Yeah, El Kevo has the basic idea, but I will just need to come up with living buildings to use, low-poly buildings. The units will then be produced from each of the buildings. While there will not be a cost decrease after choosing a fortress, you will still have to build seperate buildings.
As for the benefits of each, I'll lay out each of them shortly I hope.
Some of the differences:
2 different arrow upgrades for each
They will have different units and abilities.
Harad has Mumakakil & Oliphant units while Rhun has the Sorcerers (the story is they represent that the blue wizards began their own sect in the east-not)
The heroes for the east:
Easterling Captain-
Damage Leadership
Refresh Units (heals easterlings units)
Pillage
1 more power to finish
Morinehtar (Blue Wizard)-
Leadership for Sorcerers (refresh speed increased, speed increase, plus other small bonues)
Grant Experience
Summon (I will annoce what it summoned a little later)
2 direct damage spells - Level 1 & Level 10
Romestamo (Blue Wizard)-
Replenish sorcerers - allow faster regeneration of wights for sorcerer
Ignite - Starts a fire in a specific area
Summon - (Same as above)
2 direct damage spells - Level 1 & Level 10
Khamul:
Nazgul - moved from Mordor - debating whether to have fellbeast or horse. I think horse for Khamul
Harad:
Mumak chief:
Can summon Mumakil to ride
Defense leadership
Enrage - mumakil's very close gain speed/damage increase
1 more power to be decided
Black Serpent chief:
Generic Leadership (Aragorn/Elrond style)
Bloodrage - enrage units gaining +speed +damage -armor
Mount
Inspire Fear
1 more to be decided
Indur:
Nazgul moved from Mordor, though debating to put on fellbeast or horse
Cheap hero - debating what name
This is more of a spy - he will have a number of model states allowing to disguise himself as a unit from any of the factions. This one is taking some time to get right, but he will be fun as an offset to the hobbits.
Units:
Harad:
Haradrim Warriors (Swordsmen)
Haradrim Mumakil Lancers (units that can mount Mumakil or watch towers)
Haradrim Guard (Lancers that are more powerful and can be upgraded)
Haradrim Archers
Haradrim Riders (Basic cavalry)
Black Serpent Guard (Elite ranged Cavalry)
Oliphant herd (group of 3 oliphants with no houda and cannot be mounted)
Mumakil
Rhun:
Easterling Warriors (Swordsmen)
Easterling Pikemen
Easterling Archers
Soldiers of Rhun (Elite Pikemen from BFME1)
Riders of Rhun (Cavalry)
Wain Riders (Chariots from BoG) - Thank you!
Sorcerers:
Powers - Enhance Senses, Move to Shadow, Sting of the Scorpion, Ring of Fire, & Energy Transference
Netural Units at tavern:
Corsairs
Brigands
So that is a general idea of the Evil Men units.
As far as combo units - here is the idea and let me know if you want it or not:
I wanted to have evil men have the same size hordes as Isengard - 10 basic units in the horde. The units that can combine together are:
1) Mumakil lancers can combine with themselves 2x with wedge formation in both sizes
2) Corsairs can combine with themselves up to 3 times - 6 units in each basic battalion
3) Haradrim Warriors, Archers, & Guard can combine up to 4 times - 5 units in each battalion with 20 total max
4) Easterling Pikemen, Archers, & Warriors can combine up to 3 times - 6 units in each battalion with an 18 total max
5) Haradrim Riders & Serpent guard can combine up to 2 times - 5 units in each battalion with a 10 max
6) Rhun Riders can combine with themselves 2 times - 5 units in each battalion with a 10 max
7) Soldiers of Rhun can combine with themselves 2 time - 5 units in each with a 10 max
Sorcerers, Wain Riders, & Oliphant battalions cannot combine.
I like the idea of the small 5 unit battalion up to the 20 unit combo battalions. The original idea was for the units to come in combo horde of 10 and can break into 2 5s, but this just cannot work so I am going with the the small battlalions that are cheap and quick to build.
As for the upgrades - Haradrim have scorpion poison and Easterling have barbed. At least that is where I am right now. It's changed so many times.
This week I will have a few updates that I will display. I want to get Evil Men, Elves, Isengard, Gondor, Rohan, & Mordor ready for display, though I might not finish everything by then. It still is really crazy, but I need a break. That will leave just Arnor and Angmar (**shiver** as I don't know exactly what I want to do with those pesky thrall masters and combo hordes) to do.
Edited by robnkarla, 20 June 2007 - 06:37 PM.