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#761 Vithar-133

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Posted 01 September 2008 - 02:38 PM

hmm...Valid point. Although, you might make everyone on the forums have an IQ of like at least 150 if they play the game for the critical thinking part.

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#762 Fyro11

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Posted 01 September 2008 - 02:42 PM

Interesting discussion here. We should also take into consideration that Gondor is the only nation capable of a 'Forbidden Pool' type of Hideout which can train Ithilien Rangers and swordsmen, plus this Hideout can be garrisoned giving it the power of a tower...hah, that rhymes :p. This can be built anywhere on the map even in RJ maps. However I must admit that I cannot recall whether this is limited to one building, but nonetheless these could be vital in protecting the Gondorian Houses in question. But, tbh, I wouldn't want to use my Hideout solely to protect my houses, as I would want to use them offensively as well- which is the downside to this suggestion.

Also, it is well known that forts and castles are not eternally self-sufficient. In history, there are numerous examples of armies besieging a castle, destroying the famlands outside and cutting off supply routes to the castle, then waiting for the enemy within the castle to give in (i.e. surrender, or muster one, final pathetic attempt at a sortie...and I say pathetic because the garrisoned army would be on starving point and demoralised).
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#763 Vithar-133

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Posted 01 September 2008 - 02:49 PM

Maybe. It'd depend upon how well supplied the besiegers and the besieged are. More often then not, seiges could go on for moths at a time. Which at points the two armies would have a tourney, just so they could have some fun wait for one side to give up.

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#764 Devon

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Posted 01 September 2008 - 02:58 PM

I have a high IQ, but I don't wanna be figuring out how many houses I need to get this many farms to make this many resources...that's logistics. BFME is primarily a tactical game.

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#765 Vithar-133

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Posted 01 September 2008 - 03:02 PM

Eh. I was just saying that there's quite a process going on there. And you don't need to play Gondor...

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#766 Devon

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Posted 01 September 2008 - 03:04 PM

IMO, gondor is gonna be the most played. They're the average faction, not to hard to learn, pretty balanced all around, etc.

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#767 Fyro11

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Posted 01 September 2008 - 03:04 PM

Now, now, let us not be attention seekers like Yoda here.

As per the balance of logistics and tactics, it is clear that BFME hinges heavily on the tactics side. Compare it to something like Supreme Commander where the resource system is hell to understand. But adding a little more logistics, to what is arguably the most economic faction of the game wouldn't necessarily bring it down. Plus the system wouldn't be as dfficult to understand practically as it is theoretically.

Edited by Fyro11, 01 September 2008 - 03:04 PM.

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#768 Devon

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Posted 01 September 2008 - 03:05 PM

The most economic faction?

And People don't wanna be screwing around with houses and farms and stuff, they wanna be slaughtering enemies :p

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#769 Vithar-133

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Posted 01 September 2008 - 03:08 PM

Then perhaps there could be skirmish maps built just for that.

Edited by Vithar Megilaglar, 01 September 2008 - 03:08 PM.

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#770 Fyro11

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Posted 01 September 2008 - 03:09 PM

The most economic faction?

And People don't wanna be screwing around with houses and farms and stuff, they wanna be slaughtering enemies :p

Then stick to deathmatches. They don't require as much brainpower for higher IQ individuals such as yourself.

OK I'm joking :p, but it's not as difficult to understand in-game as it is just reading it.
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#771 Argeleb

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Posted 01 September 2008 - 03:34 PM

Hmm... those houses work only in city fihgts which has house in them. We know that middle-earth is not a high-populated region

Edited by Argeleb, 01 September 2008 - 03:36 PM.

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#772 dojob

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Posted 01 September 2008 - 04:05 PM

I think people are getting carried away with making the game more complex, which the BFME games never were. If u want to sit around babysitting workers and houses, then go play one of the AoE or 'Craft games.

I completely agree with Yoda that blacksmiths are the way to go because

a) it's simple, u make them as u would make farms
b) it's unique; nobody else gets upgrades from their resource buildings
c) it's traditional, which is what this mod aims for; in bfme1, blacksmiths made money for u.


And besides, now that I think about it, who the hell makes a city right on the battlefield anyway? I can understand military camps, but you don't go to a warzone and think "Gee, I think we should get a bunch of -Holy crap, they're attacking the base!- unarmed civilians over here and make us some houses."

Edited by dojob, 01 September 2008 - 04:06 PM.

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#773 Argeleb

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Posted 01 September 2008 - 04:40 PM

I think also that blacksmiths couls make money (as you have said) Because Gondor is surrounded by White mountains and there are plenty of smiths in Minas Tirith
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#774 {IP} Aridor

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Posted 01 September 2008 - 05:40 PM

You wouldn't be running anything. The civilans would just be for looks. It simply an unique way to get resources.

#775 Vithar-133

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Posted 01 September 2008 - 05:50 PM

No control, just a building that increases the resources gained. Btw, if the Balcksmith is brought back to providing resources, will the farms remain?

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#776 {IP} Aridor

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Posted 01 September 2008 - 06:11 PM

That is what we were thinking for the houses. By forcing them to be built within a radius of the fort it makes the fort seem more Gondor.

#777 Vithar-133

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Posted 01 September 2008 - 07:20 PM

And if I am getting this right, I think that most people don't want this...Why not? It's unique.

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#778 dojob

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Posted 01 September 2008 - 07:28 PM

Blacksmiths are still unique, maybe not as much as houses, but moreso than farms. Saying that we don't want something because it's unique is just rediculous, we don't want it because it's unrealistic and unnecessary.

AA, you of all people should understand that building houses on a battlefield is as stupid as having rock-throwing warriors, since nobody in their right mind would set up a city in a warzone.

Edited by dojob, 01 September 2008 - 07:30 PM.

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#779 {IP} Aridor

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Posted 01 September 2008 - 07:39 PM

Yes this is true, but you don't build barracks and just train units out from nothing. You have a set number of units and when they are dead you are screwed. You can't just make people. So that level of realism is unable to be archived.

#780 dojob

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Posted 01 September 2008 - 07:44 PM

Setting up military barracks for ur troops and setting up civilian houses on a battlefield are on two different levels of realism imo.

Edited by dojob, 01 September 2008 - 07:44 PM.

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