Jump to content


Photo

Dwarves


  • Please log in to reply
1120 replies to this topic

#961 Neth

Neth

    God's Shadow

  • Project Team
  • 930 posts
  • Projects:Taking over the world
  •  Technician of Execution

Posted 09 April 2009 - 01:18 PM

A Skrimisher/Spearman (Toggle) Unit. And your idea about the Axe Throwers are cool.

Posted Image
Posted Image

This face means nothing, these hands hold nothing, these lungs are empty, these eyes are blind


#962 Rafv Nin IV

Rafv Nin IV

    Vermin of Revora

  • Members
  • 1,224 posts
  • Projects:RPG Frontier

Posted 13 April 2009 - 01:55 AM

I was thinking the same thing but for Dwarven axe-throwers, they could toggle between melee attacks and ranged, but they can only fire their axes for a certain amount of time represented by a recharge timer, when the timer is at the halfway point, the axe-throwers cant continue with their ranged attacks, and must resort to close combat, becasue after all it's realistic. Just to go with the feeling of limited archery in the Dwarves.


That's basically the inverse of Legolas's knife fighter ability. For Axethrowers, instead of fighting mainly range with a skill that let's them fight hand-to-hand (like Legolas), they fight hand-to-hand with a skill that gives them range for a short while.

I like that idea better than the idea of giving Guardians an axe-throw ability.

Posted Image


#963 {IRS}Athos

{IRS}Athos

    Non Sequitur

  • Members
  • 4,008 posts
  • Location:Classified.
  • Projects:Ex-Advisor
  •  Resident Shakespearean.

Posted 13 April 2009 - 02:13 AM

I agree with Uruk King and Rafv Nin; they definitely shouldn't be throwing their axes all the time. Still, their axe throwing anims could work out fine for a melee attack if the axe being released was cut out. ;)
BulletsfromaGunbanner_zps974f3ea8.png

Careful. This link is DANGEROUS. Do NOT click it. This one, however, is fine.

I had the meaning of life in my signature, but it exceeded the character limit.

#964 shadowcreature

shadowcreature

    title available

  • Members
  • 457 posts
  •  RJ-Bug Hunter

Posted 13 April 2009 - 04:24 AM

I agree with IR concerning the Axethrowers "melee animation," and the fact they shouldn't be throwing their axes so much. That being said, why not increase time between axe throws, but give it a buff to balance it out?

#965 primeminister03

primeminister03
  • Members
  • 22 posts

Posted 13 April 2009 - 10:03 PM

Okay, originally I was against this. But, after playing the Elves and seeing the Blue Mountains fortress map,(Which is quite amazing! Kudos to the mapper) I really suggest the Dwarves be sub-factioned. I am now totally for it.

I am aware that there is a hurdle. The fact that Tolkien did not wright about the other Dwarven clans very much during the third age period, especially during the War of the Ring time frame, presents the mod team with the challenge of having to make the sub-factions different, yet dwarvish.

My recommendations are:

1. Unlike the Elves, the dwarves could be divided into 2 sub-factions instead of 3, but that is up to the Masters of the Precious! ;)

2. Here are some possibilities for sub-factions: Erebor, Gundabad, Blue Mountains, Iron Hills, or they could be divided by clans.

3. Like the Elves they could have similar units in certain categories and unique in others, e.g.- One could have stronger Melee infantry and the other could have more powerful seige weaponry and such.

4. I also suggest that each sub-factioned be made to feel slightly differently just like the Elves. The sub-factioning of the Elves was done so well, that I think the Mod team can really do this.



What does everyone else think?

Dwarves Subfactioned or not?

#966 shadowcreature

shadowcreature

    title available

  • Members
  • 457 posts
  •  RJ-Bug Hunter

Posted 14 April 2009 - 01:30 AM

imo, I don't think that may happen. LIke said, there wasn't much on the different Dwarf clans. Even if it would go by region, I doubt there would be much from Gundabad for example considering it was eventually taken over by orcs. The only two places that might work are only Erebor and the Iron Hills.

#967 Devon

Devon

    Dark Nerd of the Sith

  • Global Moderators
  • 5,886 posts
  • Location:Colbert Nation
  • Projects:RJ RotWK, Twilight of the Republic, HDLH
  •  T3A Chamber Member
  • Division:Community
  • Job:Global Moderator
  • Donated

Posted 14 April 2009 - 01:31 AM

Actually, it'll probably be divided somehow, but not the same way as elves or arnor or MotE ;)

yodasig2.png
My political compass
There's a story that the grass is so green...what did I see? Where have I been?


#968 Uruk King

Uruk King

    Lore-abiding citizen

  • Project Team
  • 1,673 posts
  • Location:Leamington, UK

Posted 14 April 2009 - 05:47 AM

Do you mean, like separating the Men of Dale from the core faction?
I will remember Rhovanion Alliance, RIP .

Posted Image

#969 primeminister03

primeminister03
  • Members
  • 22 posts

Posted 14 April 2009 - 02:11 PM

imo, I don't think that may happen. LIke said, there wasn't much on the different Dwarf clans. Even if it would go by region, I doubt there would be much from Gundabad for example considering it was eventually taken over by orcs. The only two places that might work are only Erebor and the Iron Hills.



Correct. However, Gundabad was "cleansed" during the War of the Dwarves and Orcs. This was the war where Thorin Oakenshield got his name due to using an oak branch as a shield. So, I think there's enough of a possibility that it was settled shortly after due to the Dwarves reverance of the place.

