Dwarves
#941
Posted 20 March 2009 - 12:30 AM
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And please add Bear-mans
#942
Posted 20 March 2009 - 12:58 AM
When we re-work the dwarves I'll be looking at this to see if it is something I can re-work. The same with the goblin fire archers and goblin poison archers. I would never even think to count these as a new unit. Just another unit force by ini restrictions.
Robert J.
#943
Posted 29 March 2009 - 11:08 AM
#945
Posted 29 March 2009 - 07:18 PM
#947
Posted 29 March 2009 - 08:28 PM
#949
Posted 05 April 2009 - 06:17 AM
When EA fisrt introduced Prince Brand as an archer hero for the dwarves (and an immensely overpowered one at that) it kind of defeated the uniqueness of the Dwarves having no champion Archers, or OP ones for that matter. perhaps all the Dale units and heroes could come from a separate building, to allow the player to focus on Dwarven units for their strength and resilience, and the Men of Dale come as an option. In doing so they get two archer heroes, swift swordsmen and versatile, and elite archers.
Edit: And on a fnal note, could King Brand please come with a sword. You'd think whilst training to fight and lead men at a young age, he'd at least been taught how to fight in close combat, and uphold the use of a bow, as tradition, started when Bard slew Smaug over Esgaroth.
Edited by Uruk King, 05 April 2009 - 06:17 AM.
#950
Posted 05 April 2009 - 07:14 AM
#951
Posted 06 April 2009 - 11:53 AM
#952
Posted 06 April 2009 - 12:32 PM
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#953
Posted 07 April 2009 - 06:53 PM
And could dale have a spear unit?
Say "esgaroth/laketown spearmen"?
Either way, it could be nice if Esgaroth had a unit in the game
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#954
Posted 08 April 2009 - 03:40 AM
#957
Posted 08 April 2009 - 12:04 PM
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I had the meaning of life in my signature, but it exceeded the character limit.
#959
Posted 09 April 2009 - 04:52 AM
#960
Posted 09 April 2009 - 09:08 AM
I was thinking the same thing but for Dwarven axe-throwers, they could toggle between melee attacks and ranged, but they can only fire their axes for a certain amount of time represented by a recharge timer, when the timer is at the halfway point, the axe-throwers cant continue with their ranged attacks, and must resort to close combat, becasue after all it's realistic. Just to go with the feeling of limited archery in the Dwarves.
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