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#1181 Canadyan

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Posted 16 April 2009 - 08:21 PM

I think the debate of Beregond earning a spot as a hero gets put into perspective a little better when you see Arwen as a hero. It sounds like Beregond at least did something in Middle Earth. Arwen didn't do anything and the only reason she's a hero is because PJ dropped Glorfindel from the movies, so she actually had a point in being in them. I'm sure I'm not the only one to know that Arwen was originally planned to lead the Elves to Helm's Deep in aid of Rohan, instead of Haldir.

My point? She barely served a purpose in the movies and while I don't mind her being a hero in the RJ mod, I think Beregond definitly has more merit than her, as do many other heroes that have been axed or dropped as concepts. I'm sure anyone you ask would rather have Haldir's brothers or Elrond's sons in place of her as Heroes.

#1182 {IP} Aridor

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Posted 16 April 2009 - 11:19 PM

Heck yeah I would like all them instead of Evenstar

#1183 Eärendur

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Posted 17 April 2009 - 01:21 AM

I think that Aragorn could do with a reskin. I know that he already got one, so nobody needs to bite my head off! What I mean is that at level 10, his armor changes to look like his armor (in the movie) at the Black Gate (kind of like Gandalf at level 4 or 5 in the un-moded RotWK).
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#1184 shadowcreature

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Posted 17 April 2009 - 07:09 AM

Aragorn has a "reskin" after getting the Heroes of Gondor power, making him look like how he did at the Morannon.

#1185 Uruk King

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Posted 18 April 2009 - 06:04 PM

The Gondorian soldiers can't go into block formation without researching the banner upgrade, yet the Uruk-hai warriors can. Also the Gondorian archers take less time in recruiting than Gondor soldiers, could both these points be sorted out?
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#1186 Guest_The Orc_*

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Posted 18 April 2009 - 08:19 PM

Surely the archers can't be a problem, considering that Gondor is a DEFENSIVE faction and you need archers to shoot things, so imo the archers being shorter to train is a good thing, and it forces enemies to think before rushing your fortress with millions of orcs.....

However, I agree with Canadyan, Arwen did ****-all in the books and Glorfindel wasn't in the movie so Arwen took his place.

If Arwen should be a hero (or heroine) then she should be a support hero who can't last long in combat. I'd much rather have Rumil and Oropher as heroes instead of Arwen.

Point made.

#1187 mike_

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Posted 18 April 2009 - 08:31 PM

How is that relevant to Gondor? :umad:

#1188 Guest_The Orc_*

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Posted 18 April 2009 - 08:39 PM

How is that relevant to Gondor? :umad:



The archer part :umad: :D

Anyway, Gondor.

Gondor is a beginner faction imo. It still is almost perfectly balanced, but the core faction needs more cavalry! One underpowered type of unit doesn't cut the mustard really. Yes, I know about the KoDA, but tbh, they're just knights with a big lance and upgraded armour.

They wouldn't stand a chance against any pikes or even massed orcs. Gondor's main strength is in foot soldiers, I know, but surely you should have some hard-hitting Knights to complement the archers and soldiers.

#1189 Uruk King

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Posted 18 April 2009 - 08:50 PM

Surely the archers can't be a problem, considering that Gondor is a DEFENSIVE faction and you need archers to shoot things, so imo the archers being shorter to train is a good thing, and it forces enemies to think before rushing your fortress with millions of orcs.....


As a defensive faction, Gondor tends to specialise in fielding large armies of infantry, archers are there to lend support to the Gondor soldiers, the backbone of Gondor's military, if a realm specialises in training it's men to be expert soldiers, then surely the skills after being passed down through generations would be more readily available, and thus they would be recruited more quickly. It's a problem that archers are trained at a faster rate than soldiers, because they have no melee support, nothing to protect them from close combat enemies. EA made the mistake in making archers anti-infatry forces, true with enough archers the enemy infantry would be more at risk, but infantry units, depending on their training would be able to be less at rsik to arrows, making them a versatile fighting force, their real oponent was cavalry, to which they had no defense.
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#1190 Scryer

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Posted 18 April 2009 - 09:51 PM

Gondor is a beginner faction imo. It still is almost perfectly balanced, but the core faction needs more cavalry! One underpowered type of unit doesn't cut the mustard really. Yes, I know about the KoDA, but tbh, they're just knights with a big lance and upgraded armour.


Would agree with you on the beginner faction thing.

But Gondor does not need more cavalry. There are hardly any heroes that use mounts and there are seldom powers/upgrades that revolve around Gondor's cavalry. Their cavalry is mediocre and they fill their role well. Anymore cavalry, will take away from Rohan's originality.

Edited by Scryer, 18 April 2009 - 09:52 PM.

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#1191 shadowcreature

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Posted 18 April 2009 - 11:46 PM

Agreed, at the moment Gondor is fine as it is. Anything needing tweaking is the Ithilien Outpost for giving its discount to Rangers.

#1192 Dunedain Lord

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Posted 20 April 2009 - 10:50 PM

Agreed, at the moment Gondor is fine as it is. Anything needing tweaking is the Ithilien Outpost for giving its discount to Rangers.

IMO, that needs to be taken out.
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#1193 Ring o' Fate

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Posted 21 April 2009 - 12:11 AM

No, it shouldn't. What makes you think that the Outpost shouldn't give a discount?
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#1194 Wanderer∞

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Posted 21 April 2009 - 12:15 AM

I think he meant giving the outpost the boot :p
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#1195 shadowcreature

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Posted 21 April 2009 - 02:09 AM

My thought's exactly. I kind of disagree considering the potential it has, it can take a siege licking I'm sure given its high health. :p

#1196 Uruk King

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Posted 21 April 2009 - 08:46 PM

I do think the Rangers should be relocated to the Forbidden Pool, gives the opponent a bit more time to deal with the less direct threat of elite archers from the Archery range.
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#1197 Scryer

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Posted 22 April 2009 - 01:35 AM

Agreed, at the moment Gondor is fine as it is. Anything needing tweaking is the Ithilien Outpost for giving its discount to Rangers.


I think that Gondor can share an Ithilien Outpost model with the Arnor Dunedain Ranger's building model.

That didn't make much grammatical sense :p .
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#1198 shadowcreature

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Posted 22 April 2009 - 05:57 AM

I do think the Rangers should be relocated to the Forbidden Pool, gives the opponent a bit more time to deal with the less direct threat of elite archers from the Archery range.

If that should happen, it should be made sure that the AI builds the Ithilien Hideout so as to not imbalance playing against Gondor imo.

#1199 Eärendur

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Posted 23 April 2009 - 12:45 AM

In the Gondor Fortress, why is the Numenor Stonework a prerequisite to the Fire Munitions upgrade and not the Ivory Tower? Unless there's a reason for it (like that the Fire Munitions also upgrades towers and trebuchets on walls and not just on the fortress) it should be turned back to the way it was.
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#1200 Dalf32

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Posted 23 April 2009 - 09:43 PM

that is the way it was, iirc an ea update switched the two (i have no idea which one, except taht it was one of the later releases).

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