#970 {IP} Aridor

{IP} Aridor

    Redeemed Ranger

  • Project Team
  • 1,576 posts
  • Projects:RJ-ROTWK Mapping Team
  •  Loremaster

Posted 14 April 2009 - 02:14 PM

It wasn't resettled. It became a hold for the orcs again. There just weren't enough Dwarves to repopulate it. It lacked any good resources and it was still dangerous.

#971 Gr1m

Gr1m
  • Members
  • 76 posts

Posted 14 April 2009 - 02:29 PM

Correct. However, Gundabad was "cleansed" during the War of the Dwarves and Orcs. This was the war where Thorin Oakenshield got his name due to using an oak branch as a shield. So, I think there's enough of a possibility that it was settled shortly after due to the Dwarves reverance of the place.


My turn. The goblins that attacked Erebor in the Battle of Five Armies assembled at Gundabad.

#972 primeminister03

primeminister03
  • Members
  • 22 posts

Posted 14 April 2009 - 03:19 PM

Okay, I concede defeat. :blush: Well, then at least the Blue Mountains, Iron Hills and Erebor are possibilities for sub-factions. What about making a Gundabad Fortress Map for the Goblins then?

#973 {IP} Aridor

{IP} Aridor

    Redeemed Ranger

  • Project Team
  • 1,576 posts
  • Projects:RJ-ROTWK Mapping Team
  •  Loremaster

Posted 14 April 2009 - 07:10 PM

I am making one.

#974 Scryer

Scryer

    title available

  • Project Team
  • 565 posts
  • Location:Canada

Posted 15 April 2009 - 02:03 AM

I am making one.


*Jumps in!*

Random Opinion of the Day:
The Goblins really do need a fortress map of their own for WOTR.

*Runs away*

P.S: I'm excited for what you'll make AA :shiftee2: .

Edited by Scryer, 15 April 2009 - 02:04 AM.

Posted Image
Posted Image

#975 shadowcreature

shadowcreature

    title available

  • Members
  • 457 posts
  •  RJ-Bug Hunter

Posted 15 April 2009 - 03:48 AM

The only regions I see for Dwarves are the Blue Mountains, Erebor, Iron Hills and Dale imo.

#976 Uruk King

Uruk King

    Lore-abiding citizen

  • Project Team
  • 1,673 posts
  • Location:Leamington, UK

Posted 15 April 2009 - 06:46 PM

Agreed, but what would be the distinguishing factors between them, other than Dale, which curtails expert archery, swift and skilled swordsmen, and spear togglers.

But what of the blue mountains and the Iron Hills?
I will remember Rhovanion Alliance, RIP .

Posted Image

#977 Gr1m

Gr1m
  • Members
  • 76 posts

Posted 16 April 2009 - 01:57 AM

Agreed, but what would be the distinguishing factors between them, other than Dale, which curtails expert archery, swift and skilled swordsmen, and spear togglers.

But what of the blue mountains and the Iron Hills?


I suppose the Iron Hills would be heavy infantry, judging by the forces at the Battle of Five Armies...heavily armored melee troops. They'd have to be tough as the Iron Hills were crawling with dragons by this point. Good turtlers, i'd imagine.

Erebor I see as expensive elites, as they had access to the massive treasure of the Lonely Mountain. Less numerous due to the cost of each individual unit, but generally higher quality.

As for the Blue Mountains, I have no idea.

#978 Dunedain Lord

Dunedain Lord
  • Members
  • 195 posts
  • Location:From the Island of Numenor
  • Projects:beating Yoda

Posted 16 April 2009 - 02:19 AM

The only regions I see for Dwarves are the Blue Mountains, Erebor, Iron Hills and Dale imo.

caves in helms deep too? (technically not in 3rd age.......but still.......:unsure:)
"Now, men of Arnor. Let us restore the glory of the Dunedain! To battle, and victory!" King Argeleb

#979 shadowcreature

shadowcreature

    title available

  • Members
  • 457 posts
  •  RJ-Bug Hunter

Posted 16 April 2009 - 04:41 AM

Agreed, but I doubt the caves would fit for the Age in question. :unsure:

#980 Uruk King

Uruk King

    Lore-abiding citizen

  • Project Team
  • 1,673 posts
  • Location:Leamington, UK

Posted 16 April 2009 - 06:19 AM

As for the Blue Mountains, I have no idea.


Perhaps the Blue Mountains could be more about upgrades and bolstering the Dwarven economy, in this case through use of the rich veins of Iron Ore in the mountains and in the rediscovery of the ancient dwarf scrolls from the days of Belegost and Nogrod. Which are now lost in the sea.

The thing is the Blue Mountains were more of a refuge for Dwarves who wanted to mine in peace. The only form of military support I see fromt the Blue Mountatins are the Dwarfs who left the Mountains to protect other dwarf holds and had to brave the perils of Eriador before reache the other clan holds, sharpening their fighting skills in the process, Dwarven Ventureers one might say. Stealthed dwarves with a coat of mail beneath their cloaks, a longbow and a small axe, generally for scouting rather than ambushing due to their inherent slowness, but their still pack a good punch like many of their dwarven kin.

The Blue Mountains scource of Iron ore was mainly reserved for metal instruments, not weoponry. So perhaps an upgrade to increase the resource output of the mines. They also had a good source of coal, something to speed up the healing process of the Hearth. But that's as much as I can think of for now.
I will remember Rhovanion Alliance, RIP .

Posted Image




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users