Want to help out?
#21
Posted 07 July 2007 - 10:48 PM
And I have little time but 2/4 + 1/8 of the map is filled with buildings...
And kings don't have numbers larger than 20,only popes.
#24
Posted 09 July 2007 - 12:19 AM
The map is giant ,but is going really well,I will post images here to see what KK says about it...
Tobias, after seeing your map, I believe that with time you could create maps that would be perfect for the Keating Konflict, and I thank you for your continued map-making support.
If you don't mind, however, I would like to make several suggestions for ways to improve your map.
I love the idea of the complex-looking location in the second screenshot. Perhaps, however, you might make the circles that are half under the main building standard red pavement?
Secondly, I recommend that you develop around several key structures. Although you have largely done this already, I suggest that you avoid structures that appear radically different. Good work!
Lastly, please don't forget the tech structures!
I think you'll be great at this if you keep working.
#25
Posted 13 July 2007 - 11:17 PM
#27
Posted 14 July 2007 - 04:29 PM
Here you can see a spanish colonial house next to a 3 days old glass-made residential tower...And noone complains!!!
IMPORTANT (to KK):You NEED Terrain eXpansion in order to safely play this map so you must add it to your mod!!
Edited by tobiasboon46, 14 July 2007 - 04:33 PM.
#28
Posted 23 July 2007 - 10:21 AM
True, often it does look fine to use a healthy mix of structures. However, try to avoid the extremes if you can.Don't know,it looks fine for me...
Here you can see a spanish colonial house next to a 3 days old glass-made residential tower...And noone complains!!!
I'll contact CannisRadius and see what I can do.IMPORTANT (to KK):You NEED Terrain eXpansion in order to safely play this map so you must add it to your mod!!
#31
Posted 14 August 2007 - 07:14 AM
year mate i doi'd like to help but i don't know how to mod but i still offering to help
Sorry for the delay, but thank you for your support!
Do you have TFD? If you do, perhaps I can send you stuff to see if it works in TFD yet.
#32
Posted 25 August 2007 - 01:07 AM
And I'm being distracted with Rise Of Nations Gold,but seeing this motivated me to continue...
Map full:87%
#35
Posted 25 August 2007 - 12:34 PM
Alrighty, were you using RP 1.10 #0036?um sorry Kilkakon but i couldn't get anything to work but there was one thing yuri was called unknown faction and it had one of the factions but the units didn't work
Yuri has actually been removed entirely, but the others should work. Do mines work for Soviet?
#37
Posted 25 August 2007 - 12:46 PM
Sounds great.i wasn't but now i will but have look and reply tomorrow ok
By the way, for your signature, this image (http://konflux.cncgu.../littlelogo.png) may be a better size for you.
#38
Posted 25 August 2007 - 02:07 PM
Must test with map!
#40
Posted 26 August 2007 - 12:49 AM
Sounds great.i wasn't but now i will but have look and reply tomorrow ok
By the way, for your signature, this image (http://konflux.cncgu.../littlelogo.png) may be a better size for you.
thanks
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