ideas
#61
Posted 01 August 2007 - 12:56 AM
#62
Posted 01 August 2007 - 02:53 AM
#63
Posted 01 August 2007 - 03:19 AM
#64
Posted 01 August 2007 - 07:18 AM
I'm not even gonna try and understand that... good to hear that you're gonna try it out, though.(and now for the technical bit)
you could have all units leave a trail of objects behind where ever they went (using an an OCLUpdate with a regular delay) and these objects would have no model or anything unless a scout unit came near them and gave them an attribute modifier (leadership) that changed their modelconditionstate to like USER_3, whereupon, they would change their model to something, like some coloured footprints depending on the faction that was there...
i may have to play with this mwa hahaha ...
...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...
...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...
...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King
#65
Posted 01 August 2007 - 12:22 PM
#66
Posted 01 August 2007 - 06:09 PM
#67
Posted 01 August 2007 - 07:37 PM
No.. it's really too much time and effort. I'd like to finish this sometime...
Dain: Arr Nertea: yarrrr Dain: haharrrr Nertea: graaawwwr Dain: oaaaaaaaarr Nertea: .... honk?
#68
Posted 01 August 2007 - 09:24 PM
I dont even think u would be able to see a bow string while playing
#69
Posted 02 August 2007 - 06:26 AM
Quoted for the truth. That's the reason EA didn't do it either.I dont even think u would be able to see a bow string while playing
...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...
...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...
...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King
#70
Posted 15 December 2007 - 02:39 AM
Harad stone flingers: basically miniature catapults ok against buildings, strong against infantry, and useful for clearing archers off of walls. It would be fairly cheap and kinda weak compared to most artillery, but easy to produce in decent numbers, would give Harad a siege option,unlike most siege type units and like the rest of Harad's units, it would be easily moved around.
#71
Posted 21 December 2007 - 08:24 PM
Along the lines of "Harad Siege Weaons"
Would it be possible to, instead of giving them siege weapons, giving them a sort of "Engineers" unit that can chop down trees or somthing to build one on the spot? I don't have a whole lot of experience in modding but it seems like that could give Harad a viable option for siege, while still going along with their ongoing "mobility theme."
#72
Posted 21 December 2007 - 09:15 PM
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#73
Posted 21 December 2007 - 11:04 PM
#74
Posted 22 December 2007 - 01:19 PM
#75
Posted 22 December 2007 - 01:42 PM
#77
Posted 09 January 2008 - 05:48 PM
#78
Posted 09 January 2008 - 10:49 PM
Cheers,
-mike
#80
Posted 10 January 2008 - 12:03 AM
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