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#681 {IP} Aridor

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Posted 16 November 2008 - 11:05 PM

I am putting my vote out there. The tower idea is terrible. Take it how you want.

#682 dojob

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Posted 16 November 2008 - 11:11 PM

agreed that the toggle between single rocks and bunches of small rocks is enough for the immobile catapults. oil barrels are used in a couple of different places (the fortress and battlewagons) so it might detract from uniqueness a bit as well. but when did we agree on towers dojob? :wink_new:


I wouldn't mind either an upgrade for normal towers or a different structure all together for this as long as we agree that a cata tower is a good idea :lol:


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And what's wrong with having a stationary cata, AA?
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#683 Dalf32

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Posted 17 November 2008 - 12:38 AM

you can have a stationary catapult without putting it on a tower dojob. :wink_new:

and perhaps you thought we had agreed, but i still am not too fond of the tower idea. :lol:

Edited by Dalf32, 17 November 2008 - 12:38 AM.

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#684 dojob

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Posted 17 November 2008 - 02:31 AM

:S So are u against the whole idea of a cata defense or just a cata in a tower?
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#685 {IP} Aridor

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Posted 17 November 2008 - 02:31 AM

I love the idea of a stationary cata it is much more realistic. It is the tower part I dislike.

#686 dojob

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Posted 17 November 2008 - 02:34 AM

Ok, so we don't need a tower then :wink_new:
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#687 Hasfusel

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Posted 08 December 2008 - 04:46 PM

Maybe it could have, like, a little stone platform... *gets shot*

#688 dojob

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Posted 08 December 2008 - 08:22 PM

*stops bullets in mid-air* I'd assume that's what they'd do with them, so idk why not :)
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#689 Argeleb

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Posted 09 December 2008 - 01:20 PM

Dwarwen catapult could be buildable... I mean, only builders could build them and then catapult could not move. Like trebuchet in AOE 2 but without packing ability
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#690 Argeleb

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Posted 09 December 2008 - 01:21 PM

Or maybe Arnor catapult could be like that... (sry, going off...)
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#691 {IP} Aridor

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Posted 09 December 2008 - 03:32 PM

Trebs should be like the AoE ones. Putting a Treb on wheels would be a really bad idea. The physics of the situation would cause many bad accidents.

#692 Argeleb

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Posted 10 December 2008 - 12:44 PM

Yeah and trebs are so big that you would need about 50 men to move it
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#693 Hasfusel

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Posted 17 December 2008 - 11:40 AM

If the Dwarves don't recieve Radagast, I have another idea.
The Dwarves, like the Elves, are actually supposed to be somewhat mystical, with the eldest and wisest able to cast spells in the same manner of Elves such as Elrond and Galadriel. This is mentioned by Tolkein several times - for instance, in The Hobbit it is mentioned that the door into the Lonely Mountain is sealed by Dwarf magic, and Thorin & Co. try to cast spells of opening. In the Fellowship of the Ring, Gandalf states that the entrance to Moria was closed by Dwarven spells.
I was thinking that the Dwarves could have some kind of Loremaster hero. For instance, if you decide to keep Thorin VI Stonehelm, or whatever his name is, maybe you could give him a few slightly more "Dwarf spellmaster" powers; e.g, an Earthquake power, or some kind of spell that damages buildings, or something similar. It would still have to seem very Dwarven (I know that's technically wrong grammar, it's supposed to be "Dwarfish", but Tolkein wanted it written like that and so do I. I don't like to associate King Dain with salmon and mackerel), however.
I'm kind of stumped as to what those powers would be, but it would be interesting.

#694 primeminister03

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Posted 17 December 2008 - 12:27 PM

I like that idea as well. The Lore-master hero could wield Earth/Rock magic primarily. I also had an idea about some possible new units and alterations. Since the dwarves have the fewest units available, what about alternating their Axe Throwers to Toggle spears instead of melee axes. However, they should be very basic anti-cavalry.

Another possible unit could be a Support siege unit where it stuns all surrounding enemy units (With the exception of heroes) within a certain radius for a time. What I imagined was kind of like the Demolisher except that it slammed into the ground causing a slight tremor(Stun) effect.

Lastly, I don't know who it was that mentioned it, but make their Catapults, Togglers. Not on some tower, but their normal, mobile catapults. I like the idea of a longer, single more devastating Firestone and the "Scattered Shot" smaller rocks.

#695 {IRS}Athos

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Posted 18 December 2008 - 12:13 AM

I think that they should get the Earth Hammer... :p
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#696 Scryer

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Posted 18 December 2008 - 12:36 AM

I think that they should get the Earth Hammer... :p


I like that idea, but I have a hard time imagining it fitting somewhere in the game :p . I'm open to a suggestion though.

Hasfusel, I'm not liking the idea of having a magic-caster hero for the Dwarves. My reason being that not every good faction has to have a wizard/spellcaster to achieve a victory in a match. I personally love the Dwarves just because they aren't stuck with a wizard-like hero nor do they use huge explosions and huge spells to cause damage. The Dwarves (at the moment) are suppose to be first-class turtlers and they're pretty unique with it too because all the Dwarves use is their sturdy units and structures.

I don't mean to say that incorporating Dwarven magic is a bad thing, I just don't think that a hero would complement the uniqueness the Dwarves are achieving in this mod.
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#697 {IRS}Athos

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Posted 18 December 2008 - 02:58 AM

The Earth Hammer could be the final-level fortress expansion instead of that darn "Mighty Catapult"... I never liked that monstrosity, anyway... :p

Edited by ithilienranger732, 18 December 2008 - 02:58 AM.

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#698 Hasfusel

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Posted 19 December 2008 - 02:48 PM

Oh, I agree that it shouldn't dominate their strategy. I just thought it would be nice to give the whole area of the lore concerning Dwarves and Rune-Magic a nod.
I had a little idea for a hero power, although I don't know who'd recieve it. Maybe that Thorin Stonehelm guy, because he'd supposed to be related to Thorin Oakenshield. Or Dwalin, if you make him.
What I'm thinking of is a Summon Ravens power - it would be the same as the CAH Summon Familiar power, except it could maybe move round the map. Kinda like the Crebain or Cave Bats but without the debuff effect.
The whole idea behind this is the background Tolkein gives to the Ravens as the long-time friends of Dwarves. Thorin talks to the raven Roarc in The Hobbit, and recieves information that helped them escape from the mountain.
It would be a nice little extra towards the lore side of the game.

#699 {IP} Aridor

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Posted 19 December 2008 - 10:13 PM

The dwarven magic should be defensive based, though how you would do this I haven't thought of yet.

#700 {IRS}Athos

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Posted 19 December 2008 - 11:32 PM

What about the Earth Hammer? ;)
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