Mordor
#621
Posted 04 April 2009 - 12:35 AM
#622
Posted 04 April 2009 - 08:06 AM
Pardon me for changing subjects, but as for the former Wyrm power, I was considering a power called "Army of Barad-dur", which summons 3 hordes of Black Uruks, and 3 hordes of Black Numenorean soldiers (but not the ones with Angmar voices or skins), both groups are excceedingly powerful, if not the strongest infanry units in Mordor.
#623
Posted 04 April 2009 - 09:35 AM
My Idea: [Unnamed] (Summon Trolls?/Olog-hai?)
Summon 3 Mountain trolls 2 Attack trolls and 1 Drummer troll
Every time I wrote troll in this post I had to change it as originally I kept writing trools
Edited by Nethelen Narcu, 04 April 2009 - 09:35 AM.
#624
Posted 04 April 2009 - 09:45 PM
IMO the Mordor Witch-King's voice should be replaced with the Angmar one's, for all the other Nazgul its fine if all they do is shriek, but the Witch-King should talk. And it's not as if the Angmar Witch-king says anything specifically Angmar-related.
And maybe also Morgomir should get his Angmar voice?
#625
Posted 05 April 2009 - 01:43 AM
#626
Posted 05 April 2009 - 03:06 AM
I've got some more ideas
Hammer of the Underworld:
Grond does single strike to selected structure. Destroys any gate selected. Does great amount of damage to other structures.
Allies of the East:
Summons the nazgul of the east with a few battalions of soldiers of rhun and haradrim
???
Similar to Mouth of Sauron's ability where enemy attacks itself but with a much larger radius and continues to effect enemy troops till death
How 'bout a magic trick?
"Never give up. Never surrender."
-Captain Jason Nesmith
#627
Posted 05 April 2009 - 07:29 AM
For the third power that's mentioned:it was implemented in another mod, so I have a good idea what you're talking about. I'm not so sure though if it should last until the troop dies, if there's one soldier left under the spell and providing it's at level 2, does the afflicted still keep fighting the newly spawned soldiers?
#628
Posted 05 April 2009 - 06:57 PM
#629
Posted 05 April 2009 - 07:03 PM
but yeah, the mordor nazgul look fine. angmar morgomir is the only one in dire need of a reskin.
sry i deleted my post on you
#630
Posted 05 April 2009 - 07:08 PM
#633
Posted 08 April 2009 - 08:18 AM
#634
Posted 08 April 2009 - 12:01 PM
Careful. This link is DANGEROUS. Do NOT click it. This one, however, is fine.
I had the meaning of life in my signature, but it exceeded the character limit.
#635
Posted 08 April 2009 - 01:48 PM
And Silindor please not so many periods between words and making sentence breaks. It makes it rather hard to figure out what you are saying.
#636
Posted 08 April 2009 - 02:22 PM
the fact that evil factions dont have walls also makes you play an evil faction differently from a good faction. it forces the player on the offensive, whereas someone playing with a good faction can afford to sit back and defend for a bit.
doesnt need to be changed imo.
#637
Posted 10 April 2009 - 01:37 AM
Werent they all dead, and not even in barad-dur? Only the Mouth of Sauron was in there.
I'd like to see like.........a 25 pp power called "Armies of the Morannon".
:Summons _ battallions of orcs from the black gates.
Something that summons stuff in huge numbers, after all, that was mordor's greatest strength, numbers.
That is how they won, not by elites, but by sheer strength of arms.
So a power like that would change the tide of a battle, just like it did in helms deep, minas tirith, and minas ithil too.
Without the extra numbers, they couldnt have overrun the gates, walls, and half the city of minas tirith or helms deep which they........kinda
completely destroyed. Minas Ithil was taken by sheer force of arms, no strategy, just get on the walls, overwhelm with numbers, and kick some
gondor a.
#638
Posted 10 April 2009 - 01:56 AM
How 'bout a magic trick?
"Never give up. Never surrender."
-Captain Jason Nesmith
#639
Posted 10 April 2009 - 03:57 AM
#640
Posted 10 April 2009 - 07:16 AM
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