Dwarves
#221
Posted 21 May 2008 - 12:04 PM
as for the mine shaft i was speaking like idiot about this for some time already ( SAME for GOBLINS ).
and the power to replace summonable mine shaft, could be really some passive power, that increases hp of ALL dwarven buildings ( even wall addons )
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"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
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#222
Posted 21 May 2008 - 08:18 PM
@ Scryer: I think having 2 cata types is a good idea, because it emphasizes their siege strengths; the emplaced cata can have great range and firepower but be handicapped by a slow firing rate and immobility. Perhaps the mobile cata can fill a more tactical role and be an anti-unit/aoe unit.
@ Myrdin: I don't think the goblins need tunnels as bad as the Dwarves since they're fast anyway. I suppose they ought to have them for realism/lore/movie reasons though. And as for economy, that was very well-done in WH: DoW since the action and economy went hand in hand and there was so much harassment to it that you had units allover the place. I absolutely LOVE Relic, and will often base ideas and opinions on my experience with DoW and CoH.
@ Fyro: Yes, faction uniqueness is critical. New factions are no good if they aren't much different from the others and more diversity makes the game deeper and make it so you can't do the same build order with 1 faction as u do with another.
@ Ravnin IV: I actually want the opposite of a lone-tower: I want a tower that doesn't shoot but can be garrisoned, preventing tower spamming from being viable and forcing people to dedicate units to an area to defend it instead of building a tower and not really worrying about it afterwards.
Edited by dojob, 21 May 2008 - 09:56 PM.
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#224
Posted 21 May 2008 - 09:55 PM
Game Replays Forums; I am Panda Bear™
Awesome sig by TravTech PANDA POWER!!!
And please add Bear-mans
#225
Posted 03 June 2008 - 09:11 PM
I can definitely see why you guys didn't do any work on Gimli. I just think that there is something missing to him (as well as Legolas but that's another story).
Edited by Scryer, 03 June 2008 - 09:12 PM.
#226
Posted 03 June 2008 - 09:25 PM
Edited by Crazy Intellectual Liberal, 10 June 2008 - 06:52 AM.
#227
Posted 03 June 2008 - 10:21 PM
#228
Posted 03 June 2008 - 10:24 PM
And aoe...something is gonna be done about that. Either all heroes (and maybe even units! ) will get it, or only wk and trolls will. It's just really unbalanced now when some have it and some don't.
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#229
Posted 04 June 2008 - 12:05 AM
I think it's a good idea that King Dain got his attack speed increased, but I think maybe it's a little too slow.
Concerning AoE damage for heroes, I think at least one from every faction should have it.
#230
Posted 04 June 2008 - 12:44 AM
I agree that Gimli's leadership should be removed. Maybe replace it with a passive health booster? More time for him to fight considering the movies.
I think it's a good idea that King Dain got his attack speed increased, but I think maybe it's a little too slow.
Concerning AoE damage for heroes, I think at least one from every faction should have it.
I pretty much agree with what you said. I was also thinking a passive power for Gimli.... Personally I think that something small and subtle that's helpful (not a damage causing power) is needed for Gimli. I definitely agree with a health-boosting/regenerating idea.
I don't think that every faction should have one hero that does meta impact because:
1. It wouldn't make sense with some heroes (like Boromir or Glorfindel -just some examples).
2. It's too 'cookie-cutter'ish.
Honestly, I think that meta-impact damage should go to units/heroes where it makes the most sense. Like the Mordor WK and his flail attack and the trolls and Giants. I would find it unrealistic if I saw soldiers doing it. I really hate to bring realism into this but I doubt that regular soldiers (or even some M.H.H) could cause meta-impact with swords.... Calvary doesn't count (IMO), by the way because I think that that uses a different damage system.
Edited by Scryer, 04 June 2008 - 12:45 AM.
#231
Posted 04 June 2008 - 12:51 AM
If you swing a sword in front of you, you're gonna hit more than just a single person if there's more than one person in front of you.
You might be getting AoE mixed up with knockback...aoe is when an attack hits more than one unit, knockback is when units go flying back.
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There's a story that the grass is so green...what did I see? Where have I been?
#232
Posted 04 June 2008 - 01:37 AM
EDIT: On the topic of powers for Gimli, maybe he could get a 50% damage increase when near Gloin - who would get a 50% defence increase in return.
Also, it says in Unfinished Tales that Gimli alone discovered a secret closet in Orthanc; maybe he could reveal stealthed units?
Edited by elfhelm.., 04 June 2008 - 01:40 AM.
#233
Posted 04 June 2008 - 03:28 AM
You might be getting AoE mixed up with knockback...aoe is when an attack hits more than one unit, knockback is when units go flying back.
Yes I am...oops. But I still think that only a few heroes should have it. Like maybe only the heroes that were known for their swordfighting abilities? Gimli included, I guess. By the way, Elfhelm, I never said that Glorfindel and Boromir shouldn't get stronger. I actually think that opposite and that they need higher level powers. Or atleast that Glorfindel needs a more offensive level 10 power to replace "Starlight". Now I'm off-topic...
I'm kind of enjoying Elfhelm's idea of having Gloin and Gimli boost each other. I still like a health regeneration power better though for campaign reasons (which is dumb). Yet they are hardly together in the campaign... Well, Gimli does have 2 empty slots! So he could have both.... Think that giving him both powers (regen. + Gloin boosting power) or something like that, could overpower Gimli?
For a Gloin power, I think that it should boost whatever stat the hero has less of. Like for example, if Gimli had less attack then defence then the Gloin power would boost Gimli's attack. And if Gloin had less defence than attack, then his Gimli power would boost his defence. Anyone else think this way?
Edited by Scryer, 04 June 2008 - 03:30 AM.
#234
Posted 04 June 2008 - 03:30 AM
#235
Posted 11 June 2008 - 11:03 AM
Edited by The Black Goldfish, 11 June 2008 - 11:04 AM.
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#236
Posted 11 June 2008 - 11:19 AM
#237
Posted 15 June 2008 - 08:35 AM
P.S. Gimli needs new powers and meta. I will post rant about Meta in balance issues soon
Edited by Crazy Intellectual Liberal, 15 June 2008 - 08:37 AM.
#238
Posted 15 June 2008 - 01:59 PM
And why are cata emplacements bad?
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#240
Posted 15 June 2008 - 10:10 PM
I'm gonna stress that the team should try out Cata Emplacements in the mod. This would give the Dwarves another unique edge if this kind of a unit could be implemented. I strongly think that a "Cata Emplacement" unit needs to be tried out before anyone can make a final say of whether it should be included or not because it seems like one of those things where you need to actually see it before you can form a firm opinion on it. But of course you should only do this when you shift your focus on the Dwarves.
Edited by Scryer, 15 June 2008 - 10:12 PM.
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