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Spellbook Power Ideas


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#121 Just west

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Posted 25 November 2007 - 05:36 PM

I watched a show the other day about army ants. This also reminded me of locusts. How about killer flying ants that eat crops and flesh? Swam of the South or Swam of Harad maybe?

#122 Sigmund Sauer

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Posted 23 December 2007 - 08:13 AM

A good source of ideas might be the game "Age of Mythology." :lol:
If you haven't played it, try going here --> http://aom.heavengam...gameinfo/powers

Oh, and for the expansion, here. --> http://aom.heavengam...wers/godpowers/

Edited by Sigmund Sauer, 23 December 2007 - 08:15 AM.


#123 Bebbe

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Posted 23 December 2007 - 02:59 PM

I would say that most of the powers in AOM is waaay to unrealistic. Like , send down a meteor to smash your enemies ? I say no thanks :p

#124 Sigmund Sauer

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Posted 23 December 2007 - 07:40 PM

Well, maybe,
-but hey, I'm just throwing out ideas... Anyway, some of them might be decent. "Plague of Serpents" could fit the Haradrim quite nicely.

#125 Bebbe

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Posted 23 December 2007 - 08:17 PM

Yeah , I can agree that some are OK. "Rain" and "Prosperity" are the two that I could be OK with. :p

#126 Elen Naro

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Posted 09 January 2008 - 05:51 PM

Well you could call a meteor power "wrath of Aulë" or something. :rolleyes:
Am I Belgian or Flemish? Hmm, me thinks I'll just stick to European...

#127 warrior

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Posted 25 January 2008 - 12:55 PM

hey :rolleyes: i got a idea for the Harad faction: sand storm decrease the speed of all enemies(work in the same way as sun break ore darknes)

#128 warrior

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Posted 25 January 2008 - 01:46 PM

ideas for the Erebor faction Dwarven stonework: increase all the buldings armor by 10% ore something like that.

anohter one trading partners: increase the recuorsse buldings pruduktion by 10%

a third one dragon experince: give them a greater fire resistance against fire arrows

#129 celeborn

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Posted 26 January 2008 - 01:09 AM

hey :p i got a idea for the Harad faction: sand storm decrease the speed of all enemies(work in the same way as sun break ore darknes)

i think this idea has already been discussed. I was thinking of a tier 2 or 3 for harad called sand shroud(or cloud) but it could be a passive spell that stealths all of Harads calvary except the mumakills and grants a 20% speed bonus.

#130 cahik_

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Posted 11 February 2008 - 12:03 PM

Anyone has a good ideas for isengard's spells?

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#131 kennethain

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Posted 11 February 2008 - 04:17 PM

What about something that makes the mines invulnerable to being exploded by enemy fire arrows? I mean, you'd have to have a pretty damn good shot to put one in the opening at the top of the mine. It would finally make the unit more true to the movie of actually having to use a berserker to blow it up.

Another idea I have is to improve the warg riders because they were pretty much useless against any form of pikemen or infantry-archer combination. Basically just a horse shield ripoff I guess and probably is unnecessary when you have Sharku riding alongside to provide bonuses, but I'm just trying to help.

"Strength of Orthanc"- I know that Orthanc was not built by any means of the WotR Isengard members, but the power is just a name that can be cast over a small radius in the Isengard bases/camps/settlements that temporarily increases the armor of the effected buildings considerably. It reflects the strength of mighty Orthanc.

OH OH! How 'bout some crazy dragon strike?!!! I mean, if EA thought it was cool enough, why not RA? PLEASE PLEASE PLEASE!! :p
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#132 Elen Naro

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Posted 11 February 2008 - 06:11 PM

Isn't Sharku another name for Saruman?
Am I Belgian or Flemish? Hmm, me thinks I'll just stick to European...

#133 Lauri

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Posted 11 February 2008 - 06:35 PM

on and off I belive...
in Scouring of the Shire, yes he's called that by his men... (or? Sharku means "old man", or something atleast...)
In the movies, the Warg Riders captain's name is Sharku :p

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#134 m@tt

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Posted 11 February 2008 - 07:22 PM

Sharky was his nickname wasn't it?
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#135 Lauri

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Posted 11 February 2008 - 07:23 PM

ah, yes, that's it...!

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#136 Elen Naro

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Posted 11 February 2008 - 11:41 PM

Yeah well, it said somewhere (appendices possibly?) that Sharky came from Sharku, meaning "old man" in orc tongue.
Am I Belgian or Flemish? Hmm, me thinks I'll just stick to European...

#137 mike_

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Posted 12 February 2008 - 01:49 AM

Yes. And seeing as Sharku looks quite elderly for an Orc it does make sense for that to be his name.
Let's see...I thought the "Wrath of Carahdras (sp?)" spell from Wars of the East was pretty creative. Maybe something along those lines?
Cheers,
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#138 Bard

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Posted 12 February 2008 - 02:02 AM

And what does that do? Conjure up a blizzard/thunderstorm over a wide radius I expect?
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#139 mike_

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Posted 12 February 2008 - 02:27 AM

Yes, from what I understand it heavily damages everything within a certain radius.
Not exactly true to the books, but in some cases you just have to make do, aye?
Cheers,
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#140 Olorin

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Posted 12 February 2008 - 07:41 AM

I wouldn't mind seeing something like that personally, even though it wouldn't fit with the rest of the mod. I'm trying to come up with a spell that implements the Caradhras thing.

Edit: OK, all I've got so far is an upgrade: 'The White Hand' (used on all troops) - gives them a morale boost (immunity to fear?) and perhaps a slight increase in attack damage (perhaps when in a large group of two or more hordes?). Any thoughts?

Edited by Olorin, 12 February 2008 - 07:48 AM.

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