THE BUG HUNT - for Beta 4.5
#181
Posted 19 September 2007 - 09:31 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#183
Posted 20 September 2007 - 02:28 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#184
Posted 21 September 2007 - 03:38 AM
Today I tried to play as Mordor against brutal elves. Needless to say I got swamped with heroes, but that's not the problem. I train a nazzie, and 5 seconds after it takes to the air it has been killed by ONE battalion of un-upgraded Lorien archers. No time to even react. Train, mount fell, dead (repeat 8 times.) Then I flipped the coin, playing as Elves against brutal Mordor. The AI nazzies don't go down as fast as mine did even with three battalions of Mirkwood archers fully upgraded with silverthorne arrows and my eagle attacking it. Other than price and build time reductions, what kind of buffs does a brutal army get?
Can't remember the exact map name ATM, but I believe it's something like 'high pass'?
Edited by Lord of the Rings Junkie, 21 September 2007 - 03:42 AM.
Sinome maruvan ar Hildinyar
tenn' Ambar-metta!"
Don't come between The Lord of the Rings and its junkie!
#185
Posted 21 September 2007 - 04:12 AM
#186
Posted 21 September 2007 - 05:48 AM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#187
Posted 21 September 2007 - 01:41 PM
Sinome maruvan ar Hildinyar
tenn' Ambar-metta!"
Don't come between The Lord of the Rings and its junkie!
#188
Posted 21 September 2007 - 02:07 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#189
Posted 26 September 2007 - 01:10 AM
#190
Posted 26 September 2007 - 01:42 AM
It won't be in Beta 4.5 =)
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#191
Posted 26 September 2007 - 05:38 PM
Edited by Nazgûl, 26 September 2007 - 05:40 PM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#192 Guest_Guest_someone_*_*
Posted 28 September 2007 - 11:19 PM
#193
Posted 29 September 2007 - 05:11 AM
The same thing happened with the entmoot, I had 3 ents lined up but when the second was summoned he didn't appear for several minutes. During that time I could not use the entmoot. Eventually the ent Ash appeared and production continued.
#194
Posted 29 September 2007 - 05:22 AM
1. Eagle: Only appears at the end of the line, meaning as soon as nothing else is being built in the fortress, no upgrades, no porters and no heroes.
2. Ent: after the first ent is produced, he takes a short while before actually leaving the entmoot. When he does, the next ent starts production.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#195
Posted 01 October 2007 - 09:46 PM
#198
Posted 02 October 2007 - 04:47 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#199
Posted 08 October 2007 - 08:25 AM
I was playing the evendim map last night and went over to get the ring from that little island in the middle. But my character wouldn't get back in the boat once they had the ring. I'm sure this is a bug EA caused as I have had it happen ever since I got the game when it was first released. Any chance this could be fixed in one of the future upgrades? Obviously too late for 4.5. And on that same map I was playing against 8 factions and when some of them were defeated their ships remained still in the water and never moved or attacked whuch was kind of a pain because they would block the exit of the boat houses and my ships would get stuck on them. Strange I thought.
#200
Posted 09 October 2007 - 02:17 AM
So can you guys fix that ? its so annoying you get restrained like that
2) Also i dont get it why the command point are so non logical , i mean you see the command points as "pop caps" so why isnt a bunchof gondor swordsmen lets say it has 20 men , has a command point of 20 ? and a catapult uses let says 4 men so the command point of 4.............. would you guys change this ?
Edited by whitewolfmxc, 09 October 2007 - 02:20 AM.
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