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#41 Gherrick

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Posted 12 May 2007 - 09:49 AM

No. That's impossible. Don't you remember Dain saying that he tried mounting/dismounting Dol Amroth Knights and they were full of bugs like trampling on foot etc.?
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#42 Mathijs

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Posted 12 May 2007 - 01:38 PM

Let me confirm that there will be no mounting battalions due to technical difficulties that cannot be solved because of engine limitations.

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#43 hdh7

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Posted 13 May 2007 - 01:57 AM

To bad, that seems like quite a good idea to me, but it would be best for just peasants.
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#44 Olorin

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Posted 14 May 2007 - 10:01 AM

To bad, that seems like quite a good idea to me, but it would be best for just peasants.

Oh it is, it's just that it's a tad off balance and a tad impossible. :dry:
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#45 Hobbit-Feet

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Posted 14 May 2007 - 05:16 PM

Hey em i read back there that mirkwood had a melee captain type unit...i dont no bt isnt the elves expertise the bow and arrow? Would it not be better to hav a archer captain type unit it would add a bit of variety, imo!

#46 m@tt

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Posted 14 May 2007 - 05:28 PM

But having the melee captain adds variety within the Mirkwood faction. The elves are pretty good with the bow, but they like swords as well - remember the Last Alliance scene and also note that several characters had elven blades.

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Edited by mh_gollum, 14 May 2007 - 06:22 PM.

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#47 Dain Ironfoot

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Posted 14 May 2007 - 05:54 PM

The Cano are rivendell units. They can only be attatched to Elven Melee units (Macar, Aitharan, Megilherdir)

You may also have noticed some unique units leading battalions (I think there's a good screenshot of the Mirkwood captain) . These "captains" are simply banner carriers.. but it doens't make sense for stealthy units to carry a banner is it?

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#48 Olorin

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Posted 15 May 2007 - 08:01 AM

Hey em i read back there that mirkwood had a melee captain type unit...i dont no bt isnt the elves expertise the bow and arrow? Would it not be better to hav a archer captain type unit it would add a bit of variety, imo!

It wouldn't make sense to have a bunch of melee units have a ranged unit amongst them, now would it? It works vice-versa though.

And the Elves 'expertise' doesn't extend to just bows, but swords and namely spears as well. It's those cheap rip-offs of Elves that make it seem that they only use bows.

You may also have noticed some unique units leading battalions (I think there's a good screenshot of the Mirkwood captain) . These "captains" are simply banner carriers.

I'm confused. Are you saying that Banner Carriers are gonna be the Cano instead (at least with some melee units)?
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...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...

...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...

...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King

#49 Nertea

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Posted 15 May 2007 - 08:21 AM

There is a Mirkwood Captain unit, but it just acts as a banner carrier for some battalions.

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#50 Olorin

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Posted 15 May 2007 - 08:31 AM

So the Cano acts as a Banner Carrier for the units that it can attach to, i.e. the Macar, the Aitharan, and the Megilherdir. Is this right or am I still confused?
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...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...

...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King

#51 Nertea

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Posted 15 May 2007 - 09:13 AM

You're still confused.

The Cano is a separate unit that you can train from Rivendell. You can attach it to battalions. However (and completely separately), some Mirkwood units will have a "captain" instead of a banner when they reach level 2. It's a merely graphical thing, just representing how stealthy units would not carry a banner.

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#52 Olorin

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Posted 15 May 2007 - 12:12 PM

Oh, now I get it. *slaps himself over the head because it was so obvious* Just one final question about this captain guy: is he automatically acquired at level 2 (i.e. he is added as soon as the battalion reaches that level), or does he have to be purchased? I think I already know the answer to this.
And (I just realised) this answers another of my questions which I asked long ago: 'why doesn't Mirkwood have a Banner Carrier upgrade?'. Killed two birds with one stone. :) OK I'll shut up now. :p

Edited by Olorin, 15 May 2007 - 12:13 PM.

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...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...

...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...

...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King

#53 Uruk King

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Posted 15 May 2007 - 12:19 PM

the Cano captain units are added to the batallion purchassed. Captain units buff up the battalion they are attached to.
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#54 Bard

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Posted 15 May 2007 - 03:08 PM

Basically, the Cano are what I call the "True Captain Units" (most factions have these True Captain Units in one form or another), they are similar tp Trolls or Heroes as they are purchased and controlled as separate singular units as well as fully capable of fighting by themselves.
They are attachable to battalions, which they then provide bonuses for as well as fight alongside them. Some have restrictions on what type of units they can attach to. In the case of the Rivendell Cano, these are pure-melee battalions.


The Mirkwood captain (note the absence of the capital C) units are substitutes for the banner carriers for stealth-oriented battalions (Maethor are a prime example), they share no other similarities to the True Captain Units except for their name. They are spawned within the battalion, are not purchased and controlled separately, do not provide bonuses to the battalion and are only there to differentiate a level 2 and higher battalion from a level 1 battalion.
They are banner carrier in all aspects except for the fact that they do not carry banners, are capable of joining their battalion in shooting down the enemy (if the battalion is a ranged unit) and are capable of "stealthing" with their battalion.

Edited by Bard, 16 May 2007 - 05:02 AM.

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#55 hman

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Posted 30 July 2007 - 09:09 PM

this is hdh7 just in case anyone remembers me :p
I already mentoined this idea as a spellbook power for harad but I think it could be an interesting bonus for harad: bounty, an ability that summons a gruop of assasins that attempt to hunt down and kill the enemies heros, the asasins would be powerful against heros but weak against other units. You could make it to where the ability is activated from a building or a certain hero or whatever. You could also make the ability target a spefic hero instead of just hunting down every hero.

what do you guys think?
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#56 Olorin

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Posted 31 July 2007 - 06:13 AM

From the looks of it it would require to much work. It's an awesome idea though. :p
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...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...

...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...

...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King

#57 hman

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Posted 31 July 2007 - 09:08 PM

Thanks :) but your right it would take take lots of programin and probably would be fulla bugs.

I have an idea for an abilty for certain units, maby rangers or thirrad, to have a tracking abilty thats alows them to see where enemy units have been and what direction they went. it could be shown using an arrow or a line on the minimap.
Is this possible? Would it be worth the trouble? it could work for the uruk scouts.

Edited by hman, 31 July 2007 - 09:57 PM.

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#58 halbarad

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Posted 31 July 2007 - 11:35 PM

i was thinking about summin like that ages ago, like you could see the footprints as coloured dots around the map left by units recently when a scout unit was close to them, the minimap think probably isnt possible though or would result in loads of lines all over the minimap that would be annoying.

in theory i think it is possible though, would love to see it implemented but probably would be a bit memory hungry:

(and now for the technical bit)
you could have all units leave a trail of objects behind where ever they went (using an an OCLUpdate with a regular delay) and these objects would have no model or anything unless a scout unit came near them and gave them an attribute modifier (leadership) that changed their modelconditionstate to like USER_3, whereupon, they would change their model to something, like some coloured footprints depending on the faction that was there...

i may have to play with this mwa hahaha :)...

Edited by halbarad, 31 July 2007 - 11:35 PM.

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#59 hman

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Posted 31 July 2007 - 11:39 PM

sweet!!!!!!! :)

sweet!!!!!!! :p
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#60 halbarad

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Posted 01 August 2007 - 12:38 AM

lol, im not saying it going to be in or even work btw :)
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