Gondor
#1221
Posted 01 May 2009 - 04:29 PM
Take a look all the factions. Tell me what you see.
1. Elves(subfactioned)
Each has 1 cavalry unit w/ Rivendell being the only truly decent cavalry subfaction.
2. Dwarves(at this point)
1 unit-Battle Wagon aka Weak Cavalry faction
3. Arnor(at this point)
3 units-Dunedain Riders(ranged cavalry), Elven Cavalry(Melee Cavalry) and Royal Knights(OP'd like no other cavalry in the game. I don't expect them to stay anyway) aka Heavy Cavalry faction
4. Rohan
5-Cavalry Units(Scouts, Melee Rohirrim, Archer Rohirrim, Axe Rohirrim, and the Royal Guards) aka Best Cavalry Faction in the game.
5. Gondor(at this point)
2 units(Gondor Knights-Melee Cavalry, and the KoDA, Heavy Cavalry) aka Good Cavalry faction.
6. Goblins
1 unit(Technically only 1 unit, but the Fire Drakes, Spiderlings could all be considered semi-cavalry units) aka Decent Cavalry Faction
7. Isengard
1 unit(Same as above but for the wargs) aka Weak cavalry faction.
8. Angmar
1 unit(Same as above but for the wolves) aka weak cavalry faction.
9. MotE
Rhun has 2 units aka Decent Cavalry faction
Harad has 2 units(With one being their MHH) aka Good Cavalry faction
10. Mordor
Has no Cavalry units aka Worst Cavalry faction in the game.
This comes to a total of:
2 Really good Cavalry factions
3 good cavalry factions
2 decent cavalry factions
4 weak cavalry factions
So, if you make Gondor just another decent cavalry faction, then we will have significantly more weak cavalry factions than good ones.
#1222
Posted 01 May 2009 - 06:44 PM
#1223
Posted 01 May 2009 - 10:56 PM
Edited by Wanderer∞, 01 May 2009 - 10:57 PM.
How 'bout a magic trick?
"Never give up. Never surrender."
-Captain Jason Nesmith
#1224
Posted 04 May 2009 - 07:37 AM
#1225
Posted 07 May 2009 - 03:45 AM
#1226
Posted 08 May 2009 - 06:40 AM
Edited by CIL, 08 May 2009 - 06:43 AM.
#1227
Posted 08 May 2009 - 10:16 AM
I don't think they threaten the balance at all. They aren't really THAT ZOMGWTFBBQ strong and they are balanced. They are a perfect example of what a MHH should be: not super weak or 'hai ur dead' strong like with Arnor's knights. They need to stay.
Agreed. They've got an excellent charge, but are quite vulnerable once they lose momentum in thicker clusters of troops. You do have to be quite smart in how you use the KoDA otherwise you will lose them.
#1229
Posted 01 June 2009 - 06:11 PM
#1230
Posted 01 June 2009 - 07:20 PM
Careful. This link is DANGEROUS. Do NOT click it. This one, however, is fine.
I had the meaning of life in my signature, but it exceeded the character limit.
#1231
Posted 01 June 2009 - 09:15 PM
Haldir74
#1233
Posted 01 June 2009 - 09:30 PM
Haldir74
#1234
Posted 02 June 2009 - 08:29 AM
I liked old Damrod, but I don't know what's been done with him. He wasn't that important. I hope he just gets pasted into the Gondor inn.
Imrahil and the KoDA, I think deserve no place in Gondor. They have their own bloody inn faction for the sake of some guy with a beard. Stick them where they belong, please. And let them mount and dismount rather than having a battallion of mounted KoDA, and a battallion of dismounted ones available in the Inn. Merge these two together into a unit that mounts and dismounts, then remove KoDA from Gondor and let people with the Southern Fiefdoms recruit up to three battallions of KoDA.
Edited by Hasfusel, 02 June 2009 - 08:36 AM.
#1235
Posted 02 June 2009 - 11:10 AM
Haldir74
#1236
Posted 02 June 2009 - 01:41 PM
Perhaps if they had a Stoneworker, they could get walkable walls instead of the mere delaying stockade-thingies that every faction has right now...
I'd like that
#1237
Posted 02 June 2009 - 01:49 PM
Imrahil and the KoDA, I think deserve no place in Gondor. They have their own bloody inn faction for the sake of some guy with a beard. Stick them where they belong, please. And let them mount and dismount rather than having a battallion of mounted KoDA, and a battalion of dismounted ones available in the Inn. Merge these two together into a unit that mounts and dismounts, then remove KoDA from Gondor and let people with the Southern Fiefdoms recruit up to three battalions of KoDA.
Yes sir Mister Superiority Complex-ed sir!
EDIT: Fixed 'battalion' by the way. If IRS can do it, I can do it
Edited by mike_, 02 June 2009 - 01:49 PM.
#1238
Posted 02 June 2009 - 06:25 PM
Careful. This link is DANGEROUS. Do NOT click it. This one, however, is fine.
I had the meaning of life in my signature, but it exceeded the character limit.
#1239
Posted 02 June 2009 - 07:20 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#1240
Posted 02 June 2009 - 07:31 PM
Perhaps if they had a Stoneworker, they could get walkable walls instead of the mere delaying stockade-thingies that every faction has right now...
I'd like that
I've created a topic for that some time ago, I myself think that's a good idea.
We might as well bring the good ideas together.
"Buildings are too weak" topic:
http://forums.revora...showtopic=70298
"Is that all there is? ... no challenge? ... no resistance?"
"Fear...fear is the mind killer!"
"Don't see it as an obstacle, see it as an chalange!"
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users