Want to help out?
#41
Posted 26 August 2007 - 10:55 PM
But graphics should be replaced by now...there are many idle/lazy graphic workers in PPM/TibWeb/etc. waiting to model for food.
#42
Posted 26 August 2007 - 11:23 PM
Thanks for your support!Greatness is at hand!
But graphics should be replaced by now...there are many idle/lazy graphic workers in PPM/TibWeb/etc. waiting to model for food.
I'll try to work more effectively to hurry things along, but there are few bugs and the teams done so far are a lot better than the ones in Build 3 (RA2). Balancing is probably in order, however.
As soon as we get something more or less complete, like several working factions, then we'll ask said graphic workers for assistance. I'm sure that together we can all make a half-decent TC.
#44
Posted 02 September 2007 - 12:06 PM
Did you mind if I ask you to be more specific?ok far as i have seen all miners don't work i have to tell them what to do they don't go to refinary everything else is good though
I know that Enterprise Drill Stations are a little dodgy, and this has been seen to, but otherwise all I know is that the Herdmasa ones can get a little confused.
#46
Posted 03 September 2007 - 01:36 PM
Thanks for your support!i don't know how more specific i can make it ok the miners get confused ,don't mine ,won't go to refinary is that what ya ment?
I'm sorry if I'm being a little ambiguous, but which miners get confused? Ones from crates? Which factions experience this problem? Do all? Are you playing a special map or game mode? Any information you can give would be great.
Currently I'm making Insomniac, which doesn't have any miners, so I don't get the problem.
#48
Posted 05 September 2007 - 07:30 PM
#49
Posted 05 September 2007 - 11:14 PM
I've got the map. Looks good in XCC Mixer, and I can't test in detail as of yet as this computer doesn't have YR on it. Therefore I'll get to test your map in the afternoon (about 9 hours).City central is finished I've already PM'd KK about it
I've been out the last two days doing a course on 3D animation, so that's why I haven't been able to test your map. Sorry about that one.
Does it work with KK on your machine?
#51
Posted 08 September 2007 - 10:15 PM
#53
Posted 18 September 2007 - 11:52 PM
#54
Posted 26 September 2007 - 12:21 AM
Tobias, I did try City Central on my computer Celeron, which has the Terrian Expansion installed, if I recall correctly. I actually deleted KK off the machine to be sure, and it didn't like it. I probably did something wrong somewhere.
Your map looks nice in the XCC Mixer window, and although one player looks at an advantage to others (on their own), it looks like you've put work in.
It not working does raise a point, and I believe that the Terrian Expansion probably will not be used for the main parts of the mod. This is because that I'm going to replace the Urban theatre completely, in addition to adding water bridges to NewUrban. Lunar will also have Space additions as well. Because of this, adding Terrian Expansion would probably confuse things a little. I'd like to hear your thoughts as well.
I'll check the miners sometime today.
#56
Posted 08 November 2007 - 01:03 AM
·I changed computer for a faster 1
·It's 147 GB of space got totally full, and totally ereased all
Basicly, I need the map again, and some pics of the mod!!!
#57
Posted 18 November 2007 - 12:16 PM
Well a new computer is always welcome. Hope you are enjoying it.Dude, so much time ago I gave you that map, well a lot happened since then...
·I changed computer for a faster 1
·It's 147 GB of space got totally full, and totally ereased all
Basicly, I need the map again, and some pics of the mod!!!
Do you mind if I ask you to hold on the maps for a little while? This is because I've decided to completely replace all of the Yuri's Revenge theatres. I know this is a large undertaking and I will try to complete this as soon as humanly possible.
One of the reasons for the change is for atmospherics. Red Alert 2 is a very stylistic environment and the theatres are very "cartoony". The Keating Konfict is aiming for a more realistic experience, and so I have decided to go and redo the terrains.
I can understand the inconvience that this may cause, so I will endeavour to give you a working copy of the current Konflict as soon as humanly possible.
#58
Posted 28 November 2007 - 12:53 AM
I actually need my map only, I'm working also for latinamerican mod project that may include my map in the beta.
A copy of the actual file would be fine, and I like to see you're working i the mod!!! KEEP IT KOMING!!!
#60
Posted 22 December 2007 - 11:44 PM
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