Spellbook Power Ideas
#121
Posted 25 November 2007 - 05:36 PM
#122
Posted 23 December 2007 - 08:13 AM
If you haven't played it, try going here --> http://aom.heavengam...gameinfo/powers
Oh, and for the expansion, here. --> http://aom.heavengam...wers/godpowers/
Edited by Sigmund Sauer, 23 December 2007 - 08:15 AM.
#123
Posted 23 December 2007 - 02:59 PM
#124
Posted 23 December 2007 - 07:40 PM
-but hey, I'm just throwing out ideas... Anyway, some of them might be decent. "Plague of Serpents" could fit the Haradrim quite nicely.
#125
Posted 23 December 2007 - 08:17 PM
#126
Posted 09 January 2008 - 05:51 PM
#127
Posted 25 January 2008 - 12:55 PM
#128
Posted 25 January 2008 - 01:46 PM
anohter one trading partners: increase the recuorsse buldings pruduktion by 10%
a third one dragon experince: give them a greater fire resistance against fire arrows
#129
Posted 26 January 2008 - 01:09 AM
i think this idea has already been discussed. I was thinking of a tier 2 or 3 for harad called sand shroud(or cloud) but it could be a passive spell that stealths all of Harads calvary except the mumakills and grants a 20% speed bonus.hey i got a idea for the Harad faction: sand storm decrease the speed of all enemies(work in the same way as sun break ore darknes)
#130
Posted 11 February 2008 - 12:03 PM
#131
Posted 11 February 2008 - 04:17 PM
Another idea I have is to improve the warg riders because they were pretty much useless against any form of pikemen or infantry-archer combination. Basically just a horse shield ripoff I guess and probably is unnecessary when you have Sharku riding alongside to provide bonuses, but I'm just trying to help.
"Strength of Orthanc"- I know that Orthanc was not built by any means of the WotR Isengard members, but the power is just a name that can be cast over a small radius in the Isengard bases/camps/settlements that temporarily increases the armor of the effected buildings considerably. It reflects the strength of mighty Orthanc.
OH OH! How 'bout some crazy dragon strike?!!! I mean, if EA thought it was cool enough, why not RA? PLEASE PLEASE PLEASE!!
#132
Posted 11 February 2008 - 06:11 PM
#136
Posted 11 February 2008 - 11:41 PM
#137
Posted 12 February 2008 - 01:49 AM
Let's see...I thought the "Wrath of Carahdras (sp?)" spell from Wars of the East was pretty creative. Maybe something along those lines?
Cheers,
-mike
#138
Posted 12 February 2008 - 02:02 AM
The beginning of knowledge is the discovery of something we do not understand.
#139
Posted 12 February 2008 - 02:27 AM
Not exactly true to the books, but in some cases you just have to make do, aye?
Cheers,
-mike
#140
Posted 12 February 2008 - 07:41 AM
Edit: OK, all I've got so far is an upgrade: 'The White Hand' (used on all troops) - gives them a morale boost (immunity to fear?) and perhaps a slight increase in attack damage (perhaps when in a large group of two or more hordes?). Any thoughts?
Edited by Olorin, 12 February 2008 - 07:48 AM.
...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...
...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...
...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King
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