Gondor
#141
Posted 22 March 2008 - 12:56 AM
#142
Posted 22 March 2008 - 01:15 AM
once again realism rears its ugly head. if we were to make everything completely real it wouldnt be fun anymore. there must be a rock-paper-scissors mechanic (cavalry>archers>solders>pikes>cavalry) at least somewhat in order for us to maintain the fun of bfme.
#143
Posted 22 March 2008 - 05:21 AM
Edited by Crazy Intellectual Liberal, 22 March 2008 - 05:22 AM.
#144
Posted 22 March 2008 - 02:24 PM
but ummm, dont you think it will cause a few balance issues if archers were strong against everything? you would never need to buy any other units! everyone would go straight for the archers and get a few meatshields to put in front, maybe one or two siege units and you would be unstoppable! totally unbalanced, me no likey.
#145
Posted 22 March 2008 - 05:18 PM
Edited by Crazy Intellectual Liberal, 22 March 2008 - 05:55 PM.
#146
Posted 22 March 2008 - 06:03 PM
#148
Posted 22 March 2008 - 08:08 PM
#150
Posted 22 March 2008 - 09:00 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#151
Posted 23 March 2008 - 01:45 AM
#152
Posted 23 March 2008 - 11:29 AM
ok, i could get behind a reduction, but not removal of the knockback.
but ummm, dont you think it will cause a few balance issues if archers were strong against everything? you would never need to buy any other units! everyone would go straight for the archers and get a few meatshields to put in front, maybe one or two siege units and you would be unstoppable! totally unbalanced, me no likey.
archers vs everything, if you guys remember, the first wersion of ROTWK 2,0, was like this, you could just mass archers, they raped buildings heroes, units, every single thing that came in the range.
soo im with you on this, making somehting that is balanced, unbalanced against would ridiculous
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#153
Posted 23 March 2008 - 03:45 PM
Here's what I want when it comes to units and countering:
Archers should be general support units good vs everything but weak against armored targets and vulnerable to being run down (perhaps they could get a minimum range...)
Pikes should beat swordsmen imo, but be more expensive in general; they should be defensive/meatshield units and be more vulnerable to flank attacks (so 4 orc hordes will lose vs a horde of uruk pikemen if they only attack from the pikes' front but win if at least one of the orc hordes attacks from the sides/back, unless they're in circle formation). Pikes should still be a hard counter to cavalry though.
Swordsmen should be general melee/bulk units that (depending on the quality of the unit) are either mediocre vs everything but highly spammable, ok vs everything and medium costs, or strong vs everything and very expensive.
Cavalry should be like they are now; strong vs siege and archers and very good for harassing, raiding, and (for most cavalry units) trampling. Although they should beat swordsmen by trampling them, they should lose if they sit there and fight in melee combat, since the swordsmen could just cut down the horses and then the riders easily fall afterwards.
Catapults and balistas should be stronger vs everything but with slightly (by a few more seconds) longer reload time and less accuracy and ofc low armor, since you could either destroy the catapult or kill the people who are using it.
Game Replays Forums; I am Panda Bear™
Awesome sig by TravTech PANDA POWER!!!
And please add Bear-mans
#154
Posted 23 March 2008 - 07:00 PM
btw why did you reapeat yourself soo much ?
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#155
Posted 23 March 2008 - 08:12 PM
I know that, realistically, pikes would be strong against swordsmen but I strongly think that in order to make swordsmen an important part of the game that you should make swordsmen the Pikes' counter. I think that Mordor and Goblin players would start spamming pikes instead of swordsmen if that was the case.
Edited by Scryer, 23 March 2008 - 09:01 PM.
#156
Posted 23 March 2008 - 09:03 PM
archers strong vs everything ? did you ever see an archer ( without special arrows ) to TEAR DOWN a building. in real i mean, ok, soo other way, DID YOU EVER SEE A MAN TAKING DOWN A BUILDING USING SMALL WEAPONS ( pistols, shotguns and like this ), i believe NOT, becouse its ridiculous to take down stone, or anything with arrow i dont care for archers vs everything, EXPECT buildings !!!
btw why did you reapeat yourself soo much ?
Sorry, by "everything", I meant "Every unit" (when I think of counters and whatnot I usually don't consider buildings) though fire-arrows should be good vs buildings but it should be an ability imo.
I didn't repeat myself THAT much...
Pikes (like normal arrows) should suck vs buildings (or u could go so far as to prevent them from attacking buildings at all), so if you tried to spam pikes, then I'd simply micro with archers, get towers, and ur pikes are dead/useless.
And by my suggestion, pikes would be slower, more expensive, and much more vulnerable to flanking (though more armored in general), which means that sword spam would counter pike spam if I was able to flank you. If you'd read my post, then you'd understand that I don't want pikes to be a hard counter to swords, except in situations where the pikes are facing the swords (assuming that both those units are of the same quality)
Oh and robnkarla, could you please bring the Porcupine formation from BFME1 back? I loved that.
Game Replays Forums; I am Panda Bear™
Awesome sig by TravTech PANDA POWER!!!
And please add Bear-mans
#157
Posted 23 March 2008 - 09:19 PM
#158
Posted 24 March 2008 - 02:07 AM
archers strong vs everything ? did you ever see an archer ( without special arrows ) to TEAR DOWN a building. in real i mean, ok, soo other way, DID YOU EVER SEE A MAN TAKING DOWN A BUILDING USING SMALL WEAPONS ( pistols, shotguns and like this ), i believe NOT, becouse its ridiculous to take down stone, or anything with arrow i dont care for archers vs everything, EXPECT buildings !!!
btw why did you reapeat yourself soo much ?
Sorry, by "everything", I meant "Every unit" (when I think of counters and whatnot I usually don't consider buildings) though fire-arrows should be good vs buildings but it should be an ability imo.
I didn't repeat myself THAT much...
Pikes (like normal arrows) should suck vs buildings (or u could go so far as to prevent them from attacking buildings at all), so if you tried to spam pikes, then I'd simply micro with archers, get towers, and ur pikes are dead/useless.
And by my suggestion, pikes would be slower, more expensive, and much more vulnerable to flanking (though more armored in general), which means that sword spam would counter pike spam if I was able to flank you. If you'd read my post, then you'd understand that I don't want pikes to be a hard counter to swords, except in situations where the pikes are facing the swords (assuming that both those units are of the same quality)
Oh and robnkarla, could you please bring the Porcupine formation from BFME1 back? I loved that.
Sorry, I see what you mean now.
#159
Posted 24 March 2008 - 05:06 AM
#160
Posted 24 March 2008 - 06:26 PM
I can say this from my own experience, since know a group of Hystory swordsman, its group of people who make shows, travel around Europe, and make living with performing the acts of hystory battles ( REAL sharp weapons ! ). I spoke with the head ( or master ) of the group, and we were chatting, and while that we somehow ended by speaking about diferent weapons. A swordsman has advantige on close range combat above pikeman. Pikemans are generally used for anti cawalery purpose. Shorter wersions of pikes ( you can see many of thoose in chineese movies too ) are something different though.
of course, if the pikeman is skilled, he knows what the swordsman will do against him, and he can take advantige of it. But normal warior bearing pike, will mostly loose against swordsman
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users