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#721 Devon

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Posted 30 August 2008 - 04:02 PM

Not in the third age...

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#722 dojob

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Posted 30 August 2008 - 04:56 PM

Blacksmiths and houses would both work for Gondor so idc what go with.

Edited by dojob, 30 August 2008 - 04:56 PM.

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And please add Bear-mans


#723 {IP} Aridor

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Posted 30 August 2008 - 05:33 PM

I don't get what you are saying yoda.

#724 Elvenlord

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Posted 30 August 2008 - 07:26 PM

I think he's saying that Gondor was not bigger than Arnor ever was in the third age. Where I would have to disagree. Gondor was still the strongest good nation left in Middle-earth at the time of the War of the Ring. Whether it was still stronger than Arnor is up to debate. I, however, believe it was. It still had the Southern fiefdoms, and Rohan may or maynot be included in it's forces. If they are, then it's over, really. Even without them, it still took Mordor's forces 2 days to get into Minas Tirith, and would still have to fight through 6 more levels.


Oooooo, can't wait to see what mike says on the subject :glare:

That's it? BORING! :thumbsupsmiley:

Edited by Elvenlord, 30 August 2008 - 07:52 PM.

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#725 mike_

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Posted 30 August 2008 - 07:50 PM

No, Gondor was larger and stronger. How I know? It survived.

EDIT: :glare:

Edited by mike_, 30 August 2008 - 07:50 PM.


#726 CIL

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Posted 30 August 2008 - 10:23 PM

I like the idea as well. It would be hard to acomplish (or so I think), but with what Rob did with the LWM, I don't think that anything is impossible to do in this game. Even like what some idiot on ModDB suggested for Lauri's mod (oliphant with chainsaws coming out of it with Haradrim terrorists armed with AK-47's replacing the archers).
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#727 mike_

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Posted 30 August 2008 - 10:46 PM

That last bit is rather irrelevant...

#728 {IP} Aridor

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Posted 30 August 2008 - 11:18 PM

Gondor was always more powerful, more populated, and richer than Arnor. During the height of Gondor precious stones were like pebbles that young children played with. When Gondor sent a part of it its army to over through the witch king, the last people of Arnor were astounded by the size of the force, it was larger than any they had seen, and this was just a detachment of the entire Gondorian army. Landwise Gondor was bigger at its height also.

#729 Pasidon

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Posted 31 August 2008 - 03:34 AM

Who cares...

But the fact that Gondor survived may not be a big factor since they really didn't tick as many people off as Arnor. Arnor pretty much plotted the doom of the wicked little things running around middle-earth. So maybe the witch and his buddies tried a little harder to pummel Arnor. What little devient wouldn't want Arnor gone? (Especialy Angmar) But who cares, it's a ghost town now so Gondor wins...

Eh... now you got me going off on it somehow... just think of something totaly new for both besides blacksmiths or farms. Or offer both as choices.

#730 {IP} Aridor

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Posted 31 August 2008 - 07:21 AM

I would like to see multiple buildings for reasources. It gives visual diversity.

#731 mike_

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Posted 31 August 2008 - 06:24 PM

Dude, Pasidon...if you don't care, which you obviously don't, then don't contribute to the conversation :)

#732 Myrdin

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Posted 31 August 2008 - 06:51 PM

headshot :)
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#733 Vithar-133

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Posted 31 August 2008 - 10:56 PM

...ok...


Anyways, I'd say the houses and the blacksmith provided resources for Gondor at a limited rate, perhaps limit one blacksmith, and for every additional house after, say 5, the amount of resources gained diminishes.

(Should be in the Arnor thread, but oh well.) For Arnor, well...I think I willl post my idea there.

Edited by Vithar Megilaglar, 31 August 2008 - 10:57 PM.

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#734 Pasidon

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Posted 01 September 2008 - 01:33 AM

Ooo, that's good. Makes no sence to make a building with no one to work there, so gotta' have a population before you actualy have an economy.

#735 {IP} Aridor

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Posted 01 September 2008 - 01:38 AM

So what if the blacksmith and market gain resources based on pop, and the houses provide the pop, they don't directly provide the resources but provide the ability to make resources. It would result in a shake up of the way battles are fought. It is easier to defend one building but if destroyed you lose all resource production. It is both strong and weak. I really like.

#736 Elvenlord

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Posted 01 September 2008 - 01:43 AM

Dude, I'm not going to lie. That has got to be the best idea ever. Except maybe fire.

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#737 Vithar-133

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Posted 01 September 2008 - 02:25 AM

Heh. So, let me gather the idea as a whole.

Gondorian Houses increase population cap and resource draw of both the Blacksmith and Marketplace.

Idea 1: Limit the houses. Say every house increases resource draw by 75% each. So, you limit the houses to 5 or 6. Each gives a large boost to the population(50 - 100), and to the resource draw.
>>Kinda overpowering, and unrealistic, except in the sense of everyone pulling their fair share in a fort. Limited space, but most houses are built for multiple families, and soo each would provide a larger boost to the economy.

Idea 2: Limit the resource draw. Instead of 75%, use 15% per house, but don't limit the houses. So, you can build a miniature city near your fort. Each house increases the population (25 -75) and the resource draw.
>>Not as overpowering, and this is quite realistic, I think. Each family is likely to send one or two members to work as a smithy or a vendor. More for the city like feeling.

Marketplace provides a decent amount of resources, but multiple can be built; dependent upon the Houses to increase resource draw.

Blacksmith provides a larger amount of resources (realistic, because weapons and armour would cost more than raw materials) but a limited number (ie 2 or 3) can be built; also dependent upon Houses for larger resource draw.

Not sure what every one will think. Personally, I don't even believe it's possible...but we can hope, no?

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#738 mike_

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Posted 01 September 2008 - 02:33 AM

Seems pretty complicated...meh.

#739 Vithar-133

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Posted 01 September 2008 - 02:38 AM

Guess I can't blame you, in retrospect it seems complicated. Heck, when I was typing it up, it seemed complicated.

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#740 Argeleb

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Posted 01 September 2008 - 05:17 AM

NO NO NO NO no houses!!!! the thing I hated in AOE games: that you have to build all the houses. They are so useless to nothing but increasing population and are too weak.
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