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THE BUG HUNT - for Beta 4.5


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#221 Guest_DaxtheGrey_*

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Posted 27 October 2007 - 08:40 AM

cool :lol: .... has a nice ring to it.

2 more things:

Trebuchets of men have extraodinairy range (nothing bad there), they lose this range however when equipped with fire stones.

On the minas tirith map: 'next to builder' -> extra slot to build: éowyn? :grin:

anyways, love what you did to the game! :shiftee: , gonna keep searching for more of those nast bugs
(and hopefully I don't repeat 500 times what someone else has said already :evgr:)

#222 Nazgûl

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Posted 27 October 2007 - 11:27 AM

Hehe np, we really need ppl to look for bugs. We have official BT's (Beta Testers), but thay can't be expected to find EVERYTHING :shiftee: So I'm glad you try to help out =)

- The range should be the same, unless Sûl has some purpose of coding it like that? Sûl? :lol:

- MT map... yeah, will still need some editing. Grond for Mordor must be available too... and be able to attack the Gate :grin:

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#223 Guest_DaxTheGrey_*

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Posted 27 October 2007 - 01:20 PM

Another thing wrong with MT map, AI doesn't really use battle towers or large attack trolls .... a shame, cuz that's like, so cool :grin:

#224 Nazgûl

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Posted 29 October 2007 - 12:48 PM

Towers are prolly not ever gonna work, since it would require such a load of combined AI scripting.... (Build tower, put troops in tower, move tower to wall, exit tropps). But the Trolls should be used. And Grond. I'm not sure how much of this that SUl's been able to finish fpr this release though.

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#225 Juissi

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Posted 02 November 2007 - 06:25 PM

Here is quote from another thread

More problems (I'm a proper Stormcrow today!) - the inn on the Minas Tirith map won't let me build the dwarven unit. It says I don't have a forge or armoury - I tried building a Gondor forge and a Rohan Armoury, but I still couldn't build the dwarves.


Just so everyone who sees, also knows, I experienced this problem on all the couple of maps that I tried and the dwarf units from the inn werent recruitable. So this is, as far as I know, a bug in every map.

#226 Sûlherokhh

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Posted 02 November 2007 - 06:38 PM

Allright. Must be i forgot 'EquivalentTo = Forgeworks' in the inn. :(

A few more mistakes are bound to show up i guess. Thanks for checking it out.

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#227 Nazgûl

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Posted 02 November 2007 - 07:11 PM

Sûl, there's always the possiblily of releasing Beta 4.6, 4.7, 4.8 and 4.9 as well... :xcahik_: But seriously though, I think we should be happy about Beta 4.5 for now, and in the looong wait that we will have for Beta V, we might see the opportunity to release ever further extensions of the 4-series.

The intention with Beta V is that it would be the last Beta of SEE, and the pre-state to the Final full release, so there will be many occasions up until that version that we might wanna update the 4.5. So don't dispair about the Bugs you might find. Just take notes and report them...

@Sûl: Would you mind checking one more time for "faults" in the ChangeLog of 4.5? So we can be certain that all things listed are actually in this version... Like the CP cap of Fortress maps that someone reported for instance...? :xcahik_:

Now, I will spend most of the evening cleaning up the forum and start new threads for Beta 4.5, and close old ones for Beta IV. Extract Suggestions and stuff like that, that will go into Beta V :xcahik_:

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#228 Sûlherokhh

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Posted 02 November 2007 - 07:26 PM

Allright. I think it might be a good idea to use a custom location for the folder. Works with RJ's mod very well and means you don't need to customize the shortcut or go look for hidden folders. See my post in the support section.

Let's collect the current bugs for now. I'll check up on the lists but i'll take my time with that. The bugs are really annoying, but i guess that what happens when you can't stop modifying the game while fixing bugs. New bugs are bound to appear, hehe. :xcahik_:

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#229 elbenmensch

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Posted 02 November 2007 - 08:09 PM

Are the base floors included in 4.5 ?i cant SEE them
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#230 anunnak

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Posted 02 November 2007 - 08:59 PM

No floors,and the camera is very zoomed in so to speak.

#231 Rhodin

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Posted 02 November 2007 - 09:03 PM

The fortress floors are fortress upgrades! Just try to find these EXTREMELY simple stuff before posting it as bugs dudes! Smartypants

Edited by Rhodin, 02 November 2007 - 09:08 PM.

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#232 Guest_Guest_*

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Posted 02 November 2007 - 09:05 PM

I found two bugs moria warg riders have isengard warg riders voices and eowyn's model gets mesed up when she uses her disguise abillity

#233 Rhodin

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Posted 02 November 2007 - 09:11 PM

Well, if you've got some Moria warg rider voices for us...it'd be just dandy if you gave them to us! :thumbsupsmiley:
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#234 Nazgûl

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Posted 02 November 2007 - 10:17 PM

Rhodin's correct... Please hold your horses a while you post all kinds of stuff as Bugs...

- As you can see, the Fortress Floors are now Upgrades in the Keep!
- Isengard Orc Warg Rider vioces for Moria's Riders are intentional! Why? Cause there ARE no other voices to use, right? Unless you can record them for us? =p
- That last one is a bug though... so thanks for that report.

However, this thread for Beta IV is now obsolete, and we'll need to start posting in a new one for Beta 4.5. *coming up*

*closed*

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