THE BUG HUNT - for Beta 4.5
#201
Posted 10 October 2007 - 08:35 AM
I'd like the AI to use ships better and to transport units on them as well and about CP I'd like to go for:
1 CP/unit: Spam/Defence units
2 CP/unit: Regular units
3 CP/unit: Elite
That would make a horde of 15 to be; 15cp, 30cp and 45cp (spam/reg/elite)
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#202
Posted 10 October 2007 - 08:54 AM
PS: SO you noticed about the fortress CP limits not going as preset value right ? as i mentioned in previous post
#203
Posted 10 October 2007 - 09:04 AM
#204
Posted 10 October 2007 - 09:22 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#205
Posted 10 October 2007 - 02:52 PM
Sinome maruvan ar Hildinyar
tenn' Ambar-metta!"
Don't come between The Lord of the Rings and its junkie!
#206
Posted 10 October 2007 - 02:56 PM
#208
Posted 10 October 2007 - 03:29 PM
This 8playermap with a small island in the middle?
On hat map Gollum is ALWAYS in the middle so, you can never get the ring back to the fortress...
92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature
#209
Posted 11 October 2007 - 09:54 AM
Its so non logical they have no troops left and they see a bunch of enemy running towards you and your not shutting the gate ???
i know in BFME1 they have that kind of AI when they will shut the gate at first when they are weak (but is being exploited by players to rush the first hero or unit to let the AI to turtle itself and less expand , but im sure theres a compromising way to code the AI ???
I really want to feel siege wars where i actually have to fight for the front gates then lay my ladders and towers ! not just a bunch of your troops rushing into "helms deep" main gate (and its not even destroyed but open at all times) as if they weren't a fortress but a hotel ><
PS: I never even saw the AI that repair their main gates ><
Edited by whitewolfmxc, 12 October 2007 - 02:59 AM.
#210
Posted 11 October 2007 - 02:08 PM
Checked a while ago, yes, Evendim is the map.Or was it evendim?
This 8playermap with a small island in the middle?
On hat map Gollum is ALWAYS in the middle so, you can never get the ring back to the fortress...
Edited by Lord of the Rings Junkie, 11 October 2007 - 02:08 PM.
Sinome maruvan ar Hildinyar
tenn' Ambar-metta!"
Don't come between The Lord of the Rings and its junkie!
#211
Posted 12 October 2007 - 02:28 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#212
Posted 14 October 2007 - 09:42 PM
#213
Posted 14 October 2007 - 11:34 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#214
Posted 15 October 2007 - 04:11 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#215 Guest_Úlairi_*
Posted 21 October 2007 - 03:03 PM
I was playing with Moria on High Pass vs Elves
I built my CaHtroll, because i wanted to see if he really has its areadamage now.
So far everythings ok, then i use Rampage and he turned all white, except his weapon:
As you may see i summoned a balrog next to him
BUT after i used Ignite (with this Balrog) my Troll looked like this:
I was like WTF?! *pressing F12 like 10 Times in a row*
He looked really awsome but i got one question:
What the **** was that?
Is this meant to be like that?^^
#216
Posted 21 October 2007 - 03:17 PM
Urm, yea...Because goal of S.E.E. is makíng wierd Troll-Balrogs running around.Is this meant to be like that?^^
But seriously, CaH seems to be seriously bugged when using mods.
#217
Posted 21 October 2007 - 06:55 PM
#218
Posted 24 October 2007 - 12:48 PM
What you had was a major BUG. That's all... :/
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#219 Guest_DaxTheGrey_*
Posted 27 October 2007 - 07:48 AM
#220
Posted 27 October 2007 - 07:53 AM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
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