ideas
#42
Posted 12 May 2007 - 01:38 PM
No fuel left for the pilgrims
#43
Posted 13 May 2007 - 01:57 AM
I would like to publicy anounce that I'm totaly insane.
I'm the little man living in your ceiling fan. I like it up here.
#44
Posted 14 May 2007 - 10:01 AM
Oh it is, it's just that it's a tad off balance and a tad impossible.To bad, that seems like quite a good idea to me, but it would be best for just peasants.
...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...
...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...
...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King
#45
Posted 14 May 2007 - 05:16 PM
#46
Posted 14 May 2007 - 05:28 PM
And welcome to the forums! Don't forget to check out all the other mods out round here.
Edited by mh_gollum, 14 May 2007 - 06:22 PM.
#47
Posted 14 May 2007 - 05:54 PM
You may also have noticed some unique units leading battalions (I think there's a good screenshot of the Mirkwood captain) . These "captains" are simply banner carriers.. but it doens't make sense for stealthy units to carry a banner is it?
Dain: Arr Nertea: yarrrr Dain: haharrrr Nertea: graaawwwr Dain: oaaaaaaaarr Nertea: .... honk?
#48
Posted 15 May 2007 - 08:01 AM
It wouldn't make sense to have a bunch of melee units have a ranged unit amongst them, now would it? It works vice-versa though.Hey em i read back there that mirkwood had a melee captain type unit...i dont no bt isnt the elves expertise the bow and arrow? Would it not be better to hav a archer captain type unit it would add a bit of variety, imo!
And the Elves 'expertise' doesn't extend to just bows, but swords and namely spears as well. It's those cheap rip-offs of Elves that make it seem that they only use bows.
I'm confused. Are you saying that Banner Carriers are gonna be the Cano instead (at least with some melee units)?You may also have noticed some unique units leading battalions (I think there's a good screenshot of the Mirkwood captain) . These "captains" are simply banner carriers.
...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...
...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...
...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King
#49
Posted 15 May 2007 - 08:21 AM
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#50
Posted 15 May 2007 - 08:31 AM
...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...
...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...
...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King
#51
Posted 15 May 2007 - 09:13 AM
The Cano is a separate unit that you can train from Rivendell. You can attach it to battalions. However (and completely separately), some Mirkwood units will have a "captain" instead of a banner when they reach level 2. It's a merely graphical thing, just representing how stealthy units would not carry a banner.
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#52
Posted 15 May 2007 - 12:12 PM
And (I just realised) this answers another of my questions which I asked long ago: 'why doesn't Mirkwood have a Banner Carrier upgrade?'. Killed two birds with one stone. OK I'll shut up now.
Edited by Olorin, 15 May 2007 - 12:13 PM.
...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...
...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...
...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King
#54
Posted 15 May 2007 - 03:08 PM
They are attachable to battalions, which they then provide bonuses for as well as fight alongside them. Some have restrictions on what type of units they can attach to. In the case of the Rivendell Cano, these are pure-melee battalions.
The Mirkwood captain (note the absence of the capital C) units are substitutes for the banner carriers for stealth-oriented battalions (Maethor are a prime example), they share no other similarities to the True Captain Units except for their name. They are spawned within the battalion, are not purchased and controlled separately, do not provide bonuses to the battalion and are only there to differentiate a level 2 and higher battalion from a level 1 battalion.
They are banner carrier in all aspects except for the fact that they do not carry banners, are capable of joining their battalion in shooting down the enemy (if the battalion is a ranged unit) and are capable of "stealthing" with their battalion.
Edited by Bard, 16 May 2007 - 05:02 AM.
The beginning of knowledge is the discovery of something we do not understand.
#55
Posted 30 July 2007 - 09:09 PM
I already mentoined this idea as a spellbook power for harad but I think it could be an interesting bonus for harad: bounty, an ability that summons a gruop of assasins that attempt to hunt down and kill the enemies heros, the asasins would be powerful against heros but weak against other units. You could make it to where the ability is activated from a building or a certain hero or whatever. You could also make the ability target a spefic hero instead of just hunting down every hero.
what do you guys think?
#56
Posted 31 July 2007 - 06:13 AM
...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...
...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...
...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King
#57
Posted 31 July 2007 - 09:08 PM
I have an idea for an abilty for certain units, maby rangers or thirrad, to have a tracking abilty thats alows them to see where enemy units have been and what direction they went. it could be shown using an arrow or a line on the minimap.
Is this possible? Would it be worth the trouble? it could work for the uruk scouts.
Edited by hman, 31 July 2007 - 09:57 PM.
#58
Posted 31 July 2007 - 11:35 PM
in theory i think it is possible though, would love to see it implemented but probably would be a bit memory hungry:
(and now for the technical bit)
you could have all units leave a trail of objects behind where ever they went (using an an OCLUpdate with a regular delay) and these objects would have no model or anything unless a scout unit came near them and gave them an attribute modifier (leadership) that changed their modelconditionstate to like USER_3, whereupon, they would change their model to something, like some coloured footprints depending on the faction that was there...
i may have to play with this mwa hahaha ...
Edited by halbarad, 31 July 2007 - 11:35 PM.
#59
Posted 31 July 2007 - 11:39 PM
sweet!!!!!!!
#60
Posted 01 August 2007 - 12:38 AM
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