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#101 CIL

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Posted 04 March 2008 - 12:36 AM

Well, actually, my parents had really bad problems... but back to the main issue. I like his ranger suit but not the recolored suit for upgraded armour... it just doensn't even look like the Black Gate one.. The tunic was green, not black and there was white, not gold for the White Tree.. little stuff like that that just gets under my skin... but there's also Imrahil... not too fond of that but its OK for now... Ganadlf could do with some reskins but seeing as how well Rob did reskinning others (Celeborn, Eomer, etc.)... I'm sure he'll get along to this one eventually.

Edited by Crazy Intellectual Liberal, 05 March 2008 - 04:43 AM.

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#102 Myrdin

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Posted 16 March 2008 - 06:53 PM

Just found 2 bugs :

Archers who have the ability to shot arrow woley ( rangers, dunedain rangers, and propably angmar ones too ), after they get lvl up, and unlock it . . . well it doesnt work, before you had a small area of efect where you fired it, but after you get it now there is no such thing.

second thing that i found, was the 12pp power Heroes of Gondor, this power looks like it doesnt work, it says " Adds additionall upgrades for 1,2,3,4,.... ( heroes ) " well it doesnt, no hp growth, no dmg growth, no quicker recharge of powers.

the gondor pikeman have werid cost (225), though they got only 200 hp (same as soldiers) well but they are pretty durable, soo dunno, maybe just small (50hp) addon ?

? - will boromir get the " Last stand " ability ? ( i heared many people speaking about this, here and on other sites as well, soo im just asking )

Edited by Myrdin, 16 March 2008 - 06:54 PM.

"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#103 Dalf32

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Posted 16 March 2008 - 08:49 PM

the heroes of gondor power works as far as i know; make sure you are looking at the right heros. boromir, faramir, gandalf (and i think aragorn) all get new skins at the very least. im pretty sure they get stat upgrades too, but im not positive on this front.

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#104 Myrdin

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Posted 16 March 2008 - 08:58 PM

you not sure ? hmm
dalf WHAT exactly should this power do ?
( and i think it works on pipin too, though as i said i didnt see anything diferent )

and will boromir get the " Last Stand " ability ? ( just to tell you : that power is NOT my idea, soo dont look at me like if im trying to get something into the game, i saw people speaking about this soo i was wondering, if this mod will have it or not, maybe when you get to overhaul gondor
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#105 Funbomb

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Posted 16 March 2008 - 09:11 PM

Buy Aragorn then level the power and watch him change skins, he gets armor and a glowing sword.
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#106 Dalf32

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Posted 16 March 2008 - 09:47 PM

i said i think because i dont really have any way of seeing damage, armor, health stats in-game. and i wasnt sure about aragorn because i havnt used the power in conjunction with him in a while.

"A wizard is never late, nor is he early; he arrives precisely when he means to."

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#107 Devon

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Posted 16 March 2008 - 10:59 PM

I think Boromir should get something called fighter spirit, or unquentionable spirit or something that sounds better :rolleyes: Where he gets an extra 30% attack when hes below a certain percent of his health. Sort of like an auto activated carnage.


Heroes of Gondor definatly works.

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#108 Scryer

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Posted 17 March 2008 - 01:05 AM

I would be very sad if Boromir didn't get a power like that. I would also like to see Boromir get a "Shield Bash" power. ...yeah, I do realize that some heroes already have powers like this. But I find that Boromir's shield is too hard to ignore in the movies and books (or atleast in the version that I read...).
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#109 CIL

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Posted 18 March 2008 - 03:46 AM

[attachment=19021:sshot0041.bmp]I'd be upset as well but... I found another problem. Funbomb brought it to our attention that brutal Arnor AI spammed catapults... Well.. I have no proof that this is Gondor (but it actually is)... but Gondor spams 'pults too... see here...
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#110 Devon

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Posted 18 March 2008 - 08:07 PM

All brutals spam siege...it's what makes them difficult.

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#111 CIL

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Posted 18 March 2008 - 11:28 PM

I actually played a brutal Goblin but they didn't spam giants... They spammed nothing but common units and a few giants and trolls. Giants and trolls are, imo, best for goblin spamming.
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#112 Myrdin

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Posted 19 March 2008 - 10:53 AM

goblins mostly spam spider rideds ( at least in my games ) and time to time hero horde, + giant.

but gondor and arnor spam siege, 5+ at once. I think the trebuchets need armor reduction, like Angmar catapult. becouse killing 5 trebutchets, is wery dificult if they are immune ( fast immune ) to fire arrows ;)
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#113 Dalf32

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Posted 19 March 2008 - 03:44 PM

simply use 1 battallion of cavalry. that gets the job done very quickly. i was playing a game and had 5 trebs get destroyed by 1 (maybe 2) battallions of warg riders in a few seconds.

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#114 Myrdin

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Posted 19 March 2008 - 06:01 PM

my army is not based on cawalery units, i dont use them much.

and to tell the truth, thats pretty lame, to base your whole army and strategy on fast invulnearable trebuchets.
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#115 Shikari

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Posted 19 March 2008 - 06:26 PM

simply use 1 battallion of cavalry. that gets the job done very quickly. i was playing a game and had 5 trebs get destroyed by 1 (maybe 2) battallions of warg riders in a few seconds.


Saved my skin those wargs did.

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#116 Devon

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Posted 19 March 2008 - 07:42 PM

His point is that they're not op if you can send some cavalry to easily take them down, and whole strategies do not revolve around using them.

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#117 Myrdin

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Posted 19 March 2008 - 08:29 PM

im still saying THEY ARE RIGGED and they need to get lower resistance, every faggot siege, in here. Just imagine situation, the enemy ( in RJ map ) has circled you in your fortress ( you have walkable walls, soo some of good races ), he brings siege, but they cant attack the walls, soo he starts to throw stones on the buildings inside. You got archers with f. arrows on your rampart, but though you shoot like crazy the fire arrows do SHIT dmg and you cant take down evne signle trebuchet though you got 5 archer hords ( some tier2 or 3 stuff ).

And no matter what you cant send cawalery out, becouse hes got army out there, which would rape them before they could even attack the trebs.

soo you are ROYALLLY SCREWED, right now. that my point, even in Helms deep, i had same problem ( its not only trebuchets ) the fire arrows did 0 zero dmg to his ladders and stuff, not even legolas twin arrow could take it down in one shot.

The siege must have potent dmg, not immense unending armor

Edited by Myrdin, 19 March 2008 - 08:30 PM.

"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#118 Devon

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Posted 19 March 2008 - 08:37 PM

Arrows wouldnt damage a metal ladder.....and they don't do damage at all, just transport units.

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#119 Dalf32

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Posted 19 March 2008 - 11:37 PM

yea shikari, that was what i was referring to :crazed:
what strategy are you using that leaves you stuffed inside a castle without any siege and little defense other than a few archers on walls? if you are facing a brutal you should probably have an army stong enough to destroy a few trebs (even if its just hit-and-run) and if you dont, i suggest you slow it down to hard :crazed:

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#120 Dalmp

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Posted 20 March 2008 - 03:21 AM

yea shikari, that was what i was referring to :crazed:
what strategy are you using that leaves you stuffed inside a castle without any siege and little defense other than a few archers on walls? if you are facing a brutal you should probably have an army stong enough to destroy a few trebs (even if its just hit-and-run) and if you dont, i suggest you slow it down to hard :crazed:


haha no kidding.

Brutal with time and room to expand is rightfully.. brutal. :crazed:
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