THE BUG HUNT - for Beta 4.5
#221 Guest_DaxtheGrey_*
Posted 27 October 2007 - 08:40 AM
2 more things:
Trebuchets of men have extraodinairy range (nothing bad there), they lose this range however when equipped with fire stones.
On the minas tirith map: 'next to builder' -> extra slot to build: éowyn?
anyways, love what you did to the game! , gonna keep searching for more of those nast bugs
(and hopefully I don't repeat 500 times what someone else has said already )
#222
Posted 27 October 2007 - 11:27 AM
- The range should be the same, unless Sûl has some purpose of coding it like that? Sûl?
- MT map... yeah, will still need some editing. Grond for Mordor must be available too... and be able to attack the Gate
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#223 Guest_DaxTheGrey_*
Posted 27 October 2007 - 01:20 PM
#224
Posted 29 October 2007 - 12:48 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#225
Posted 02 November 2007 - 06:25 PM
More problems (I'm a proper Stormcrow today!) - the inn on the Minas Tirith map won't let me build the dwarven unit. It says I don't have a forge or armoury - I tried building a Gondor forge and a Rohan Armoury, but I still couldn't build the dwarves.
Just so everyone who sees, also knows, I experienced this problem on all the couple of maps that I tried and the dwarf units from the inn werent recruitable. So this is, as far as I know, a bug in every map.
#226
Posted 02 November 2007 - 06:38 PM
A few more mistakes are bound to show up i guess. Thanks for checking it out.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#227
Posted 02 November 2007 - 07:11 PM
The intention with Beta V is that it would be the last Beta of SEE, and the pre-state to the Final full release, so there will be many occasions up until that version that we might wanna update the 4.5. So don't dispair about the Bugs you might find. Just take notes and report them...
@Sûl: Would you mind checking one more time for "faults" in the ChangeLog of 4.5? So we can be certain that all things listed are actually in this version... Like the CP cap of Fortress maps that someone reported for instance...?
Now, I will spend most of the evening cleaning up the forum and start new threads for Beta 4.5, and close old ones for Beta IV. Extract Suggestions and stuff like that, that will go into Beta V
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#228
Posted 02 November 2007 - 07:26 PM
Let's collect the current bugs for now. I'll check up on the lists but i'll take my time with that. The bugs are really annoying, but i guess that what happens when you can't stop modifying the game while fixing bugs. New bugs are bound to appear, hehe.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#229
Posted 02 November 2007 - 08:09 PM
#230
Posted 02 November 2007 - 08:59 PM
#231
Posted 02 November 2007 - 09:03 PM
Edited by Rhodin, 02 November 2007 - 09:08 PM.
#232 Guest_Guest_*
Posted 02 November 2007 - 09:05 PM
#233
Posted 02 November 2007 - 09:11 PM
#234
Posted 02 November 2007 - 10:17 PM
- As you can see, the Fortress Floors are now Upgrades in the Keep!
- Isengard Orc Warg Rider vioces for Moria's Riders are intentional! Why? Cause there ARE no other voices to use, right? Unless you can record them for us? =p
- That last one is a bug though... so thanks for that report.
However, this thread for Beta IV is now obsolete, and we'll need to start posting in a new one for Beta 4.5. *coming up*
*closed*
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
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