the same speed, even if they're infantry (they would just trot at the front/back of the battalion), but since Harad is mainly cavalry it should be fine. I really like the idea of a mounted captain for Harad. :)
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...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...

...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...

...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King

#37 Uruk King

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Posted 11 May 2007 - 04:06 PM

Is the best power for Rohan gonna be something which mounts all infantry, peasants and yeomen?
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#38 m@tt

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Posted 11 May 2007 - 04:32 PM

I don't believe that it's possible to give hordes a mount ability.
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#39 Bard

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Posted 12 May 2007 - 01:38 AM

Is the best power for Rohan gonna be something which mounts all infantry, peasants and yeomen?


Nope ;)
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#40 Olorin

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Posted 12 May 2007 - 06:48 AM

Is the best power for Rohan gonna be something which mounts all infantry, peasants and yeomen?

I don't believe that it's possible to give hordes a mount ability.

I don't think he meant an actual mount ability, maybe the battalions mount for a short period of time? If so, then I don't think so. It doesn't sound possible (heck, it could be), but apart from that it will be overly overpowering.
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...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...

...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...

...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King




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