ideas
#21
Posted 03 May 2007 - 08:48 AM
#13 for Mordor is really not necessary, you're going to have enough to keep track of with all of Mordor's heroes as it is. Isengard may get something like that, I haven't really finalized design for the faction yet.
#14 won't happen because Dale and co. already have some excellent scouts.
#15 also won't happen, because those minifactions have already been finalized (sans cavalry)
Demolisher will certainly not happen. Bah... I liked the old Orc catapult better than the demolisher.
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#22
Posted 03 May 2007 - 03:22 PM
#23
Posted 03 May 2007 - 08:25 PM
Edited by hdh7, 03 May 2007 - 08:32 PM.
I would like to publicy anounce that I'm totaly insane.
I'm the little man living in your ceiling fan. I like it up here.
#24
Posted 04 May 2007 - 12:18 AM
Now its up to our imagination to guess what they are. I cant think of anything and even if i did, I dont even think it would be possible to do, like trip wired crossbows.Other units have traps?
#25
Posted 04 May 2007 - 04:46 AM
I agree withh you on #13 *points to the leadership abilities of the Nazgul* but an Uruk captain for Isenguard would be cool. Also you said Isengard hasn't been finalized yet, well like you sid about Gundabad being a defensive minifaction, well couldn't they have some sort of spearmen unit that does relatively lowish damage but retains moderately high defense.
Why?
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#26
Posted 04 May 2007 - 05:32 AM
#27
Posted 04 May 2007 - 05:42 AM
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#28
Posted 04 May 2007 - 06:40 AM
I agree withh you on #13 *points to the leadership abilities of the Nazgul* but an Uruk captain for Isenguard would be cool. Also you said Isengard hasn't been finalized yet, well like you sid about Gundabad being a defensive minifaction, well couldn't they have some sort of spearmen unit that does relatively lowish damage but retains moderately high defense.
What you're saying here sorta makes sense from a gameplay perspective (except for the part about Uruk Pikemen being the only anti-cavalry that we know of in the faction; they're like the best in the whole game!), but from a 'Tolkien' view it's wierd. I mean, why would cave-goblins from Gundabad be more defensive or tougher than Uruks? Uruks are like the best type of orc, if there were actual ranks.Well because the Uruk pikemen are the only anti-cavalry unit on the game, most factions complete with minifactions have at least one spearman unit and I was thinking on the grounds of Gundabad that they could have a defensive spearmen unit.
...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...
...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...
...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King
#29
Posted 05 May 2007 - 02:39 AM
#30
Posted 05 May 2007 - 03:50 AM
...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...
...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...
...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King
#31
Posted 05 May 2007 - 04:19 AM
#32
Posted 05 May 2007 - 05:33 PM
#16. Khand has a large unit of horse archers that rain down huge amounts of arrows into enimies.
#17. Harad minfaction concepts
Khand: based around fast, powerful, expensive cavalry. Will be useful lategame when alot of recorces have been built up. Units: Khandic horse archers, Varaig riders, Varaig warlord.
Umbar: based around assault tactics and siege, has powerful attack pirates, stealthy infaltrators, and siege weapons that are best used to break into an enemy fortress or as an addition to your assault forces. Units: Coirsair warriors, pirate elite force, umbar catapult.
Far Harad: based around fast beserkers and shock troops, good for quick, violent assaults. Troops are inexpensive, fast, and have a strong attack, but totaly lack a defensive side. Units: Trollmen, Tribal wildmen, Shaman warchief.
not including heroes
I would like to publicy anounce that I'm totaly insane.
I'm the little man living in your ceiling fan. I like it up here.
#33
Posted 05 May 2007 - 09:31 PM
#34
Posted 06 May 2007 - 07:49 AM
#35
Posted 06 May 2007 - 02:59 PM
I would like to publicy anounce that I'm totaly insane.
I'm the little man living in your ceiling fan. I like it up here.
#36
Posted 07 May 2007 - 09:57 AM
I do agree with you on the ballista (it suits their style way more), but I don't understand how you can't imagine a mounted captain unit. It would give Harad another unique quality in my opinion, seeing as Mirkwood, Gondor, and maybe Isengard and Erebor have captains that are all relatively the same in terms of style of unit (i.e. they're all on foot with melee, as far as I know). And it would be able to attach to any type of unit (well, with the exception of pikemen ); it would be able to go at the same speed, even if they're infantry (they would just trot at the front/back of the battalion), but since Harad is mainly cavalry it should be fine. I really like the idea of a mounted captain for Harad.I'm not so sure about a catapult for Umbar, a ballista-type weaopn would be closer to what we saw in the movie, possibly an elite archer for one of the minifacs. I like the ideas for Khand are pretty good but I can't really imagine a mounted captain unit. Far Harad is awesome.
...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...
...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...
...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King
#39
Posted 12 May 2007 - 01:38 AM
Is the best power for Rohan gonna be something which mounts all infantry, peasants and yeomen?
Nope
The beginning of knowledge is the discovery of something we do not understand.
#40
Posted 12 May 2007 - 06:48 AM
Is the best power for Rohan gonna be something which mounts all infantry, peasants and yeomen?
I don't think he meant an actual mount ability, maybe the battalions mount for a short period of time? If so, then I don't think so. It doesn't sound possible (heck, it could be), but apart from that it will be overly overpowering.I don't believe that it's possible to give hordes a mount ability.
...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...
...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...
...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King
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