SEE Spellbooks
#201
Posted 21 November 2007 - 03:00 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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#202
Posted 21 November 2007 - 03:18 AM
But, even though this is an open thread, we should better discuss this on msn in our leasure time one of these days, right?
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#203
Posted 21 November 2007 - 01:21 PM
Yeah, we'll decide this in Staff or on MSN =)
Regardless - we do have a good source of inspiration from this thread
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#204
Posted 27 November 2007 - 02:32 AM
to make sure Im clear on this: Summon the balrog and the timer doesnt restart until it is dead. that way a player could never end up with more than 1 at any time.
#205
Posted 27 November 2007 - 02:36 AM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#206
Posted 27 November 2007 - 03:32 AM
Edited by njm1983, 27 November 2007 - 03:38 AM.
#208
Posted 27 November 2007 - 04:28 AM
@njm: Yeah, that's what would happen when summoning several units/hordes with a numbered limit. Only those already dead would be replaced. That is only viable for units you cannot build in barracks yourself, otherwise it would render that particular production structure obsolete for the rest of the game (kind of) and we don't want that. This would be much like the Tavern units (limited in number, only units you cannot build on your own).
For creatures like the Balrog, i would remove the lifetime limitation. But i would like something in the line of the Avatar of Khorne in DoW, meaning he loses health when not engaged in combat. I just cannot imagine the Balrog or any other summoned creature to recuperate on the other side of the hill or in some fortress. You remember that the Balrog had his lair in the underdeeps to which he would return, i assume, to lick his wounds. This is already represented fairly well with the current system of summons having a lifetime.
One quick idea: when he dies, he stays dead, permanently. He also cannot regenerate ANY wound. But he has the option of returning to the undeeps (unsummon) with a button. That would keep him summonable for the next time. Just a thought.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#210
Posted 27 November 2007 - 05:08 AM
#211 Guest_ttandc_*
Posted 01 December 2007 - 08:13 AM
I've been having another think in regards to the ravens of ravenhill. The idea of making a raven a hero for the dwarven faction just dosn't seem like a good idea so maybe making a summon ravens of raven hill spell might be better.
For those that are unfamiliar with them, they played a small roll in the hobbit but Balin told a nice story of them being good friends of the dwarves and that they lived over 100 years and were able to speak the dwarven language. They were the eyes of the outside wourld for the dwarves. And would fly off and report back to the dwarves on happenings around their lands.
So the spell I thought could be to summon 5-8 ravens to perch on rocks,trees or bushes each on their own placed randomly over the maps and with their range of view be able to show a generous part of the map to the player for a liited amount of time. These ravens would be invisible to other players. And they would also be able to see stealthed units.
This is similar to other deshroud and view stealthed units powers of other factions but I thought it might be a good substitute if one was needed as at the moment the dwarven faction does not have anything like this.
just a thought
#212
Posted 01 December 2007 - 08:17 AM
And I realise you guys are not looking at spells until next year but if I don't right these down when I think of them I will forget them. So no need to reply to these ideas as once I type them down here I usually forget about them
Edited by ttandchotmail, 05 December 2007 - 02:47 AM.
#213
Posted 10 August 2008 - 01:51 AM
5 points:Eyes of the white tower:Works like Isengard palanti'r,In fact it's a palanti'r
20 points:Stand Men of the West-Summons 3 hordes of Royal Guards and 3 hordes of Gondor Citadel Guards?/Allies of the North,elite units from Dwarwes and Elves.
25 points:-
The faction really need some new cool spellbooks power,without them a victory would be even harder,almost impossible.
#214
Posted 10 August 2008 - 02:04 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#216
Posted 14 August 2008 - 07:53 PM
10-Corsairs from Umbar-Summons 5 Battle ships
Elves-
25/30-Wrath of Valar-Summon a large water wawe to crush enemie units and buildings.
Edited by Jonasking, 14 August 2008 - 07:54 PM.
#218
Posted 14 August 2008 - 11:10 PM
#220
Posted 01 August 2009 - 11:35 AM
1) Take away the dragon from the wild faction and replace the spell by the fly-by-Smaug
2) Take away Smaug from Isengard and replace the spell by this great avalanche from Angmar (maybe could be called "Power of Caradras")
3) Take away the Balrog from Mordor and replace him with summon Morgoth (i think you wanted include him in the game)
[4) i think the Earthquake spell is already only planed for the dwarfen spellbook]
after these few changes every faction got its own super powers
greetings
Fobbi
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