Dwarves
#681
Posted 16 November 2008 - 11:05 PM
#682
Posted 16 November 2008 - 11:11 PM
agreed that the toggle between single rocks and bunches of small rocks is enough for the immobile catapults. oil barrels are used in a couple of different places (the fortress and battlewagons) so it might detract from uniqueness a bit as well. but when did we agree on towers dojob?
I wouldn't mind either an upgrade for normal towers or a different structure all together for this as long as we agree that a cata tower is a good idea
And what's wrong with having a stationary cata, AA?
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#683
Posted 17 November 2008 - 12:38 AM
and perhaps you thought we had agreed, but i still am not too fond of the tower idea.
Edited by Dalf32, 17 November 2008 - 12:38 AM.
#684
Posted 17 November 2008 - 02:31 AM
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#685
Posted 17 November 2008 - 02:31 AM
#686
Posted 17 November 2008 - 02:34 AM
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#687
Posted 08 December 2008 - 04:46 PM
#688
Posted 08 December 2008 - 08:22 PM
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Awesome sig by TravTech PANDA POWER!!!
And please add Bear-mans
#689
Posted 09 December 2008 - 01:20 PM
RJ-ROWTK, Massive Middle-earth, Elven Alliance,
Battles of Narnia, Lone Wolf, Rhovanion Alliance,
Age of the Firstborn, The Fourth Age, Battles of Gondor,
Note: Mods are not "how much I like them" order
Argeleb
#690
Posted 09 December 2008 - 01:21 PM
RJ-ROWTK, Massive Middle-earth, Elven Alliance,
Battles of Narnia, Lone Wolf, Rhovanion Alliance,
Age of the Firstborn, The Fourth Age, Battles of Gondor,
Note: Mods are not "how much I like them" order
Argeleb
#691
Posted 09 December 2008 - 03:32 PM
#692
Posted 10 December 2008 - 12:44 PM
RJ-ROWTK, Massive Middle-earth, Elven Alliance,
Battles of Narnia, Lone Wolf, Rhovanion Alliance,
Age of the Firstborn, The Fourth Age, Battles of Gondor,
Note: Mods are not "how much I like them" order
Argeleb
#693
Posted 17 December 2008 - 11:40 AM
The Dwarves, like the Elves, are actually supposed to be somewhat mystical, with the eldest and wisest able to cast spells in the same manner of Elves such as Elrond and Galadriel. This is mentioned by Tolkein several times - for instance, in The Hobbit it is mentioned that the door into the Lonely Mountain is sealed by Dwarf magic, and Thorin & Co. try to cast spells of opening. In the Fellowship of the Ring, Gandalf states that the entrance to Moria was closed by Dwarven spells.
I was thinking that the Dwarves could have some kind of Loremaster hero. For instance, if you decide to keep Thorin VI Stonehelm, or whatever his name is, maybe you could give him a few slightly more "Dwarf spellmaster" powers; e.g, an Earthquake power, or some kind of spell that damages buildings, or something similar. It would still have to seem very Dwarven (I know that's technically wrong grammar, it's supposed to be "Dwarfish", but Tolkein wanted it written like that and so do I. I don't like to associate King Dain with salmon and mackerel), however.
I'm kind of stumped as to what those powers would be, but it would be interesting.
#694
Posted 17 December 2008 - 12:27 PM
Another possible unit could be a Support siege unit where it stuns all surrounding enemy units (With the exception of heroes) within a certain radius for a time. What I imagined was kind of like the Demolisher except that it slammed into the ground causing a slight tremor(Stun) effect.
Lastly, I don't know who it was that mentioned it, but make their Catapults, Togglers. Not on some tower, but their normal, mobile catapults. I like the idea of a longer, single more devastating Firestone and the "Scattered Shot" smaller rocks.
#695
Posted 18 December 2008 - 12:13 AM
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#696
Posted 18 December 2008 - 12:36 AM
I think that they should get the Earth Hammer...
I like that idea, but I have a hard time imagining it fitting somewhere in the game . I'm open to a suggestion though.
Hasfusel, I'm not liking the idea of having a magic-caster hero for the Dwarves. My reason being that not every good faction has to have a wizard/spellcaster to achieve a victory in a match. I personally love the Dwarves just because they aren't stuck with a wizard-like hero nor do they use huge explosions and huge spells to cause damage. The Dwarves (at the moment) are suppose to be first-class turtlers and they're pretty unique with it too because all the Dwarves use is their sturdy units and structures.
I don't mean to say that incorporating Dwarven magic is a bad thing, I just don't think that a hero would complement the uniqueness the Dwarves are achieving in this mod.
#697
Posted 18 December 2008 - 02:58 AM
Edited by ithilienranger732, 18 December 2008 - 02:58 AM.
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#698
Posted 19 December 2008 - 02:48 PM
I had a little idea for a hero power, although I don't know who'd recieve it. Maybe that Thorin Stonehelm guy, because he'd supposed to be related to Thorin Oakenshield. Or Dwalin, if you make him.
What I'm thinking of is a Summon Ravens power - it would be the same as the CAH Summon Familiar power, except it could maybe move round the map. Kinda like the Crebain or Cave Bats but without the debuff effect.
The whole idea behind this is the background Tolkein gives to the Ravens as the long-time friends of Dwarves. Thorin talks to the raven Roarc in The Hobbit, and recieves information that helped them escape from the mountain.
It would be a nice little extra towards the lore side of the game.
#699
Posted 19 December 2008 - 10:13 PM
#700
Posted 19 December 2008 - 11:32 PM
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