"EvilMen" faction!
#122
Posted 07 July 2007 - 01:17 AM
I'm gonna give you fans an assigment: try and find info about this and if there's a solution to it?
That way we could end up with 7 factions instead:
- Men
- Elves
- Dwarves
- Mordor
- Isengard
- Moria (Goblins)
&
- Evil Men (Haradrims, Easterlings & Corsairs)
^ If we could get that working, I guess this would be the solution that would please the biggest majority of SEE Players?
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#123
Posted 07 July 2007 - 08:47 AM
*pushing final release to summer 2008*
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#124
Posted 07 July 2007 - 12:20 PM
If we can do it this way, I think we can please a larger group of users
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#126
Posted 07 July 2007 - 02:23 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#127
Posted 07 July 2007 - 02:23 PM
#128
Posted 07 July 2007 - 04:13 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#129
Posted 08 July 2007 - 05:57 PM
What I would ultimately prefer...- Men
- Elves
- Dwarves
- Mordor
- Isengard
- Moria (Goblins)
- Evil Men (Haradrims, Easterlings & Corsairs)
- Gondor
- Rohan
- Elves
- Dwarves
- Mordor
- Isengard
- Moria
- Evil Men
For a total of 8 factions, 4 good, 4 evil. Please?
Sinome maruvan ar Hildinyar
tenn' Ambar-metta!"
Don't come between The Lord of the Rings and its junkie!
#130
Posted 08 July 2007 - 06:05 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#131
Posted 08 July 2007 - 06:29 PM
No fuel left for the pilgrims
#132
Posted 08 July 2007 - 06:29 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#135
Posted 08 July 2007 - 06:35 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#136
Posted 10 July 2007 - 12:54 AM
What if you didn't add any factions, but instead made it where at startup there was this thing that said "select your minifaction" and you could choose between gondor and rohan? It would just skin buildings differently, but it would make different units/heroes available. I think you could do this...and if two players where men, one could be gondor and the other could be rohan.
theoretically you could do the same with mordor...if you really wanted to.
#137
Posted 10 July 2007 - 01:08 AM
In short: way too much work. Just cause we call them "mini" it won't make it any less of a work load. Reskinning wont make a structure look Rohan instead of Gondor. We would need new models, new skins, new animations...
We'll have one extra faction or none =)
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#138
Posted 10 July 2007 - 01:59 AM
aight. If you go the evil men rought, what kind of gameplay would u see from them? massable high-damage units sounds like what i'd see...and if you remember in BFME1 soldiers of rhun were absolute gods. it'd be cool if they return, either with evil men or as they are now.
#139
Posted 10 July 2007 - 03:27 AM
This faction would be a faction of weak to very weak structures (wood and tents). Units would be very skilled archers (Haradrim) and regular swordsmen (Haradrim or/and Easterlings), good spearmen (Easterlings), minor cavalry (Easterling Riders) and major cavalry (Mûmakil) with Muhad Rider upgrades. Support units (Corsairs)... and a selection of 6-7 heroes. Something like that... =)
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#140
Posted 10 July 2007 - 12:30 PM
back on topic the hero for evil men would be a mumak rider right?
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users